Corrupted see through blocks
I have tried to install MyM on my different drivers and change the graphics but none of them seem to change the outcome.
All blocks except for bedrock becomes see through when I get close to them and in some ekstreme cases entire map Is see through se the only thing I can go by is the traps, mobs and decor-blocks.
Any Idea what I can do, MyM ran fine during the first beta test?
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Sorry to hear that Mefs. Which exact graphics card are you using?
Once of my machines (an Asus ZenBook UX430 with NVidia GeForce MX150) sometimes gets invisible blocks, but then the texture loads in and they become visible.
Increasing Draw Distance didn't help. But I think increasing Texture quality might have helped? Please try that. (My theory was that it was taking time to downsample the original texture, so why not just use the original large texture, and skip the downsampling.)
Now I switched to my better machine for MyM.
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I use a GeForce GTX 960 and I did the changes you recommended; my game can run now whilest properly loading the blocks, tho a little laggy.
Left: loaded, damaged map
Right: unloaded map
Tho, there seem to have been some permanent damage to the maps I played during the random corruption.
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For me, Medium texture quality seemed to be enough, although I don't really understand why.
So if you are on Very High, do play around with the different levels. You may find a sweet spot that solves the rendering, but still keeps some framerate.
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