Do you like the harvey system?

    Member Posts: 120
    edited February 2023 in Feedback

    So based on the few back and forth topics regarding the harvey system. I pulled together a poll with the most common responses. This poll is anonymous.

    Please note: This does not include whether builders should beat thier own levels before publishing because that's is something exist parallel to having the harvey system, probably make another poll for that.

    "The last one should read the harvey system should be completely removed"

    Do you like the harvey system? 17 votes

    Yes, I like harvey the way he is
    29% 5 votes
    Yes, but wish it had upgrades
    52% 9 votes
    Yes, but harvey's path should be customizable
    5% 1 vote
    No, harvey should be optional
    5% 1 vote
    No, I don't like the harvey system
    5% 1 vote

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    Comments

    • Member Posts: 36

      Did... did you just... but I... already... HUH?


    • Member Posts: 31

      Harvey's path is already customizable, just put second wave holo/acid blocks in your floor to block it.

    • Member Posts: 120

      I think I tried that and it gave me the path is blocked unless it was a bug.

    • Member Posts: 121

      Havent tried that myself, but you can use 2nd wave holo/lava blocks (they act like solid baserock in first wave) to make a path that vanishes/turns into lava when the genemat is taken, so that harvey has to take an alternative path to get out again (which still has to exist). At least that was my understanding of the false floor bases, just saw short clips of that on yt though.

    • Alpha Surveyor Posts: 21

      This is accurate; as long as you have a path of some kind HRV can follow that's longer than the path which uses second-wave holocubes or corrosive cubes in the floor HRV will take the shorter way in if it's walkable, even if that's not what his path shows when editing the base. Once the raider grabs the genmat he'll switch to the longer route.

    • Member Posts: 4,903

      Harvey killed me in a map, preventing me to walk back from a trap.

      Now I kill it every single time.

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