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New Trap Request - negative and positive cubes

poisonouschimp
poisonouschimp Member Posts: 7
edited July 2023 in Feedback

It could be a mod to corrosive cube or a separate trap. The cubes would be green and red translucent like corrosive cubes.

Green Cube:

- after passing through, for 4 seconds, velocity is doubled.

- Doubled movement speed, double jump height, double distance left/right/forward/back movement inputs.

- Projectiles would travel double their speed, so boltshots, plasma balls, minion projectiles, etc.

Red Cube:

- after passing through, for 4 seconds, velocity is halved.

- Half movement speed, half normal jump height, half normal movement inputs.

- Projectiles would travel at half normal speed, like passing through jelly.

Both cubes:

- effects stack, so 2/4/8/16x and 1/2, 1/4, 1/8, 1/16x.

- duration of effect is applied independently, not stacking. Run through 4 green cubes over 2 seconds, each effect would wear off 1/2 second after each other. 16x would last for 2 seconds, 8x for 2.5s, 4x for 3s, 2x for 4 seconds.

- arc shield acts as an effect immunity/cleanse. Flash barrier deployed inside green/red will nullify the effects while barrier is active.


Note: I'm not great at math, so the numbers might be slightly off. The cubes can act as a benefit or detriment depending how the builder/raider uses them. Uncontrollable speed running, or moving like stuck in glue. Probably more balancing would be needed, but hopefully this explains the idea well enough to be considered.

Post edited by Rizzo on

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