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Two keybinds for usables / hardware important QoL

Mfunn
Mfunn Member Posts: 4
edited January 16 in Feedback

so at the moment we have a keybinds for :

Use hardware

Cycle hardware

Hardware slot 1

Hardware slot 2

where hardware slot 1 & 2 is only to equip the hardware and then you still have to use it for it to activate.

So why don't we just have 2 binds : use hardware 1 and use hardware 2 ?

even on a controller, use hardware can be changed to use hardware 1, and cycle hardware can be changed to use hardware 2 !

why do we have to cycle them ? two usables, two binds, very practical QoL we should have.

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