The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I didn't notice a change yesterday because survivors kept immediately unhooking before I got into a chase with someone else, and often times, before I even left the hook. So I just tunneled the person out and nothing changed. Hopefully people will realize that you can take your time with saves. That said, when/if people…
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Blight and Wraith. If I could never face either of them ever again, I would be quite happy.
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Yeah, I don't use bat form basically at all unless I have a specific area I know I need to get to - and fast. Basically covering generators, exit gates, or cutting off escapes/windows. I'm in the camp that thinks the utilization of equalizer and reshade is cheating so I won't be using that, but I also think the utility of…
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Okay, this logic I can understand. So you're saying that you believe killers have an inherent handicap given to them by the developers putting them at an immediate advantage in every game. Because of that handicap, anything tied (2 man escapes) should be considered a win for the survivors, since they broke even despite…
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Yes, this was addressed at the very top of the original response I made: I have to acknowledge that because the developers intentionally leave win conditions ambiguous for the player to decide, any and everyone's interpretation of what constitutes a win, and therefore what the win-rates are is technically correct in their…
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The post I made that you're responding to was primarily to challenge the logic of your ideas, but you're just regurgitating the ideas again without addressing the criticism towards them. The first paragraph in your response is repeating the concept that wins and losses should be based solely from the perspective of the…
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Whether or not people agree, I'm under the belief that each player makes an implicit social agreement to try their best when they decide to queue up for a game. Disconnecting, giving up, or otherwise leaving the game violates this agreement to the detriment of others and is an incredibly selfish act. So no, I hope that…
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I have to acknowledge that because the developers intentionally leave win conditions ambiguous for the player to decide, any and everyone's interpretation of what constitutes a win, and therefore what the win-rates are is technically correct in their own way. As such I can't really say this viewpoint is wrong. That said, I…
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I understand why you associated 3-4 dead being a killer win, since that's the majority of the opposing side disposed of. I would also agree that constitutes as a win for the killer. However, what is the logic in associating a 2 man escape with a survivor victory? Given the above majority-wins concept applied in classifying…
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Yes. Any form of undetectable, Trail of Torment included, makes the killer immune to aura reading. So what will happen is that your perk will periodically reveal your aura to the killer without you seeing where they are. This means Unforeseen, Dark Devotion, Furtive Chase, Machine Learning, and any other killer perk or…
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I'm experiencing this myself right now. I logged into DBD a couple of times, went to the killer screen to play my favorite killers and record more games for data analysis. But instead of being excited to play, I just remembered how bad my last full day of playing was. Gens flying, feeling pressured, when I do well people…
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I actually have data on this from my own games, which I recorded (can post the dataset on request). Below stats only include games where I was a survivor myself (solo queue only): Number of Games: 155 Survivor Win Rate: 31.6% Survival Rate: 39.52% Draw Rate: 11.6% Rage Quit Rate: 21.3% What constitutes as a win is exactly…
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Camping helps ensure whoever on the hook will not be rescued, which is useful for securing 2 stages or even kills. Camping has the negative of letting the other 3 people do whatever they want for 60 seconds (soon to be 70 seconds) per stage, which, at maximum against 3 other active people doing generators, is at least 2…
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This is great, very happy to see these changes. This means you're not stuck being an M1 killer just because you used your power to break pallets, generators, walls, to patrol, chase someone off an objective, or even just want to hold it to use Carnifax in a chase. You can also stop yourself from hostaging your own guard…
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Just had the no-chase bug happen to me 3 games in a row as Ghostface. Platform: PC Killer: Ghostface Maps: Family Residence, Lampkin Lane, Mount Ormond Resort Build: Lethal Pursuer, Friends Til the End, Play With Your Food, Grim Embrace The lack of chase occurred when both in and out of my power. Occasionally it would…
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Not related directly to what you experienced, but on the topic of hackers: I did witness a hacker just a couple of minutes ago actually, at least I believe I did. I was playing Ghostface on Lampkin Lane vs an Ace, and he was perfectly navigating behind building walls against me. When I say building walls, I mean the main…
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I hate to be that guy but don't play knight at the highest level, any survivor thats good will make the guards effectively useless. As using the ai against them is easy af. Against good player knight is just a killer that at best can waste time. Step 1. Pick a different killer Don't. Normally I get a chuckle out of these…
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Yeah I concede common med-kits are actually useful, but I don't know about toolboxes. A common toolbox just gives ~5 seconds worth of generator progress, and chests always take 10 seconds to open. So if you get a toolbox, you're always losing time. Even if you get and hit 2 Great skill checks in those 5 seconds, that's…
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Ohh, I get it now, thanks for the clarification! With that info, I downloaded the file as xlsx to work on it locally (I don't like Google sheet's tables and formatting options) and determine DC rates, intentional death (INT) rates, and rage quit (RQ) rates (DC + INT). Count Criteria: For # of DC'd games, I counted all…
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Some good points here. I think you're right on the money with the second and third paragraph. It is a player attitude problem. There's no real punishments for bad behaviour, and there's no incentives to keep playing because there are players who have everything they want unlocked, unlocked. So they have don't have an…
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As promised, here's the approximate DC rates with @CrypticGirl dataset: January: 13.8% February: 9.6% March: 10.7% April: 12.7% May: 10.1% June: 10.7% July: 11.4% Seems the average DC rate is about 11.3% on average. I was just gonna edit it into my last post but I did have a question. I only counted games that had at least…
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Awesome, thanks for sharing! It's so well organized, coloured, and dated. I'm definitely taking some time to browse this later and see if I can get a rate based on the notes section if that's okay. I might edit in the % here later. Kind of excited to see someone else recording their games too honestly. I'll also post mine…
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I do agree that frustration, community clashes, and general negativity are emotions fostered by some developers to encourage addiction in their products. I would even see the argument that tactic is used in DBD, especially given their stance (or lackthereof) on topics of balance, third party programs, the competitive scene…
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Scooby Doo, Supernatural, and Metal Gear Solid. I need: Shaggy saying "Zoinks!" when he gets in a chase. Dean Winchester saying "Son of a B-" when… whenever, honestly. Roy Campbell saying "Snake? Snake!? Snaaaake!?" when Snake, the survivor, dies on hook. Edit: Also if Snake ever uses Dramaturgy and gets a Brand New Part,…
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I just faced Nemesis with this this bug. I should have been upset because it was hard to use my typical stealthy playstyle with non-stop coughing, but instead it was just hilarious. Not only that, but Mikaela's cough had a rythm to it that I couldn't help but dance along to. Never thought I could enjoy listening to…
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I would say the mode, given equal skill levels, is survivor sided myself, and think the data reflects that to a degree. Although the win rate of my team over 100 games was exactly 49 wins, 2 draws, and 49 losses (what a perfect split), it is important to note that this was during free weekend. And although that means there…
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Hey, that's awesome - Tableau users unite! Yeah, exactly the same for me. It actually took me a year to finally start learning this thing after putting it on the back burner thinking it would be overly complicated. But like you said, once you get started, it's actually pretty intuitive. I say that but I still struggle with…
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Yeah if your experiences are after the free weekend, I wouldn't be surprised if you noticed more mid-level survivor escapes and less extremes than I recorded. I think the fact I was dealing more with new killers and new survivors could have played a large part in the extreme end game results I experienced. Could be…
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Thanks! I went for an old book format to help simulate the feeling that these stats came from a book taken from the game's own archives - which I think would be super cool to have one day. That said, super cool to have a dev review it! Definitely no rush - it's the weekend, so I hope you enjoy it first and foremost! I…
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Same issue, started just now actually (PC). Blood web lags every time I level it up, with a random chance it crashes with the error message mentioned above in this thread, sending me back to the initial loading screen of DBD where it says "press space to continue."
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BP incentive is completely disabled in regular mode, and it's still 400% in 2v8 mode. As someone who initially hated 2v8 and is stealth-support survivor player (although I've been playing more killer than survivor the last month…), I still prefer queuing for 2v8 simply because of a combination of the points + knowing it's…
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Hands down, Scout is my favorite class too. This class lets me act like how toxic players normally act, but without actually being toxic myself. Not only that, but I'm rewarded for doing it - and that feels amazing. What I mean by that, and what I love doing is, just standing out in the open directly in front of the killer…
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Do I want: Sprint Burst for myself and my team on a 20 sec CD, 3% haste, and windows of Opportunity; or Aura reading on the killer for my entire team, Iron Will, Urban Evasion, and Alert; or Permanent 20 roll Bardic Inspiration on Great Skill checks when repairing, nerfed visionary, nerfed Better Together; or Empathy,…
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Any chance you folks could give some type of indicator as to which side needs players in the main game mode? I'm pretty impatient regarding queue times, so I typically let the bonus be an indicator on which side I can play at a given time. If I'm only in the mood to play, say killer, I also use the presence of absence of…
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@VomitMommy Chase is another aspect, 6 seconds from average chase is not really a big deal. Your time comparison seems better because of your multiplying system, which is simply incorrect. If you compare it as real time value, which is only thing that matters for killer, it's falling behind. That's not true, single trigger…
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@VomitMommy This debate is getting a bit lengthy and repetitive, so I'll attempt to shorten it a bit. No, your claim is the remote hooking as mechanic is broken. When it's not true for other perks with same or better effect, it doesn't make sense why it would work like this. Because I understand the difference between…
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Maybe it's a personal failing of mine, but I do find it difficult at times to recall the exact locations of totems I saw early on, especially if I'm in a chase or my attention is otherwise diverted when the perk procs. Doubly so on those troublesome totem maps like RPD, Lerry's, Midwich, etc. where it can be hard to orient…
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My problem with Hunch is it's not on-demand and I can't control when I get the information. It's fine and dandy early in the match, but picture when there's 1-2 gens left, 1 dead, and we need an aggressive boon near the objectives? Not exclusive to, but especially when it's a harsh totem map like Midwich. Those are the…
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I use boons periodically, and prefer booning strategically around objectives rather than once in a remote corner of the map. My main goal for these perks is so they'll be viable for my type of play-style as opposed to just being useful for hexes, especially so I can stop taking green maps with red twine (and no, I don't…
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For my own benefit and understanding I need to re-orient through a quick summarization of past events. I originally started arguing remote hooking is broken due to the total time saved with each remote hook I calculated the theoretical maximum value of remote hooking and compared it to the value of other perks to quantify…
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Appreciate the response, but doesn't this just assume the best case scenario for the survivor where they're alert and near a defensive tile? What about survivors out in the open on an isolated generator with no nearby pallets/windows, like on farm map? What about survivors behind walls doing a generator (wraith can hide…
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I'm not going to dispute this claim, but can you name his weaknesses? If nothing else, for the benefit of the original poster.
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Bamboozle, Spirit Fury + Enduring, Blood favor, coupe, any insta down perk. Those perks allow me to completely skip one stage of looping. They often give me hit I wouldn't get otherwise. Yes, that's why everything you listed is incredibly strong? Bamboozle is literally meta on a wide variety of killers (Wraith, Bubba,…
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If I had to pick 10 from each side? Survivor: Better Than New Boon: Dark Theory Still Sight Mirrored Illusion Friendly Competition Hardened Left Behind Slippery Meat Ace in the Hole Up the Ante Killer: Beast of Prey Blood Echo Dark Arrogance Deathbound Fire Up Hex: Thrill of the Hunt Leverage Hangman's Trick Undone Zanshin…
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@VomitMommy That's not true. You can say it makes pallet saves more difficult, because you can't screw up the timing, but it definitely was possible. From what I understand, the moment you finish the animation to hoist someone up on your shoulder is the moment you are vulnerable to a save, but also it is the moment you can…
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Remote hook and Grim Embrace have some core differences that differentiate themselves from each other. The list of differences are below (listed in order of game impact): Remote Hook eliminates the 5-10 second downtime every survivor receives during the pick-up > travel > hook > travel period before each hook In contrast…
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Yup, glad the event is over and remote hook is gone - that was miserable. People say 'it's not bad, it's just a few seconds saved' etc, etc; but those same people neglect that killer time is 4x more valuable than survivor time. This was a point that was brought up in reverse quite often when it came to boons, DS, and more…
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I'd prefer a rework. Below is a rework I would love to see, but doubt will happen. Bring back a variation of his old sleep mechanic Cannot hit awake survivors Awake survivors cannot see nor hear Freddy at all (completely invisible) Asleep survivors can see Freddy and hear his lullaby only Survivors that are half-asleep can…
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So much delicious hope in this thread. The entity is feeding well tonight.
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I think he is underrated as well. The best way to think about his power is that his stalk is a ranged attack that only hits when you want it to. Don't feel discouraged if you let people go uninjured, since you're still 'attacking' them in an indirect way. It only really gets tough against perceptive and good survivors on…