The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Well, that’s it, by ignoring totems you free yourself 40+ seconds + waste at least 1 killer perk slot + if the killer has pentemento (and it often does) then not only do you free yourself 80+ seconds (original totem + penti) so you also force the killer to play with a maximum of 2 perks
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There is literally 1 totem in the game that is worth clearing (devouring hope) if you don't suspect devouring hope just ignore all totems
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You know it doesn't work if no one is injured or if the damned survivor is hooked, all you need to do is stay in the chase for longer than 20 seconds without getting hit, loop and pre-drop, then other survivors will easily destroy totems
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So you have the problem that the killer takes all the perks to protect the totems and instead of taking 1 of 16 perk and completely disabling its build, you cry, if the killer devoted his entire build to totems and their protection (make a surprised face) the totems will be well protected And no, no one is taking away your…
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how about using anti totem perks?
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Just imagine that the survivors have anti-totem perks
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Once again, any noob killer is generally stronger than a noob survivor, this is not an argument, imagine if there was a survivor who had only 1 hook stage, and when asked why the hell we have a survivor with 1 hook stage, let's give him 2, the killers would come running and they started saying that this is normal and this…
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Any killer will be OP against bad survivors, maybe let's not build balance based on the 1% weakest survivors legion needs buffs and if you think that +0.8 speed in the ability buff to C/D tier killer is a lot, then you are mistaken
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Throw a stone at me, I think it should be buff by 20% not 15%, and I will remind you that anti totem perks exist
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because it gives you 32% of the generator for free, instead of wasting 16 seconds of two survivors, you can just repair the generator
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Yeah, let's cut tactics instead of starting to encourage handing out hooks
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I like your Fearmonger, but I would say that BHVR should just strengthen killer classes a little, and give regression/generator protection to the basic set for example, pop for a hook, corrupt 30 seconds etc. and make killer receives a penalty for killis not for hooks
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It should be balanced, but if must to choose, its killer side, 8 minute games in killer side mode is better than a 3 minute games in gen rush
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for example, hyperfocus which allows you to repair a generator in 65 seconds
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it should just be 2vs6 but with 4 hooks
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No, you silly killer main don’t understand anything, press contrl to completely turn off the power of the killer, this is a skill, but blight tech, where you had to memorize the textures and calculate everything correctly, is a no skill bug
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These are literally my thoughts 2vs6 will reduce queues + allow survivors and killers to act more tactfully, just make survivors 4 hooks stages instead of 3 and then 6 survivors will have 24 hooks like in 2vs8
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I never thought about it, but now I need it
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Survivors already have a huge advantage, they have 20% fewer targets (standard 4 survivors 5 generators 2v8 8 survivors 8 generators)Why make their task even easier and punish killers for hooks?
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simple: for every 1 killer main there are 4 survivors main It’s actually funny, they don’t care what happens in the video, the main thing is who’s in the video as if true says that 2+2=4 some people will run out and say that he is wrong
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the problem is that the perk encourages camping and tunneling and punishes if you don't do it
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The HUD won’t do anything for those who severely tunnel, but for those who don’t want to tunnel it will help a lot
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Abilities will have skins available!?! Then… Me with my boys waiting for new skins
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A year ago I did a test playing on skill check doctor 5 matches played where I focused only on skill checks, the merciless storm was activated only 2 times and in these 2 cases when I ran to the survivors and they simply missed the generator to run, so if survivors play the game for more than 1 hour they will probably…
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Just add the function to enable/disable censorship in settings It will be a win for everyone
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if this is a shock for you, then please don’t look at what they did with thanataphobia
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I wouldn’t say that Leri and Gideon are on the side of the killers, Leri has the most windows and a lot of good pallets, and on Gideon, even with anti-pallet killers, the killers will lose faster than breaking all the pallets
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if you're really going after someone based solely on a nickname, you'll probably lose but if we proceed from the theoretical situation and maximum stereotypes, then probably the most dangerous for a killer is 2 then 1 then 4 and 3 the most dangerous is the genrusher, followed by the flashlight lover, but if he is very…
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Recently, while playing the Gideon, a survivor dropped palette near the basement, and jailer simply turned around and started walking into the wall until his time ran out Playing knight sometimes hurts
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I would reduce the cooldown to 15 seconds, (even Chucky with a much more powerful ability has a 12 second cooldown), speed addon after marking the base set and make it 10 seconds long, and survivors on the hook/ground would need 10 seconds to reveal GF in any case, this is m1 killer who suffers from discord info and body…
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you can kick generator only 8 times and 200% is still 2 times worse than the base progression of 1 survivor and 8 times worse than the progression of 4 survivors
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in this case, I suggest to the mechanic that if more than 2 survivors escape, 3 and 4 survivors will automatically be hooked and die
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so the killer has to turn off his brain and play inefficiently just so that he can hand you victory on a plate I very often let the last survivors go, but because it is my decision, if you and your entire team failed in the goal, it does not mean that the killer should let you escape for free I will never understand this…
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The 4k slug is a consequence of an incredibly large number of mistakes on the side of the survivors, so no, you shouldn't get a helping hand because your whole team screws up several times in a row. if this is really a problem for you then take the anti-slug perk, if you don’t want to take the anti-slug, then the slug is…
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Hey guys, have you heard about a new released game called "Dead by daylight" they say they will add Michael Myers there
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the problem in 4k slagging may be in the game against some perks, if the killer goes to hang up the hook, then you have 12% that the survivor will be able to get off the hook and in fact the killer will have to start from the beginning, at this time if no one has the anti-slug perk , then the killer essentially won and…
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If you run out of pallets on the gideon and you haven’t made all the generators, most likely you loaded the map in 1 vs 1 mode
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Thanatophobia, 10% slow but it only works on a wounded survivor
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Rebecca Chambers should be in S tier, hyperfocus allows you to fix generator in 60 seconds and completely ignores any generator slowdown perk
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So, when everyone is screaming about the epidemic of slugging and that hooks are not so effective, you propose nerf the perks that encourage hooks, well this is not a good idea
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its design doesn’t break game, it just requires your own approach, it’s a killer of mind games, so if you turn off your brain and just throw away pallets, you’ll lose, try run behind the textures and run out at the nurse, make unexpected movements, jump into lockers when you are far away, hide behind the textures, etc. if…
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the killer can physically chase only 1 survivor, if the survivor is down and the killer is just standing over him, you have all the time in the world to fix the generators and escape, if the killer is going after another survivor, then the survivors who decided to just stay on the generators and ignore the downed person…
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The fact is that the basement is always located under a strong structure for survivors, so you can spend a lot of killer time, but you will be in great danger if you fail
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4 people on the ground means 4 survivors screwed up 12+ times in short time, if you didn't want to let go of the generator to help your comrade, don't complain that there's no one to heal you 16 meters "knockout" is more than enough to find a survivor, + if the survivor fell and you are in the killer's TR, then the…
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The basement is always located in the main or in the shack, that is the strongest places for survivors, so it is high risk high reward
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so we have 1 killer and 4 survivors, I’m wondering how physically the pyramid head couldn’t let you make generators if the killer goes after 1 survivor, others are just repairing the others generators
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I can't even imagine how a match can last 30 minutes given that the killer can hit generator only 8 times
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this happened to me at Midwich when I playing singularity