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Outpost barrier
a shield on the outpost that until genmat is taken the map barrier is covered in a forcefield. nothing inside the forcefield can fire out, nothing outside the forcefield can fire in. projectiles that hit the field, drop at the edge of it. this will prevent both losing ammo to the sandstorm which is unfun for the raider,…
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I'm not sure where to put this, but I think this would make a good trap
I think having a 'sticky trap' floor to place on other blocks would be neat. You could use it to slow down people walking over it, and maybe have an upgrade that makes people stuck until they jump or grapple out (allowing people to make 'flytraps' on the walls or just make people slow down a bit). I could even see a mod…
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Rage quits not awarding kills, hurting motivation to play builder
Logged in today to see, I had 12 kills on an outpost (with escapes), and a bunch of 0 kills/quits. Upon watching the replay of the "0 kills/quits", I had an additional 13 kills that were not awarded to me, because the raider rage quit (closed app mid game) My base isn't impossible, good raiders figure it out and give me…
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So you wanna make outposts like mario maker
Cockeysville, it's on social, i built it, i beat it. this is what i will make if you want mario maker. you still want it?
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Splatter Cube
I really believe that splatter cube needs to be looked at. I'm not sure what the original intention for it was, but it is basically harmless in almost every way. For anyone who doesn't have it, when shot the cube will spit a glob of acid. The issue I'm seeing is that the cube spits one shot in a clockwise pattern (a lot of…
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Disincentivize quitting, Incentivize completion
3 deaths in brutal guarentees rank loss. rank loss from death is the same as rank loss from quitting. both are -30. this incentivizes quitting after 3 deaths if you are a rank grinder. proposal, -60 rank for quitting the map, -0 rank if you got genmat and got out regardless of deaths. this will incentivize people to…
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Good, well-designed maps are not getting enough credits/rewards, this is driving good designers away
Personally, I don't build any more, after having built 4 bases, I get the intention of forcefully retiring your base after 10 levels, but our maps don't get much visibility, and our hours of work would be hidden from the public forever, then why are we putting the hours in the first place. Don't mention the social mode,…
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Camera blocks
Add a type of block that contains a camera, which cannot be destroyed. When watching raid replays, let the viewer switch to something like "cinematic view" to view the action from the camera blocks.
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The "Second Wave Corrosive Cube" Bug Should Be An Augment
This might sound a little odd, considering how I am so against this bug being in the game because of how abuseable it is, but I think there are areas where it is applicable and fine to do so. Im sure people have seen those large killboxes that just abuse this bug for cheap kills. Obviously, since Second Wave is such a…
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Material drops were a mistake
I am so tired of my Synthite falling through the floor and getting stuck inside solid cubes. Material drops are unreachable ridiculously often. Was this taken into consideration when the drop rates were decided? Whether it's because there are Corrosive Cubes under every trap, Corrosive Cubes under the Tombs, or just bad…
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too much light ?
Dear design team ! Why there are too many light inside outpost ? in creator mode, we can put different light on wall and he turn red when Matgen is stolen. An outpost created without light is as well lit as an outpost with light. It should be much darker. To avoid having outposts completely in darkness, certain traps…
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Separate Cap for Blocks and Traps?
I think we all agree that most times we feel limited in creativity due to saving much cap for more traps... what 500 useless blocks that are just used to make base look cool... could be put to use for 10 boltshots, or you reaaally want that 1 extra bomb trap and have to sacrifice 70 normal blocks which destroys your good…
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Allow Outposts to be Enabled/Disabled/Refilled/Set to Social From the Sanctuary
Currently, if I want to activate my outpost, deactivate it, refill its genmat, or set it to a Social raid, I have to load up the entire level, wait for the loading screen, toggle the pause menu, select the activation status, then exit the outpost, sit on another loading screen, and wait for the Sanctuary to load. If I have…
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Bit of a Harvey/HRV modification to pathing.
So I know though would be hard to program possibly or it will be complicated coding to do. But here are three suggestions for a bit of modification on the HRV pathing. They kinda intertwine. have it where HRV’s path could be split in two. The path taken before genmat is picked up and the path taken after m. This would be…
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Two points about outposts.
Dear MYM design team. There are two points about outpost design and building that I should address. First, the depletion time, (again). The current depletion time of ten days (or even less) is ridiculous and wrong in too many ways. While I understand the rationale behind the mechanic, that makes builders renew the…
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Misleading Advertising: Being Shown Impossible Bases
This is a nitpick on advertising rather than the actual game, but it goes hand in hand. I’m genuinely a bit confused with what’s going on with the campaign advertising things that are currently impossible in the game, as these are also things players have been asking for. I understand the point of the Harvester is a “key…
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Rage quitte pendant les Raids
Bonjour. Mon avant-poste fait tellement de dégâts que les joueurs font que de rage quitte au bout de une à deux morts. Le problème c’est que moi je paye la réinitialisation de mon avant-poste , qui lui du coup repart à zéro en terme de points de prestige . Ce qui me fait stagner mon avant-poste. J’aimerais avoir une…
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Suggestion PS5 - Option to disable Trigger Feedback
Hi there :) It would be nice to disable the trigger feedback on the PS5 controller, especially in the Building / Editor controlls. Cheers Nosidrian
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Suggestion: Custom Soundtrack Options
It would be nice to break up the monotony a little by having different options for the music that plays in your outpost for raiders. Even a handful of preset options would be neat, like 3 to 5 'soundtracks' that feature 2 or 3 different tracks based on the 'intensity' of the gameplay.
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Plasma sentinel shouldn't be only 50 points (details inside)
Plasma sentinel has the largest range of any trap, fires a homing missile, and applies an area denial affect. lets compare this to other ranged traps Incinerator 70 base cost, range 4, non-tracking, continuous fire. Boltshot 50 base cost, range of 7(threatens 10+4with tracking potential), non-tracking(65 with tracking),…
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How many times SHOULD you die in a "Normal" outpost
Very simple, it's a good base, you had fun, how many times did you die?
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Too easy to skip Accolades
For about the first 20 raids I thought I was giving accolades, but finally realized that X on PS5 I was actually not selecting the accolade I wanted to give but was continuing to the next screen. I eventually realized that I needed to press square to select. I know I can’t be the only one doing this. I feel that screen…
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Make the Iron Claw indestructible or give us a mod that does.
It's bad enough that some sweaties have watched some youtuber out there who told them "if you just keep walking, nothing will get you". It's broken that they can do this with the Iron Claw too, since the whole reason it exists is to stop them from just walking away. There's a gigantic claw made of pure iron embedded into…
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Accolades (Console button map feedback).
Very simple request, but it would be helpful for Console players / builders on all platforms. Please make the accolade selection button mapping consistent to every other button mapping interaction in the game. PlayStation currently has the give accolade as “Square” and back out of an outpost summary as “X.” Xbox currently…
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DLC ideas
Anyone ideas for future DLCs? Tell me down below. Take my money behaviour ia, if there would be released a DLC that includes Guards that are already Plated, so i can use 2 other augmentations.
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Gameplay Loop, Content Release, and Incentive Changes (Full Concept!)
Meet Your Maker has a solid foundation of gameplay that appeals to a variety of gamers. And the seemingly frequent updates that supply fresh mods, building objects, and other things to the game are great! I posit, however, that these two notions can be combined to help balance the game overall in a satisfying way. What…
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Please let me spend synth to re-open level 10 outposts. (The same price or higher as prestige 10.)
I understand if the devs want us to continue making new maps and not just sit on the same one forever. But it seems like it's better to guide that behavior with incentives rather than take away player agency. They should just let us spend a high amount of synth to re-activate it, and maybe reduce the cost of buying plots…
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Was HRV logic changed?
Prestiges my base to six, adjusted/added some traps, set it to active, and logged off. Next day after the update, I logged in to watch some replays and Harvey wasn't moving at all. I loaded into the base to collect my kill loot, and Harvey is now trying to climb the outside of my outpost. He had a functional path before…
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New Condition for activating your outpost.
I don't mind dangerous and hard-to-complete outposts, but if one were to fill the entire room with an army of armored guards with no way for me to survive, or have a bunch of traps shoot at me at the same time, that's not a fun outpost, that's an impossible death trap. I have seen a lot of different outposts and I have to…
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"Versus" Co-op Mode
Coop mode is alright, but it generally makes most brutal outposts incredibly easy and it didn't really hook me. For the more competitive friends, give us a versus mode where we can both matchmake into the same outpost and try to both complete it as fast as possible. I tried this with some social raids and it was a lot of…
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Allow us to place Hornet midair
I just don't understand why this is a problem. It's a flying unit. Why do we have to place it on the ground? It only complicates giving them patrol routes because they always have to land at the end of it.
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Biggest issues to address
Just to provide a sort of overview for what I feel as a player should be the priorities to address. May be teaching the devs to suck eggs, but it might give a concise perspective of what the appears to be the biggest issues with the game so far, from an outside viewpoint. 1. Vital performance issues and 'Raid Recognition'…
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Game Strongly Favors Raiders
Please fix the balancing. Raiders are way too favored. Traps (especially second wave modded) take too long to activate after trigger, the raider can walk forward (or grapple hook) the entire outpost with no consequence, and if you haven’t mastered that art, don’t worry… you have an Arc Barrier “weapon” that negates all…
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Allow us to pain surfaces under traps with Second Wave
Just as the title says. I love to decorate my outposts with all the pain and decals we have in the game. Or at least I would love to but every time I do this I shoot myself in the knee because people can clearly see where I placed traps with Second Wave upgrade. This wouldn't be a problem if you would allow us to pain…
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A decorative suggestion
Anychance we can paint traps in the future or at the very least holocubes and the places left blank by traps upgraded with second wave. There's really no way to make your base look aesthetically pleasing without giving away trap locations easily.
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Dead by Daylight deco pack rework is still bad
More rust has been added to the texture on the Dead by Daylight Deco Pack Blocks Set, reducing the resemblance to the metal on Traps. This should help you spot traps more easily without altering the visual intentions for the Deco pack Yeah, no. This deco pack is still bad. It's not just the colour that's the problem and…
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Prestige System Needs Changed
I'm getting tired of having to pay to reset my levels simply because nobody is playing them before the timer runs out. I don't understand the logic behind having base activation set to a timer rather than having it be based on how many raiders attempt the base. There should at least be a minimum number of raiders (5-10)…
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A fix for Alt-f4 exploiters
A simple fix to a major problem is when the game closes suddenly, either force closed or actual disconnect from a crash or power loss, is when the player logs back in they automatically reconnect to the last map they were on, IF they were raiding. Now to make sure that people don't come back after a long period of time and…
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Rage quit affecting the kill ratio
So the way the game is laid out it kinda forces you to make killboxes however some folks just jump off when they encounter them or get disconnected regardless this unsuccesful attempt affects your kill ratio. Which would be fine but these attempts typically only register one or two deaths and drastically lowers my kill…
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Small reward for raiders using equipment in your base?
I has a raid last night where someone died 14 times and almost every life he used 2 grenades and a stim. I was thinking maybe as a builder I could get a small amount of currency (whichever one) when a raider invests into the raid by using their consumables
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Ranking progression
I've been playing since launch since I'm very willing to support bhvr's new game, but it is not feeling like my time is being fruitful, i just barely made it to bronze 2! There's absolutely no way I'll make it to iridescent! (Fine, master! Altho it should be iridescent!!🤭) before the update on June. Please add a way to buy…
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Editing Outposts shouldn't require dismantling
There's no easy way to edit an Outpost. Want to replace some wall blocks with a new block type? You have to delete them and create new blocks. Want to rotate a cube after it's been placed? You have to delete it and replace it. If there's a way to select multiple cubes/traps on PS4, I haven't found it. I'd like to rearrange…
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Leave a short comment after raiding?
I've been to a lot of raids where I wish I could communicate my thought a bit more in depth than "Fun,Brutal,ingenious,artistic" to the builder. So I was wondering, how about the ability to leave a short comment alongside your accolade. "Nice work, keep going" "Fix the lava hole beside the GenMat" "Please don't block…
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It's getting really hard to prestige to even level 2
For the last 3 days I have been struggling to prestige my outposts beyond 1st level. I have recently build 4 new maps. 2 Brutal big maps and 2 Normal small maps. All custom designs, no copy-paste killboxes, no exploits, all nicely decorated, good looking on thumbnails, even wrote a big "HI!" at the start. I try to make…
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Suggested changes to raid selection/accolade system
Raid selection is currently a mess. there is a bug in the game that has many maps displaying 0 meter range for the harvester's path when using the Tier 3 boost from the suits advisor. many players are currently irate and blocking players because they have had an unfun time in ONE dungeon. your block function doesn't remove…
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Outpost running out evry time of GenMat, bad design, low rewards.
Just uninstalled the game, i runnout of GenMat again, is no point to play again the same happened it can be serius, not joying it just uninstalled, there is no tutorial or what happenen or how reactivate my outpost, this is really bad design and developed game. The objetive are very hard jigzaw's with up to 20 traps and…
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Proposal for a more rewarding prestige system
Hi guys ! To begin, thank you for your work on this really cool game :) I think the game would gain a lot on player map building engagement if the prestige system could change to a more rewarding system and style with a mechanic of rotation renewal as the actual prestige 10 cap. My take on the map system : 1 - Maps should…
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Level Creation Feedback / Changes to allow for more varied stages.
Level creation is a mess right now, and almost all of the issues are caused by 2 things. The Harvester, and the fact that creators don't have to beat their own stages before uploading. I'll start with the harvester. This thing needs to go. Either that, or it needs to fly instead of walk. We have double jumps and grappling…
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QoL, Features, and things i want changed.
More colorblind support Many Colorblind players i have talked to have a hard time with various things in the game. Changing the recital color would allow color blind people to play the game more easily, Also possibly allowing for the changing of corrosive cube color since it washes the surrounding area in a red hue…
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Losing Rank points discourages challenging yourself
Points earned towards Rank should only be negative when someone leaves an Outpost without completing it. You don't want to discourage people from attempting higher difficulty maps, but that's what the current system does. Persistence should be rewarded. As is, if you fail a few times, you might as well just cut your losses…