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Is this a bug? And if so please don’t fix it.
Maybe make it an official mechanic or feature. so I have had this only happen to me two times and only during co op raiding. And it’s from me using the arc barrier weapon. If this is a bug I really hope they don’t fix it cause I find it amusing as heck and fun to work with. dying dose remove the obstructions To clarify…
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Lore for mechanics
First I want to thank you, because I'm having fun with Meet Your Maker, which didn't happen for a long time. Games get boring. Yours does not. Congratulations. I like the mechanics, I like the lore. I just wanted to say, we all hope it's gonna be a long term story, like Rogue, and Doom, the kind of games you can put…
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What's the point?
9000 genmat outpost, max capacity, several hours spent building it, Brutal rating, 1 raider in first 24hrs, 70/125 prestige points. Make it make sense.
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The base depletion is too fast?
I like the game very much, but I cannot stop wandering about the outposts upkeep/depletion balance. Currently, outposts are depleted and deactivated ridiculously fast. It's literally about 24 hours or so - and it means one needs to grind at least 650-700 orange every single play session to keep one dungeon playable - and…
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Why am I getting punished for players abandoning my outpost for no reason?
Hello! I spent a long time building a difficult brutal outpost, nothing impossible or lazy about it. Gen mat from it ran out too fast - players just did not have time to play it, and those who did - gave up after 1-2 deaths. I even got a couple accolades, yet still my outpost just runs out of gen mat and I don't have…
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PLEASE Remove the Harvester Path Requirement for Level Creation
I'm going to try to be as respectful as possible because ya'll are human beings and put in a lot of work for this game. But, know that I'm extremely pissed and disappointed at the same time. This game has so much potential and I've been very excited to play this. Particularly because I have a creative mind, but can also be…
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Why widening the gap between normal, dangerous, and brutal outposts would be healthy for the game
Currently it is incredibly easy to make a base that is brutal in difficulty. To the point where the brutal "difficulty" isn't actually difficult, it just means there are more people with more resources. There is nothing difficult about going against a first time builder who rolled and got a 4.5k points for building their…
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Mastered Outposts should be able to be refillable at a higher Synthite cost.
Hello BHVR and Custodians -- I feel like not being able to refill my Mastered or P10 Outposts is kind of a waste. The cost of Synthite should be higher at least. I spent a lot of time optimizing my build based on replays to make it more efficient and artistic. Not able to show my creation anymore is bothersome. This…
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Need "Collect All" option for materials on own Outpost
Considering how long the Outposts and Sanctuary take to load, there should be an option to automatically collect all dropped resources without being forced to spend ten minutes entering and exiting Build mode. Also, it needs to be clearly explained that leaving your Outpost automatically collects any remaining material.…
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Clean up Environment/Outpost button option
Hello BHVR and friends -- There should be an option with of course confirmation notification to clean or complete eliminate everything. This could help when you want to redesign completely your Outpost faster instead of deleting everything one by one. Thank you --
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Duo issues
Love the game, but seeing a site, I spent several hours building, get run through by a duo, constance ressing, is turning me off. Most duos can just have one guy blitz till dead and then the other res infinitely. There is No real penalty, removing Any sende of danner. Also, i would suggest that duos have to both stand on…
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Dead by daylight cosmetic
I hope the devs release another industrial skin soon cause it's hard to see the traps those in skin blocks.
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Duo Matchmaking
It would be neat to be able to queue up into a random lobby with another player for raiding as a duo. This could make it a little fairer for the single/duo divide so that builders can have duo's in mind when they build their outposts, with single runs still available for those who want a challenge. I also feel like the…
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Map RNG and ways to make it better
first off the new randomized stats for maps is horrid, when the lifetime of your map is determined by a RNG stat, there is no reason to buy anything but the best and doing anything other then that actively penalizes you. the 2 options is make it so each map size has static stats and capacity, so small maps have 1500…
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Should Parts be used to prestige outposts instead of synthite?
We all know that since the beta synthite is very difficult to come by. And working so hard for enough to open a new outpost is impossible when you have to spend all that hard earned material just to keep the very few we have open. Should parts be used for prestige instead?
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Theatre mode
Theatre mode needs to have some type of rewind feature and a faster/ better way to skip around. As of right now It takes a long time to watch a video and I don’t want to have to restart it when I miss a kill because the kill markers are not accurate.
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unnecessary space usage and poor ui design
this is the current layout, there is lots of poor space wastage and friction in its use my redesign, completely get rid of the activation page, get rid of all the info for every action when nothing is being hovered over, show the objective of kill raiders or whatever, but when you hover over a button, then u can show the…
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Any chance of emotes?
Not sure if this has been asked before, or if it's going to be a future update. But I'd like to be able to perform emotes when raiding someone's level; to let them how what I think of it. Just a simple 'thumbs up' or 'thumbs down'to show if you like the level, sticking the middle finger to a particularly annoying…
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Trap Augment Ideas
Repair Kit (Cost 25) - Universal Augment Upon the Genmat being stolen from the Extractor, any broken traps with this Augment automatically repair. If its payload has not been fully deployed before it were initially destroyed, then it will be able to activate its payload again. Trap Trix (Cost 15) - Bomb Ejector Augment The…
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various ways to reduce player friction ingame
by player friction, i mean small things that make the gaming experience less smooth and cause players minor inconvenience, just a few things that i think need to be addressed. Activation/social raiding starting off, you need to be able to change and set the status of your outposts from the sanctuary, having to go into…
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Building UI ajustments
Danger rating there needs to be a bar across the top (or bottom) of the screen that fills up as you add traps to give players a visual gauge on how much things contribute to difficulty and how close they are to pushing their base into the next difficulty Item menu currently for blocks, each blocks is part of a pack, get…
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Why so many maps needed
I been playing from start been enjoying the game. The only thing I would maybe suggest is cut down on how many maps people can make, 200 is just to much. I wouldn't mind 10 max with larger build amounts with a bit cheaper of cost. All I see is people making kill boxes, with the limit to building, Or maybe have some Blank…
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Feedback about gameplay elements and Ranked
So after now reaching 81k elo and level 201 in meet your maker it is time for a bit more feedback. First of some more feedback about the ranking system: I think elo gain and loss should be calculated by taking the elo difference into account. For example, I am now about 20k elo above the 2nd place and this gap will only…
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Issues with economy and capacity
Hello! I've played this game since open beta, now at level 50+, and here are the problems I've noticed with the current economy and capacity systems 1) Players with lower level than your account give no resources when they die in your outpost. I really like the idea that a higher rated/level player gives you more resources…
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Forbidden Tombs
The existence of forbidden tombs need to be told to newer players. The only time I ever saw them mentioned in game was in the alpha, and even then they weren't explained very well, so newer players have no idea what they are if they see them and ignore them, or don't even look for them at all, or build their bases making…
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Duo gives an unfair advantage
Playing in Duo gives so much unfair advantage over solo players, as they have unlimited revive so they basically raid any base with almost zero risk , most of my bases are only broken when duo raid it , they should either remove the revive option for duo all together, or add some kind of extra difficulty if you raid as…
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Duos and Genmat activation.
To keep it short, I think both players should stand on the Genmat platform at the same time to activate the second stage; dispense the genmat. Right now, one can grab it while other stays far enough, to see if anything cheeky comes up, meanwhile a solo player usually would need* one or two more tries (wipes) to figure…
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Improvements and additions to building.
Hey! Love the game but there are a few things I was thinking about (some of them are probably already in the works in future dlc by you) Building: Adding an other color to a block for example prevent the builder from adding blood or other markings/sprays etc, it would be nice to be able to add more ''stuff'' to the same…
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Change tombs back to only give synthite
I have a pretty ridiculous excess of parts at only level 16. There are many things that probably need to be done to address this, but one of the easiest would be to make the tombs only give synthite again.
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Base Building: Clear All Button
Feature Request: Base building clear all (blocks, traps, deco, decals) button/function. Would be a nice to have, either for easily rebuilding or simply clearing the random blocks on a new base build.
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Fantastic Game but.....
I am absolutely loving this game, but there is one thing I wish it had in the tutorial. A proper tour of the base. I have been playing for 2 days and only just found the Replay Station (something I thought till then was only accessible on PC) Everything else is great and I have had hours of play in the 2 days I have had…
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controller button bind options
gotta say i love how many options are available for controllers. dead zones, ramping, and such. BUT one thing that disappoints me is that the controller cannot be manually assigned button by button on xbox. dead by daylight was a godsend with allowing the player to adjust the inputs this way. meet your maker could be…
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Suggestion: Prestige system rework
The prestige system feels like a popularity contest. Tl;dr: The prestige progress shouldn't reset back to 0 when you reset the genmat of your base. I've played about 21 hours since release day, split equally between building and raiding. It's possible I'm misunderstanding the mechanic, so someone please correct me if I'm…
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Let us upgrade harvey
Harvey is a fun guy to have around. the life of the party. However, he's pretty one-note. For those of you who don't know, harvey's the guy who drags genmat from the node back to the shipping spot. It'd be cool to be able to put mods on harvey, allowing him to do some wonky things so we can path differently or fool…
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Raid Summary Keybinding Rework (console)
So I'll preface this with the fact that I play this game both on console and on PC. Overall I think they are both great, but console struggles in a few areas. I really only want to talk about one though, because for me, it takes out an important aspect of the game. Upon completing a raid, before you view the…
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[IDEA] Add more outpost slots for ranking up
Currently other than bonuses for levelling/ranking up there doesn't feel to be much of a reason to try to push for it. If we could get more outpost slots for ranking up that would give me an incentive to try to push more with raiding. I'd say up to 10 would be plenty, and maybe +1 per rank considering it does take some…
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Parts imbalance
Of the three material types, parts are very imbalanced. I require a ton of the other two materials, and very few parts. I'm accruing a nice stockpile of parts and I'm constantly out of the other two. Would request things that cost parts be less expensive in the other resources, as well as asking that more equipment gets…
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Just make an Exit button please
Took some time to realize you have to hold Options on PS4 (Start on PS5) to get of your base or replays. Why is there not just an Exit button?
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Trap + Guard Ideas
Traps: Gust trap - A trap that slowly blows the raider backwards reducing their speed (non-lethal) Boot trap - A trap that kicks the raider away (non-lethal) Laser trap - A block you can place with one side having a block-long laser which moves side to side. (You can extend the laser by placing more next to each other,)…
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Strongholds going to waste ...
During the beta, I've really enjoyed the game and it was reflected into the survey. However, the next day I noticed that a stronghold that took 3 hours to build had disappeared in less than 24 hours. Before that point I had no idea putting some effort building was such a waste of time. (I had build a labyrinth with 4000…
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Companion app suggestion
We should have a companion app that allows us to: 1. View the stats and prestige our outpost 2. View runs of outpost 3. Collect loot from bodies on our putpost
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Don't reduce synthite drop quality without telling us why
I and other have noticed that occasionally synthite drops switch from being worth 5/10/20 to only 2/3/4. Given we're not told why this happens, it is extremely frustrating. I understand wanting to incentivize raiding, but quietly stealing our synthite production isn't the way to do it.
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Should builders have to beat their own levels in order to publish their outpost designs?
This poll is anonymous. Simple yes or no. The demo quickly showed a sort of meta level design that showed promise for lots of kills, which have been phrased as cheese builds. Many consider these builds to be very hard, if not impossible, to beat. As the game currently allows a builder to put as many traps in a single area,…
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Speed...
First of all i realized its not noted in patch notes about this change I realized after final release that the most selling point for me was the ability to move fast through this and react to traps that are before me. I couldn't do this most of the time but when i could it really felt satisfying please bring back old…
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Coop mode is to powerfull and induce some exploits in this state. Need to be fixed.
Hi, I have two major complaint against the coop mode in this state, the first is that coop players have illimited resurrection. This thing make the game way too easy and this is not entairtaining for the outpost creators and also for the coop players. One more by player should be enough. The fact is that if you can…
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HRV Mods
Issue: I have seen a lot of people on various forums talking about the limitation having to have a direct path for HRV is causing with outpost design. Having to have this path means outposts that want to focus on things like platforming cannot be built. Potential solution: When a player is in build mode allow them to spend…
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General Feedback about everything
So I have a couple of hours now in the game. Have played in all tests so I will talk about all the things. First of all, I want to talk about the ranking system. It is a great addition to now have a ranking number in master rank, but I still feel like a public leaderboard with the names and elo numbers of the…
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Give map tester bot commands
Dear meet your maker devs; Please give the map designers the option to adjust the ai of the map tester walker bot thing. The bot should be able to jump at the very least. By adding the feature for the bot to jump, the builders can begin to create platforming mechanics. This will add an entirely new dimension to the…
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All weapons should be unlocked at start
So this thought is coming up because I had to quit a raid after realizing I did not buy the shield weapon. The base had your standard overloaded killbox, thus needing the shield. It got me thinking though as we get more bases, most likely with killbox setups, I'm starting to feel that perhaps all weapons options should be…
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Raids replay Freeroam camera
I noticed that when you replay others that have raided your base, you can watch them in freeroam camera. But when you look at your own replays of raiding others you cant. My question is, is there any plans to add that on your own replays?