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Parts currency
Probably every player from the beta noticed how much they're getting parts and synthite, and a smaller amount of cells. With synthite we buy burial states and with synthite and cells we can buy essential upgrades for raider suit or traps and guardians. Cells are necessary for progression, and it's hard to get them. What…
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Bigger lobby?
Me and some friends love the game and find it hilarious but we were wondering if there were any plans on making the game 3-4 player per lobby so we can all play together?
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Some raid features
Hello. I love this game and it's great. Yet, after playing it for 2 days i have few suggestions. 1) I think builders should be rewarded if raider uses consumables(grenades etc). They are powerful, so when somene breaking whole your room with 2 grenades is dissapointing. Not because raider passed the room, but because game…
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Modifiers and Raider Streak
Outpost Modifiers: Outpost Modifiers are random Modifiers that change the flow of a outpost and give builders and attackers more diversity 1 Modifier Prestiege Level 1 (So New users are not confused about Modifiers and they can be explained once Prestieged Once) 2 Modifiers Prestiege Level 5 3 Modifiers Prestiege Level 9…
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Add a Second Wave mod for building tiles that lets you make an exit after picking up GenMat
Title. I think having the ability to create exits so you can make "one way" levels would be very nice for build variety. I want to make longer levels but making the raiders haul their ass back through a relatively empty level after grabbing the GenMat is boring and you can't really add a back door easily without letting…
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No way to go back to give Accolades
The number of times I hit X instead of Square to select an Accolade is about 4 out of 5 raids. That means 1/5 of the Outposts I mean to give Accolades to actually get an Accolade. It should be a tab, or you should at least have a way to go back; it should not be a screen that can't be returned to after you've tapped X.
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Thank you for the free game Meet Your Maker (PS+)
My review so far is that this game is a lot of fun. It feels like Super Mario Maker 2 but desert style. What makes this game more attractive is that it's only 6GB. I bought the DLC and I'll continue to support this game.
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Queuing system
I get a bit frustrated when the chimera tells me that I need to get friends to help me raid, cause yeah I would love to raid with other people, but I have to find people I already know, or through unofficial discords to get teammates, it should honestly just be built in the game to gather up a team, more like Sea of…
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What are your thoughts on the "Unrelenting" mod for the Impaler trap?
The "Unrelenting" mod gives the trap an infinite amount of activations. After debating with fellow discord people on the community server. A lot of us think that the Unrelenting mod is pretty weak/useless. First of, the biggest point of Impaler are: -It's cheap[30 capacity]. -Fast activation time [1 second]. (You can still…
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QoL: Additional filters for replay station
Currently I have over 500 raid attempts on one of my outposts and only 10-20 on my newer outposts (where replay feedback is more important for me since first outpost is doing great). My replay station is bugged now but even without the bug I don't know how can I find those 20 replays among 300-400 replays from another…
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Do you like the harvey system?
So based on the few back and forth topics regarding the harvey system. I pulled together a poll with the most common responses. This poll is anonymous. Please note: This does not include whether builders should beat thier own levels before publishing because that's is something exist parallel to having the harvey system,…
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No FPS Cap option?
I play on PC and tend to be able to run games very easily with my current set up, provided that I can limit the FPS to 60 in the settings, otherwise my graphics card runs like crazy and hits over 80 degrees C temps which can damage the hardware. This game is amazing and I genuinely have had a blast in the open beta and day…
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Devs, please add view-bobbing to the game, for realism and immersion
Devs, please add view-bobbing to the game, for realism and immersion. The camera's way too steady when you run.
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Missing controls in menu
I am an IJKL Gamer as I'm left handed and the keybind to move right is now conflicting with the loadout menu. Is there a way to get around this?
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One more feedback to the ranking system
If the topic of this point has been implemented already at launch I will just delete this post. Okay now, I have seen some people not wanting to always be forced into the ranking system, or felt like they were forced to play a specific way because of the ranked system. A solution to this might be, a new difficulty named…
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Ranking system feedback after getting feedback on my feedback
Here are the suggestions I and some of the community members came up with: I myself would first give it a name like "The Sanctuary Ranking system" as per the lore we are currently in a worldwide sanctuary chimeric war over genmat. So having a system of ranking the most dangerous sanctuaries would be a great idea and would…
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QoL suggestion: more variety of music
Something I noticed while building is that after building for 20-30 minutes, the background music got a bit stale. It creates the desired effect of being relaxing, but some variety would be nice.
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Devs please make contact with the community
BHVR, I understand you may not be ready to tell us about all the changes you are making, new content, etc. But the community is going a little stir crazy, so can you make some sort of contact? At least tell us WHEN you will update us? "Closer to launch" isn't helpful.
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Harvey - Poll
Welcome everyone. It's me again. So I have gotten a lot of comments that they do not think harvey is a detriment to creative basebuilding and I want to know from the limited active forumuserbase: Do you like the concept of harvey? I will try to include every opinion I have heard, if you vote "other" please leave a comment.…
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Suggestion / Wish List thread
There's a really nice list of suggestions over on the Subreddit, but I wanted to both provide a link to that here, as well as open the floor for a thread dedicated to things we'd like to see. Easier for the devs to see it all in one place.
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Beta Experience Feedback
I quite enjoyed the game experience, particularly as a builder. The replay feature is fantastic, and I like being alerted every time there's a kill in my bases. My frustration came from feeling the need to raid, but also some other issues I would like to address. Key binding snafu. While building I bound a command to F.…
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The issue that will kill the game.
While there are many issue that need to be addressed or ironed out from the general lack of progression goals, limitations of the cubic nature of the structures, pacing in terms of how a player goes about clearing an outpost, movement clunkiness, and the game being balanced in a way that promotes spam over creativity, I…
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60+ Hours--Comprehensive Feedback and Longevity Suggestions
This game scratches a deep urge I've had my entire life---years ago building hypothetical traps in offline Minecraft. This game fulfills that niche desire and has the potential to be a mainstay in the gaming industry if the proper steps are taken. Hopefully, I can offer some insight after playing the game extensively. If…
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Why is running your own map such a difficult concept?
Unless I'm remembering incorrectly or it was bugged every time I did it, when you run your own base you have infinite respawns, right from where you died. You didn't have to restart at the entrance, you didn't have to actually try, you could even kamikaze into every trap, traps STAY broken this whole run, and respawn was…
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Burial site "reset"?
So there is a lot of discussion around that its hard to get a burial site that fits the plan for an outpost you have in mind cause of the random nature of the generation of baserock/genemat/tombs, and a lot of discussion about people not wanting their outposts to "die out of age" cause of the decay/prestige system. Wouldnt…
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Open Beta Feedback and Suggestions (long)
So first off, I really enjoyed what was demo'ed during the Open Beta. My brother on the other had quit after a couple maps that he considered "impossible" despite being in the "Easy" category. From the descriptions he gave, compared to those of others I found here in the forums, these where most likely "Cheese/Troll" maps…
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[suggestion] Doors and switches
Hello custodians, for raiding in multiplayer, there should be lockable doors, that can be opened by switches. So there could be a better feel of the need of another player for getting through a map. You ask " ... oh, but the harvester couldn't get along it's path, this don't work!!!!" pfff, the locked doors should have a…
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Repurposing the chimera into a NPC faction
So im just going to say it, the chimera got annoying. Genmat this, genmat that! You must this, you must that. Please, Chimera, i just spent 30 minutes in a cheese outpost and died like 40 times, i dont want to it hear right now. Joke aside. I felt the game could simplify down to just using the advisors be the last remnants…
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Beta-wrapup dev-vod?
Hey, im sure (or rather hope) you gonna deliver us a lot of teasers and other stuff in the upcoming weeks till release, but what i would really like to see would be a vid where you talk about YOUR takeaways from the beta(s) and how it will influence the final release. Can even pick up some often given feedback or requested…
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My thoughts after the open beta
After about 90 hours of beta here are my considerations First of all I love this game, it's simple in concept, it can be played both fast and has huge growth potential As for the problems encountered 1- Chimera and Advisor. I don't understand the whole concept, I don't understand the point of leveling up the character or…
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New PvP Mode?
Not sure if BHVR already said if they have any ideas about implementing a real PvP mode for this game but if they didn't and the option stills in the air for a future i would like to explain my idea and how maybe could work: New PvP mode where you can choose one of your personal outposts, enter and try to counter raid the…
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Thoughts and 3 Suggestions after an outstanding beta!
First off, I want to recognize the dev team for making such a unique and polished game so far. As of right now if this was available to purchase I would in it's current state. So my thanks for keeping a standard for what I expect a beta to be and not a buggy mess. Bravo! After 40 hours with the game I really liked the…
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Features for Build Mode
Copying a Trap using middle mouse Button also copys the Trap modification so you dont have to add the same modification into 10 traps in a row Fast Delete Mode a mode where when you press right mouse button to delete something it will delete it instantly and doesnt Care that a Trap has modifications or a wall has a trap on…
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Legit Thoughts on Demo
So I only got to play the game for like 3 days before the demo was pulled and from what I played it was awesome. It reminded alot of old school quake. I tried to divide my time equally between raiding and building. Looking back on raiding; it was quick and full of action. I felt has I had quick access to a variety of tools…
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change build limitations
As the game was in beta it punishes players for building bases to look nice because of the way you have the build limit set up. I agree there needs to be a build limit on traps/guards at least but that limit should be separate from the regular blocks (meaning you make separate limits 1 for traps/guards and possibly another…
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Feature Request: Display list of top rated bases for Social Raiding
I think accolades are a great concept, but their potential is not utilized completely. Correct me if I am wrong, but currently they seem only to be useful for prestige progression. So how about integrating a top list of X entries (for example 50) in the Social Raiding tab displaying the top rated bases? This list should be…
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Light barriers and/or pressure plates
So thinking about ways to solve the cheese-base vs. w-holders and speedrunners issue discussed in other threads rn i thought about light barriers and pressure plates. Could be a placeable for builders and linked with 1 maybe 2-x traps, or alarms to trigger guards, and could be upgradable. Super expensive capacity wise and…
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Encourage social raid discovery
I didn't do much social raiding. Mainly because I didn't know whose name I should type in. So please make it easier for us to find other players to social raid: After a raid, display if the creator has social raid maps. If players enjoyed their outpost, then they may want to remember the name of the creator, so they can…
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Equipment / weapon additions to counter frustrating outpost designs
As of the open beta, there is one type of outpost that reigns supreme, and that is the single lane piston hallway complete with guards, flamers and plasma sentries on the sides surrounded by magma cubes. The reason that these outposts are so effective is because the only way to really defeat them is to tediously kill every…
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Map rerolls?
Maybe I missed it while playing, but was there an option to choose to reroll the maps you had currently to play? For example, on my Brutal playlist, I had 2 maps that after a so many tries (30 minutes and a dozen deaths on one), I quit playing because they were the lazy giant rooms with 2 dozen of every infinite trap with…
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Qol- Second wave building
So could we get toggle between first and second wave when building our bases? I ask because traps remain hidden during first wave however you as the builder have to remember its a second wave, unless constantly jump into and out of testing. This is time consuming only cause of the loading screen and the fact you just…
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Remove the grappling hook!
I know it's unlikely that BHVR will even try this, but I am really curious what this game would be like (or might have been) without the grapple, or with a limited grapple. Pros: We could have outposts with open-sky roofs (no ceiling). A 2-block surrounding wall would be enough to keep the player inside an open-topped…
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Increase immersion with some kind of global news
When I boot the game, I feel a bit isolated from other players. I would like to see some activity information from other players, to feel greater immersion into the world. A lot of games do that with a lobby where you can see other players running around. And games like Eve Online and Elite Dangerous have news bulletins,…
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Stealing your ammo
So I was raiding a base and found a very unfun build practice. The person had put a regular enemy with a pit containing the burn cube thing right behind it. By shooting the enemy it would fall backward into the pit and effectively prevent you from recovering your arrow. I'm sure if you had the increased distance you can…
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Place Second Wave Traps Behind Deco?
I noticed during the beta that there was a tradeoff to be made between deco and functionality, as you cannot place traps where there are any deco pieces. This makes sense as you wouldn't want any traps to be hidden completely out of sight, however it does provide important info to raiders in that where a decoration is…
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Too many cheese maps?
I loved this game, got more hours in the game than I did work this last week, however the cheese maps made me stop playing a few times throughout this week as they were all I found some days. By cheese maps, I mean maps that were impossible to ever see the Genmat because they've just created huge one or two room bases with…
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Can we just see the stats for a level before we raid it please
I really enjoyed the game. Even from the start I definitely preferred building over raiding and really liked watching people try at the base, die a load of times getting further in each time then finally get out leaving a 'fun' accolade. Raiding can be really enjoyable too but I'd much prefer to raid the fun inventive…
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Wild Card condition for Raids
When reading suggestion, I realize a lot of them would be both intresting and would also potentialy unbalanced the game a lot. I think most gameplay modification should be added as a "mod" for a specific map, randomly chosen when picking a map, with possibly multiple of them. Among this "mod" you'll get things like : Solo…
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In-game Leaderboard Suggestion
Hi, I would like to suggest an idea that I think would bring more enjoyment and satisfaction to the game. An in-game leaderboard. I think this would be the most enjoyable content for content creators, maximize the creativity this game has the potential for, and allow people to show off their stats as both a raider and map…
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MiniWall, feedback after the open beta
As a short introduction, I did not play the alpha, and spent around 70h in this beta, around 45h building and 25h raiding. I was also on the unofficial discord for most of the beta. Overall I think the main features of the game are well-made, fluid and enjoyable, I plan on buying the game at release. Yet, as of now, I…