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Remember Me
Why do the Tokens for Remember Me add +6 seconds for each token instead of decreases the opening time by 12% for each token. The Max with 5 would be 60% which is 20÷0.4=50. My only guess would be because unless you get Max tokens it would be weaker. 1 20/0.88=22.82 vs 26 seconds 2 20/0.76=26.71 vs 32 seconds 3…
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Perk updates feedback
I understand that the team can only change so much after PTBs thus I don't expect anything huge to happen, but I thought I'd give my feedback on the perks being changed here, which I hate to say aren't super good and do not address the issues that most of these perks have. Beast of Prey: A very nothing burger change. BoP…
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Old freddy but in addon form.
I think as a sign of respect for the people that have fought so hard to bring back original freddy and the general conception of how unique he was in his original form. Itd be nice to repurpose one of the browns from his new addon set into a OG freddy-like playstyle. These types of addons have existed before. You could…
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Fire Up (still weak) :(
I've been testing and let's be honest it hasn't changed anything... even with all the tokens in the end game it's useless... 4% to 6% isn't enough, I love Chase's perks, all of them should receive a buff, I'm bored of playing and fight with Killers with 3-4 Anti Generator Perks and long games that we can have, Start with 1…
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Feedback: Perk changes are not good
With the upcoming Patch, some perks get some changes but all of them will still be bad or unhealthy for the game. In this topic I explain why I see it that way and how we can make them more viable but also healthy for the game: Wake Up: The buff is simple and goes in the wrong direction. It has a low usage because it does…
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Vigil Affects Too Many Status Effects AND Shouldn't Be Stackable.
It's borderline meta right now on live with it only affecting exhausted perks (outside the typical perks you always see this is one of the most common ones to come across). It affecting Blindness, Broken, Exhausted, Exposed, Haemorrhage, Hindered, Mangled and Oblivious is insane. Why on earth is it also affecting things…
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I'm disappointed with dream pallets. Am I missing something?
As a Freddy main, the deviousness of the pallets wins me my games. Survivors thinking they are real. Now, they're super obvious? What purpose do they serve? I've watched a lot of content creators on the ptb and I don't see their use anymore. They can also stun Freddy?! Am I missing something?
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New outfits for existing cosmetics
I loved this. Waited for this since outfits mechanic released. Now there only some skins left, like de 2º and 3º outfits for the oldest survivors and L4D skins for the original survivors. Hope these skins have and outfit too soon
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Survivors always seem to be awake at all times
I have noticed in this PTB that survivors are always awake. I'll even hit one of them thinking I will put them to sleep but will notice the icon next to their name has the yellow clock - so they used the alarm to wake up and are staying awake because of it. It's rare for a survivor to be asleep when I encounter them. I…
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My changes for the new Freddy (8.5.0 PTB)
My opinion on the new Freddy is that he's barely any stronger and most of his "buffs" don't really help him. So, I tried to fix it and make him more fun as well. 1.) Return of the Dream Transition • Freddy is now invisible to awake survivors, can't attack them, and they can't hear his Terror Radius (but can hear his…
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You Killed Freddy
He was a unique Killer, but ever since Vecna appeared seems like it's a fashion to add his ways into other Killers, Freddy is just now like the Artist, it's also confusing as hell. Stop using this new ability with V for every other killer it's no fun to play no more.
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Add the OG Freddy pulling survivors into the dreamworld animation when teleporting to healing survs
That animation looks so cool and would be nice if they got it from storage and used it on teleporting to healing survivors
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The Vigil buff is not well thought
The bonus going from 30% to 40% plus the range going from 8m to 16m helps more SWF than solo players. Vigil is supposed to be a support perk like Open handed and it should work in the same way. Make the bonus 30% or 40% and the effect is given to all survivors. BUT it cannot be stacked. So you dont have 30%+30%+30%+30% And…
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The new houndmaster chase music from ptb shouldn't come back
This was brought back from the Freddy ptb, and isn't counted as a bug I'm honestly disappointed after hearing quite a few feedback back in November that no one like how this theme especially the removal of the accordion The new theme is just so repetitive and not engaging to listen to, it almost feels like something is…
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Auto Aim costed me a match allow me to turn it off
Just played a game with huntress and a ace was blocking a hook but i swing at him and it auto aimed around me and it coasted me the match allow us to turn it off
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Why were green glyphs shadow nerfed?
They definitely take much longer than they used to. It really takes way too long to do them now.
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Feedback about Awake survivors and visuals
Since other player has made clear that the Dream Pallets are a bit underperforming to what are indented to do, I wanted to give my feedback about something that is not talk about enough About Freddy Visuals and his temporal ''invisibility'' with awake survivors Currently Freddy is totally visible at 16 meters and blinks in…
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Changes I would put for Freddy
Failing repairing skillchecks while awake no longer resets the sleep timer. Alarm clocks on the map from 5 to 4 and no longer give sleep immunity. Dream snares and traps no longer speed up the sleep timer, now survivors within 16m from Freddy go asleep 100% faster. Dream snares cooldown from 5s to 6s. Teleporting to…
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Bugs, suggestions and review on everything on PTB 8.5.0
Hi devs and to all who reads this. I have a lot of things to say, which I didn't read here, so I feel like I need to create this post. Freddy rework Rework is definately fine as concept, but very undertuned at current state and has many questionable things. Freddy at best mediocre killer in current state, but has a lot of…
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Robert Englund and..
It’s always necessary to ask for this, no matter what. Freddy needs SKINS, especially a legendary one based on Robert Englund, no matter how expensive it is. He’s available for both voice and likeness. We need dialogue and a skin, my friend. Freddy could have very interesting and fun dialogues like Chucky—more serious…
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Make cat block/ z block completely basekit
8 meters is nothing and survivors always pre run so they will never get hit with killer instinct. Teleporting is so confusing sometimes and that killer instinct from cat block made gameplay smooth. Make it 16 meters.
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Reiterated Feedback on Freddy’s Rework
After spending significantly more time playing The Nightmare, I’ve gained newfound clarity about his gameplay mechanics and overall effectiveness. With this experience, I want to dive deeper into the implications of his rework and highlight certain problem areas that many have overlooked. While the changes bring some…
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Simple Solution To The Freddy "Slug Potential" Problem
Survivors being healed from the dying state cannot be teleported to, and do not give killer instinct. Downing a survivor no longer wakes them up. Win/win for both Freddy and the survivors. Survivors don't have to worry about a slugging freddy, and Freddy doesn't have to waste time putting a survivor back to sleep after…
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General new Freddy buffs consensus
The majority audience can agree the Tweaks Freddy needs to make him better and less unfun to play against Rupture: Range is to short and needs a buff since it's pretty useless. TP slugging and tunneling: Currently healing a downed or unhooked survivor gives Freddy TP to them creating massive slugging and tunneling…
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Freddy problems and solutions for them
I will separate them for each power sections Snares No problems good as is Pallets Obvious and Less deceptive than dream pallets. Make it less obvious Being able to be stunned. Remove being stunned Weak #s that make it useless. Basekit wool shirt and unicorn block. Make unicorn block bring back current dream pallets…
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Please reconsider, give us an add-on that lets us play as old² Freddy
Let us play as old² Freddy by making a meme add-on that does so! It should be quite simple to make: Survivors cannot see the Nightmare while awake. (You could just reuse old Pill Bottle's code to make this) Survivors are Oblivious while awake and hear Freddy's Lullaby, while asleep they hear his Terror Radius. (simple…
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Clock Immunity Period Should Be Removed
This mechanic was originally added as a nerf to old Freddy, but now in his current state I don't think it's really fair to be able to be immune to all of his powers for 30s and he can't progress it at all. It's one thing for the clock to provide an extra 30 seconds (making it 90 seconds total) but providing immunity is…
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Freddy rework is great, but the power isn't the biggest issue
I really like the rework, and think it's a step in the right direction: the power allows for a lot more skill expression, and although it probably needs a couple more tweaks, I think it's still much better than the current version. The issue I'm having is it still doesn't feel like it lives up to Freddy's legend. He's a…
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Freddy Kruger PTB Review
Hey so after playing PTB freddy and being a former freddy main i want to give my honest review on the rework freddy. Snares: Overall i like the new snares makes them more interesting and fun to use my only gripe is the hinder feels to weak especially at big loops it feels like it does nothing Change: I would reccomend…
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The Nightmare Rework’s Biggest flaw from a Nightmare Main
Hello, Nightmare main here from back when I first started in late 2017 (Still main him and Nemesis). Freddy has had his fair share of being the WEAKEST killer to Strongest to Meh to the absolute bottom tier, and I was with him from the beginning to end. With this newest rework, I will say that I like it a lot, minus one…
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Freddys PTB Addons Ranking and suggestions
So far this is how ill rank his new addons. Most of them are really good and useful. Very nice to see a mixture of addons that do different things and ones that do # changes. I think that the Blue dress which is supposed to be current freddy needs to be buffed by letting you place more than 1 snare otherwise its a nerfed…
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Do Not Remove Knight's Window Tech: Its His Most Important Counter (And Was Made A FEATURE in 8.1.0)
As a P100 Knight Main, please do not remove this very important counter from the game: Being able to distract The Guards by drawing them to windows is one of the ONLY things that a Survivor can do in the corner or edge of the map to not die, and it's a very fun and important part of mindgames between the 2 roles. "Will…
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Making Older versions of Freddy work with add-ons
Having the option to play all versions of Freddy will make everyone happy and it creates fun add-ons. Currently, people are content with PTB Freddy. However, he lacks the fun add-ons he used to have. This is the opportunity to give Freddy add-ons that make him like the old versions without the problems he used to have.…
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Moved: Freddy
This discussion has been moved.
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Missing Skill Checks Still Wakes Up Survivors...
Can someone from BHVR please explain to me why this is necessary despite the fact that survivors can now use any alarm clock, as well as be woken up by a teammate? Why is the survivor rewarded for failing a skill check? If I'm playing survivor, and I'm working on a generator, Why would I bother running to an alarm clock…
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Fire Up Tokens
Short and sweet question but should Fire Up automatically gain its Max tokens if you close the Hatch?
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Freddy Potentially A Slug Monster with new kit
His new kit has an ability that allows you to teleport to asleep survivors that are healing and this applies to healing slugs. I find it highly likely as a result of this that one of the most effective ways to play freddy will be a slug only no hook playstyle. This will effectively create the problem that the OG freddy had…
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A couple suggestions for Freddy's power
So I think overall Freddy is in an amazing place compared to where he was before, but there are 3 changes that I think will really tie everything together and make him exactly what he ought to be! Make it so Dream Pallets are only distinguishable from real pallets when you're awake. This would make it so that Freddy can…
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Give us an option to play Old Freddy
The Old Snares and the Add-on Pill Bottle were removed in this PTB. A lot of fun add-ons got replaced by boring ones. My request is to give us 2 add-ons that reflect Old Freddy. PTB Blue Dress In the PTB there is a meme-addon called Blue Dress, which gives you an old version of Snares. However, you cannot trap anymore. You…
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Freddy rework looks great on paper but in execution leaves much to be desired
No, i'm not talking about how strong he is, the new buffs are great, i'm talking about his pallets! His dream pallets were his greatest form of mindgame now survivors have no reason to doubt a pallet as be it fake or not, it will still stun Freddy even if it is for a shorter period of time. Before this rework, dream…
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Dream World Visuals
Something I have not seen discussed is the visual changes to the dream world and while most of this is fine there is no some effect around the border of the screen. This just looks out of place and should be removed.
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About Black Box
For someone who test this on PTB. Is that true that its became useless cause survivors waking up after being downed? If this is true, how do you think that should be fixed? I understand that devs do this cause now Freddy can teleport to survivors who is a sleep while they being healed. Maybe do not let Freddy teleport to…
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Freddy Rework Is Pretty Good But Improvements Are Needed
The Freddy rework has established a pretty good foundation for his new kit but some aspects definitely need tweaks. Here's what I'd suggest: Killer Buffs: Dream pallets should not stun Freddie and should be indistinguishable from regular pallets to survivors that are asleep, which is how they previously…
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New Dream pallets Feedback
The main changes that dream pallets got are: Can now be used with dream snares New Rupture (Better hit cooldown) Now they tell the survivor they are dream pallets (no longer fake) Can now stun Freddy I'll be honest, these changes make dream pallets pointless. Pallets stunning Freddy is a great change that opens synergy…
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NEW FREDDY OPINIONS
SO. I saw the freddy rework. honestly, before the rework, Freddy was so weak in my eyes every time I used him I just stopped playing him and lowkey wanted my money back. BUT! seeing as his whole power got switched up, I feel like with some crafty builds perhaps, and more learning strategies, Freddy might just climb his way…
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Simple change to Iridescent black box that would not make it useless
If his iridescent black box releases in its current state it will be bottom 5 due to survivors waking up and crawling out the exit gates during Freddy's hit cooldown. A simple change to make this addon not useless is Exit Gates are blocked for Sleeping Survivors for 15 seconds after they are opened (NEW) Survivors are not…
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Healing has priority over wake up interaction (But is same button)
Both actions - heal and wake up (snap snap clap clap) - are on the same button (M1 default). But Healing is prioritized, so I only get the healing prompt and can't wake up the injured survivor. Since with new Freddy it is better to first wake up the other and then heal them, this is a bit problematic. But even swapping…
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Freddy Buff
i just dont like the extending dream snare. idrc about him using both snare and pallet though..
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All changes I'd make to reworked Freddy
Revert dream pallet nerfs. Dream pallets right now are very underwhelming, Survivors can see which pallets are fake, they can drop the pallet to cancel the rupture and dream pallets stun Freddy. Survivors being able to cancel rupture makes the ability almost entirely useless since the area of effect is only 3m, this means…
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Freddy Rework
Good job, a few things need to be looked at: 1. Dream Pallets shouldn't be recognizable by survivors, shouldn't be visible to awake survivors at all, shouldn't stun, rupture should disable drop option, rupture radius should be 4m by default and 6 with addon 2. Dream Snares cooldown should be 4 sec, hindered should be the…