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        <title>10.3.0 PTB Feedback — BHVR</title>
        <link>https://forums.bhvr.com/dead-by-daylight/</link>
        <pubDate>Sat, 31 Oct 2026 04:09:02 +0000</pubDate>
        <language>en</language>
            <description>10.3.0 PTB Feedback — BHVR</description>
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        <title>Request to adjust a specific billboard image due to visual discomfort</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473134/request-to-adjust-a-specific-billboard-image-due-to-visual-discomfort</link>
        <pubDate>Fri, 30 Oct 2026 09:04:36 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>wishlamp</dc:creator>
        <guid isPermaLink="false">473134@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>I would like to leave feedback regarding specific design elements within the newly introduced Shopping Mall map in the current PTB.</p><p>Due to forum permission limits, I am unable to attach screenshots, but I can specify the details. On the second floor near the fountain area of the new map, there is a billboard that displays what looks like a perfume advertisement (<strong>"PARFUM / Essence of Freshness"</strong>) featuring a woman's face. Additionally, this issue also applies to another billboard for <strong>"HARTSHORNE MALL" (END OF SEASON SALE)</strong> located elsewhere on the map.</p><p>During the trial/corruption phase, these specific advertisements become highly distorted. While horror elements are expected in Dead by Daylight, these distorted versions go beyond being "scary" and trigger intense visual discomfort.</p><p>The pattern of the holes and the heavily distorted facial features on both billboards strongly trigger symptoms akin to <strong>trypophobia</strong> (fear of repetitive patterns or holes), causing a physiological reaction such as goosebumps and extreme aversion. While other posters in the map are manageable, these particular billboard images are deeply unsettling and actively hinder the gameplay experience in a negative way.</p><p>I kindly request the development team to consider slightly modifying or adjusting these specific distorted images to avoid triggering severe visual disgust and phobias for players.</p><p>Thank you for your hard work and for listening to the community's feedback.<br /></p>]]>
        </description>
    </item>
    <item>
        <title>Dark Arrogance</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473137/dark-arrogance</link>
        <pubDate>Fri, 30 Oct 2026 14:04:05 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>LeChonké</dc:creator>
        <guid isPermaLink="false">473137@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>I think you are heading in the right direction, but it needs higher-highs and lower-lows.</p><p>+25% speed<br />&#13;
Vault, successful basic-attack, pick-up</p><p>-25% recovery speed<br />&#13;
Blind, pallet stun, missed basic-attack</p><p>25% is just high enough that it will cross the threshold of winning certain interactions, such as:<br /><strong>-</strong> A double/triple vault mindgame on a blind loop (vault speed)<br /><strong>- </strong>Downing and insta-picking a survivor on a pallet while avoiding the pallet save (basic-attack + pick-up speed)<br /><strong>- </strong>Avoiding flashlight saves (pick-up speed)</p><p>Killers are rewarded for being calculated and precise, while survivors are rewarded for being super aggressive and deceptive by baiting for stuns and missed-attacks.</p><p>20% would be slightly too low I think - 25% feels about right. 30% could work as a first iteration, followed by a nerf to 25% if too strong. Keep in mind that M1 killers are not S-tier, and this is not a boring gen-slowdown perk. Let it be strong.</p>]]>
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        <title>The Terrifier is so fast</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473126/the-terrifier-is-so-fast</link>
        <pubDate>Fri, 30 Oct 2026 01:32:30 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>MeteorLXXIV</dc:creator>
        <guid isPermaLink="false">473126@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>I AM NOT SAYING MAKE HIM A 110 KILLER! I was testing a few perks with Art and noticed that using his power does not count as an "attack" according to See How They Run (formerly Play With Your Food). This effectively gives Art permanent 15% Haste as long as he never uses M1 (yes, he doesn't lose the token at all, miss or hit). I am hoping that this is a glitch, as other killers like Wesker lose a token of PWYF even when he misses his Bound.</p>]]>
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    <item>
        <title>Even when I try to test the new features, the balance of the new map is so severely skewed that I ca</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473130/even-when-i-try-to-test-the-new-features-the-balance-of-the-new-map-is-so-severely-skewed-that-i-ca</link>
        <pubDate>Fri, 30 Oct 2026 05:04:31 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>tyantlmumagjiaonuha</dc:creator>
        <guid isPermaLink="false">473130@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>As the title says.<br /><br /><br />
The new map is so vast that it’s difficult to loop around the Gen, and the chase areas feature rows of boards and windows similar to those in the Asylum, leading to quite a few matches where, depending on the Killer, players were unable to do anything for the entire three minutes.<br /><br />
With so many maps like this being featured in the PTB, it’s impossible to properly evaluate the Killers’ abilities or the new Perks. Are there any plans to hold another PTB after making adjustments to the maps?</p>]]>
        </description>
    </item>
    <item>
        <title>The Terrifier Killer Power Feedback</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473093/the-terrifier-killer-power-feedback</link>
        <pubDate>Wed, 28 Oct 2026 15:03:59 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>Balrog</dc:creator>
        <guid isPermaLink="false">473093@/dead-by-daylight/discussions</guid>
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        <title>The Terrifier Perks Feedback</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473094/the-terrifier-perks-feedback</link>
        <pubDate>Wed, 28 Oct 2026 15:04:13 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>Balrog</dc:creator>
        <guid isPermaLink="false">473094@/dead-by-daylight/discussions</guid>
        <description><![CDATA[]]>
        </description>
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        <title>ONE-TWO-THREE-FOUR</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473123/one-two-three-four</link>
        <pubDate>Thu, 29 Oct 2026 21:25:27 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>feritfe</dc:creator>
        <guid isPermaLink="false">473123@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>When the "ONE-TWO-THREE-FOUR!" perk triggers, the skill checks that appear on screen cannot be pressed or interacted with. They simply do not work.</p>]]>
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    <item>
        <title>Can’t create discussions other than on PTB</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473122/can-t-create-discussions-other-than-on-ptb</link>
        <pubDate>Thu, 29 Oct 2026 20:27:37 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>slipnotch</dc:creator>
        <guid isPermaLink="false">473122@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>hi, I’m trying to figure out why I can’t create discussions other than on the PTB reviews / suggestions. </p>]]>
        </description>
    </item>
    <item>
        <title>Sienna&#39;s model needs a few fixes</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473120/siennas-model-needs-a-few-fixes</link>
        <pubDate>Thu, 29 Oct 2026 17:44:12 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>EmotionalDaisy</dc:creator>
        <guid isPermaLink="false">473120@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>Hello! Its very exciting that you got Lauren's likeness and voice for her appearance in DbD! Thank you! You guys are so close to nailing it, it just needs some fixes that you may already be aware of, but I'll still note them. </p><p>*Sienna's texture looks pretty good, but it still looks...off. Maybe theyre model issues that could be touched up? Or perhaps the animations give it some jank?</p><p>*Her lips are a bit too big, Lauren's are a bit thinner. Her top lip is specifically thin at the top-middle that the ridge almost is nonexistent sometimes. (That may be hard to convey in model tho, im no expert)</p><p>*She is missing her septum piercing.</p><p>*Her hair is a bit too short, it probably needs a few inches added. </p><p>*Her sweater is way too tight, especially around the waist. It needs to be alot fluffier. It kinda looks like she got drenched and its stuck to her body.</p><p>*Her sweaters sleeve stripes are off.</p><p></p><p>Thats all I got off the top of my head. Like i said, you may already be fixing them and had to push her in time for the ptb, but i still wanted to bring them up! Thank you for your hard work, keep up the good work!</p><p>((PS probably a longshot but please consider adding Tara from the 1st movie as a legendary for Sienna at some point~thanks!))</p>]]>
        </description>
    </item>
    <item>
        <title>ptb killer</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473119/ptb-killer</link>
        <pubDate>Thu, 29 Oct 2026 17:13:32 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>LockBadger</dc:creator>
        <guid isPermaLink="false">473119@/dead-by-daylight/discussions</guid>
        <description><![CDATA[]]>
        </description>
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    <item>
        <title>2B Outfit still not optimized</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473105/2b-outfit-still-not-optimized</link>
        <pubDate>Wed, 28 Oct 2026 22:03:28 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>MarlonKratos</dc:creator>
        <guid isPermaLink="false">473105@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>Hi, personally, I’m still disappointed with the 2B outfit. I think it’s pretty cheeky to charge full price for an outfit while putting in so little effort—essentially waiting until enough complaints roll in before doing anything. It’s a shame that everything these days seems to revolve solely around money and churning out quick content or cosmetics; there’s just no real effort being put in anymore. While things are a bit better in the current PTB, the face and hair are still disappointing. Please, Behaviour, fix this before the official release! Thanks.</p>]]>
        </description>
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    <item>
        <title>A very compelling PTB</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473116/a-very-compelling-ptb</link>
        <pubDate>Thu, 29 Oct 2026 11:49:41 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>Libervita</dc:creator>
        <guid isPermaLink="false">473116@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>Your technical skill and dedication always shine through in your designs for the Killers.<br />&#13;
Though, as we all know, you’d never actually give a Killer anything that’s both fun and practical.<br />&#13;
I offer my respects for this clever design—which will likely only ever exist in the PTB.</p><p>I really like the new map; that modern, indoor horror atmosphere is something this game has been sorely lacking.<br />&#13;
I’m already looking forward to playing as a Survivor on this map—and encountering some underpowered Killers.</p>]]>
        </description>
    </item>
    <item>
        <title>Sienna Shaw Perks Feedback</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473095/sienna-shaw-perks-feedback</link>
        <pubDate>Wed, 28 Oct 2026 15:04:36 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>Balrog</dc:creator>
        <guid isPermaLink="false">473095@/dead-by-daylight/discussions</guid>
        <description><![CDATA[]]>
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        <title>one two three four</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473110/one-two-three-four</link>
        <pubDate>Thu, 29 Oct 2026 01:21:46 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>defaultuk</dc:creator>
        <guid isPermaLink="false">473110@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>doesn't seem to work, I got 1 skill check and it just stopped moving, happened twice on the new map as sienna I also had drama,road life, best gift with a commodious , wire spool, scraps</p>]]>
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    <item>
        <title>Flail applying terrified doesn&#39;t cause survivor to lose collision</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473109/flail-applying-terrified-doesnt-cause-survivor-to-lose-collision</link>
        <pubDate>Wed, 28 Oct 2026 23:59:07 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>soupmix</dc:creator>
        <guid isPermaLink="false">473109@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>As the title says, I hit an injured survivor with flail, terrifying them, yet they didn't lose collision and I was able to body block them for the M1. I really hope this isn't intentional because it creates a lot of issues in terms of fair chase gameplay I'm sure is apparent given how basic attacks and power hits already cause survivors to lose collision.</p>]]>
        </description>
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    <item>
        <title>SOLIDARITY and BEST GIFT EVER</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473107/solidarity-and-best-gift-ever</link>
        <pubDate>Wed, 28 Oct 2026 22:54:25 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>ebryan26</dc:creator>
        <guid isPermaLink="false">473107@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>SOLIDARITY was recently buffed to work even when healing a teammate with a medkit, and in this PTB, that buff has been removed. The removal of this is not mentioned in the patch notes or the perk description, so I believe this is unintended.</p><p>Also, I believe the perk BEST GIFT EVER is slightly off, numbers-wise. I wanted to pair it with the new perk BEST GIFT EVER to self-heal my teammate and myself to 100% at the same time, but it left me at like 99% of a full heal. SOLIDARITY is 75%, and Best GIFT EVER is 25%. If diminishing returns were the reason, I would be at around 87.5%, so I'm sure either BEST GIFT EVER is slightly under 25%, or SOLIDARITY is slightly under 75%</p><p>Please allow SOLIDARITY to work with Med-kits again,</p><p>Thanks. </p>]]>
        </description>
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        <title>FIX 2B! WE WANT THE REAL 2B!</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473098/fix-2b-we-want-the-real-2b</link>
        <pubDate>Wed, 28 Oct 2026 16:51:20 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>cristiancharino</dc:creator>
        <guid isPermaLink="false">473098@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>I sincerely hope the changes made to 2B in the PTB are not the final version, but merely the beginning of a much-needed overhaul. Because if this is supposed to be the final result, then it's an absolute joke.<br /><br />
Yes, there are some obvious improvements, such as the dress, its shoulder pieces, and even the slimmer waist. But these changes barely scratch the surface of what's actually wrong with this character.<br /><br />
Her face and hair are, by far, the biggest problems.<br /><br />
And if you're genuinely incapable of recreating her properly in the game, modders have already done the work for you. Just download one of their mods and implement it officially. There are countless existing 2B models available online.<br /><br />
If you can't do it yourselves, then use an existing model. But for once, make 2B actually look like 2B, instead of this embarrassing interpretation you're trying to pass off as the character.<br /><br />
This is a complete disrespect to NieR fans and to the Dead by Daylight community.<br /><br /></p><div data-embedjson="{&quot;body&quot;:&quot;Image Captura de tela 2026 10 28 130534 hosted on ImgBB&quot;,&quot;photoUrl&quot;:&quot;https:\/\/i.ibb.co\/qFcW77WB\/Captura-de-tela-2026-10-28-130534.png&quot;,&quot;url&quot;:&quot;https:\/\/forums.bhvr.com\/dead-by-daylight\/home\/leaving?allowTrusted=1&amp;target=https%3A%2F%2Fibb.co%2FJFGymmyn&quot;,&quot;embedType&quot;:&quot;link&quot;,&quot;name&quot;:&quot;Captura de tela 2026 10 28 130534 hosted at ImgBB&quot;,&quot;faviconUrl&quot;:&quot;https:\/\/simgbb.com\/images\/favicon.png&quot;,&quot;embedStyle&quot;:&quot;rich_embed_card&quot;}">
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        <title>Anyone else getting consistent 150+ ping on the PTB?</title>
        <link>https://forums.bhvr.com/dead-by-daylight/discussion/473097/anyone-else-getting-consistent-150-ping-on-the-ptb</link>
        <pubDate>Wed, 28 Oct 2026 16:42:59 +0000</pubDate>
        <category>10.3.0 PTB Feedback</category>
        <dc:creator>Doctor_Xenomorph</dc:creator>
        <guid isPermaLink="false">473097@/dead-by-daylight/discussions</guid>
        <description><![CDATA[<p>my wifi speed is running at aprox 120 mbps download/90 upload speed, so why is it that almost every game I play I am getting 120+ ping in the low end, and 200+ on the high end? <br /></p><p>This issue basically never happens and it is only affecting dead by daylight - other games (such as league of legends for instance) are working fine </p>]]>
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