-
Onryo is weaker than before!
The best thing you guys did is the global condemn, but it doesn't make any sense that holding a tape doesn't build condemn on survivors????????? the tape is specific the one that build condemn on every sadako stories, so this is broken and wrong. Second best thing is that she cant be stunned while demanifested, good but…
-
Don’t Force Killers to Finish Matches Against A Full Team of 4 DC Bots
Something I’ve noticed on PTB videos on YT is that if all survivors disconnect, the game will still go on for the killer even though they’re only playing against bots. It’s unfair on killers to be forced to finish out a match against a full team of bots. If there are no human players left, the game should either end or the…
-
Sadako on the PTB have one weakness which let her zero couterplay.
I have a change to suggest that will give Sadako a counterplay against a certain strategy from the survivors, and encourage to not tunnel and to not slug without making her a chase killer, let's talk about the actual strategy (on the PTB) that lets no counterplay: The game starts, the survivors have to instantly pick up a…
-
Killers should be able to listen to Nic Cage's voice lines.
Title. It makes no sense they can't.
-
how much help do survivors need
so we got base kit BT base kit anti camp and now, hook grabs are just gone? i can't wait for survivors to brain off, bum rush the hook unhook for FREE and killers not being able to do anything about it now that hook grabs are gone amazing on the bright side killer ques are about to become near instant when are killers…
-
DO NOT TAKE AWAY WESKERS BENDING
this better be a bug, if this goes to live i will uninstall sadako rework sucks and you took away weskers power wesker's fine as he is stop changing him, leave wesker alone
-
A compendium of feedback on the Onryō changes
Now that the window for testing Sadako on the PTB is likely coming to a close soon, I note that I’ve seen a very large quantity of feedback on her changes. As far as I can tell, we have not yet received any acknowledgement from the devs on any of our feedback. One reason for this may be that the community’s feedback is too…
-
PLEASE do not add the forced camera movement on attacking
Literally nobody asked for this, it's not a "bug" if it's been present for 6+ years, survivors have a chance to get away by way of the attack cooldown animation. None of your excuses for making this change make any sense, nobody likes it, and it's extremely disorienting and sickness-inducing for people with motion sickness…
-
Not hearing a word from the devs is a bad signal
Like, its been like 2 weeks since they released the ptb and showed us how they ruined sadako, I thought that they would have said something by now, please dont tell me that they will go through with these awful rework
-
Sadako only needed some tweaks; this rework might end up ruining her
TL;DR: I highly appreciate the efforts put into trying to tweak Sadako after so many people asked for it, but I believe fully reworking and changing up her power will result in a much more boring, simplistic (and in this case, less representative and even weaker) version of the character. The Onryō's kit was already unique…
-
Perks tweak suggestions
Trail of torment should be left as it is because I feel like the PTB version is a nerf to the perk. When the generator stop regressing you lose the undetectable status effect. This means that the survivor can just tap the generator and you can potentially lose your undetectable before you can sneak up on anyone. I would…
-
Reworking The Dried Cherry Blossom Add-On
The Dried Cherry Blossom change does not solve the main problem, its such a lazy add-on that it gives you free information with killer instinct when phasing to a survivor and in my opinion this is not healthy! Sure, its now 3 meters, still strong, and I think that it should be reworked. Here is my suggested change.…
-
The new basic attack forced animation.
Please revert this change, the reason I can't play nurse is because this exact effect of forced camera movement is very nauseating and head ache inducing. This change effectively adds a mini nurse blink cooldown effect to every killer, I am sure I am not the only one that feels motion sick with it, this change would…
-
You know what would be super awesome regarding Forced camera movement?
If bHVR took a look at our feedback regarding the Forced camera movement after basic attack and went... "Well, the Killers dont like it so why dont we just remove it from all Killers to stay consistent" That would make my day and make the Game better. The less stuff getting in my eyes hunting Survivors the better please.
-
onryo/sadako changes
i recently started playing sadako, and i really love it. these changes all appear to be nerfs, which is quite disappointing. sadako is already a low-tier killer in comparison to the others, so i don’t understand why she should be receiving any kind of nerf. i like sadako the way she is, and i don’t feel that any changes…
-
Mother Daughter Ring change unnecessary
Spirit travels at 7.06 m/s in phase walking. A 40% increase in speed makes it 9.884 m/s or 216%. Hill Billy's chainsaw sprint is 9.2 m/s which is 230% without both engravings add ons. With both of these add ons equipped that makes the chainsaw sprint 265% or 12.42 m/s, which is almost as fast as nurse's blink at 13.33 m/s.…
-
Regarding Spirit's Duration add-ons...
I'm going to be upfront. I do not like these changes to her duration add-ons adding additional recovery. I know, Otz and many others will fight me on this but I do not agree with this. I have two main reasons. What's the point of them now? The duration add-ons adding recovery means that if you use the additional time the…
-
Spirit and Hag changes
This is my feedback on the changes. Spirit Mother daughter ring didn't need to be changed in my opinion but I'm fine with a nerf however cutting the speed in half is too much of a nerf. They likely did this because of usage rates. This add on was over performing because most of her add ons are pretty weak. You will never…
-
Don’t Mess With Movement Speed: Revert Waterlogged Shoe
I think messing around with movement speed is an extremely dangerous thing, and I’m a little worried that there have been no lessons learned from Skull Merchant. Allowing Waterlogged Shoe to let hag move at 118% movement speed sounds cool and exciting, but the maps are all balanced around killers and survivors moving at a…
-
Not gonna lie, I prefer the current Wiretap values
33% Just feels much better, I don't really care about it lasting 120 seconds, if the Killer is within it's range, it won't last that long anyways.
-
Devs need to do smth about the bots cause they absolutely suck
I've been spectating DC bots and OMG - They basically miss 75% skill checks - Negative looping skills (even with the best looping builds) - Negative game sense - Absolute cowards - They run to the edges of the map where there is nothing to loop - They keep fast vault which draws the killer to them I know they make them…
-
the onyro changes are absolutely horrible!!
hello, im a Sadako player and im genuinely really disappointed with this "rework". if this goes live, it will be a total failure, and it will force Sadako into a horrific tier, probably on par with trapper. this rework absolutely dulls down and bores her gameplay, and is forcing 1 playstyle which is the current condemned…
-
Wanna make the onyro more terrifying? do this
Her biggest issues are that her stealth sucks and shes a SUPER add-on dependent killer. Sadako definitely needs changes, but not the rework on this PTB. The PTB rework completely makes her gameplay nulled and dumbed down into mush and makes her feel clunky and terrible. The best way to change her is to do this: General…
-
Prove thyself
Is still going to be a efficient perk to run in match even with the nerf 3 people are still going to sit on gen and shave progress
-
Onryo: Give her the anniversary pallet break
Want to give her a unique, solid buff that will actually help her? Adapt the anniversary pallet break for her and let her break the pallet with her mind while remaining mobile. She can keep her animation but at least she could still move. Now that would be a sick buff, and on brand.
-
Hook Grabs
Ok cool that you get cant grabbed anymore. But there is still 1 shot killers like bubba that can easily face camp and confirm a kill and potentially snowball off that kill. Why do we always get these half solutions that try to fix something but actually dont. Its so frustrating. Im guessing the base deliverance when the…
-
Please dont go through with the sadako changes
All her rework did, was take an already fairly weak killer, and make her somehow even weaker, please don't make these changes, or at least give it some major buffs, because these changes ultimately just end up acting as a nerf.
-
If you're gonna remove BP bonus from Prove Thyself
Then at least buff the average Objective bp scores. After survival, that's the hardest one to fill out and I used to use Prove Thyself just to get those extra bloodpoints. Now that you're removing it from the perk, it seems like the perfect time to boost the average score from doing gens and other actions
-
Revert the Spine Chill Nerf from the PTB
I would like them to revert it mainly because the visual terror radius feature of the perk can be used in pursuit to know how close you are to the killer and to know if he is making you a mind game and it is one of my favorite perks to use
-
Ring Buff Idea
Enhance her chase by buffing her Demanisestation further. While Demanifested, she can walk through dropped pallets and windows. This gives her a unique and interesting Chase mechanic, and it shouldn't be broken on paper as you need to Manifest again to attack, but when you do, then all the regular penalties apply. what do…
-
You forgot to change Spirit's "broken watch" addon
In the patch notes it specifies that you removed the recharge from duration addons and buffed the already existing recharge addons. Origami Crane from 10% to 20% and Rusty Flute from 25% to 40%, but there is no change on Rin's Broken Watch, her yellow recharge, which is 15%. The most logical change is to change it from 15%…
-
Thoughts on Basic Attack Blade Wipe's forced camera movement
So I wanted to provide my thoughts on the whole "all killers should look down while blade wiping" concept and why it's such a misguided change. I see a handful of reasons why the changes cause more harm then good and why there are reports of motion sickness despite other killers having forced camera movements for the…
-
You Ruined Sadako.
Well done team. You did it again. You offended all those who played as a killer. No one wants to play as killer anymore. Specially, onyro after the ptb. İ dont understand what is the logic behind this huge change. This is a nerf. The game is not fun anymore. Thank you.
-
My Feedback on the Sadako Rework
PREFACE Hi :) I want to preface this by saying I love Sadako, and I have mained her in DBD since her release. I have an estimated 2k hours playing this character alone, and I have been in the top 10 on the leaderboards for condemned on steam. I started a discord server where we discuss her inner workings and lots of other…
-
7.1.0 PTB feedback
My opinions of the 7.1.0 PTB (from a killer main who wants to be fair) --Force Look down: Is this really necessary? It wasn't even a useful thing when the game released to aid survivors in getting away. Have you forgotten that when killers hit survivors they do a weapon wipe animation that takes up a LARGE PORTION OF THE…
-
Hook Grabs should not be removed.
In the patch notes, it states, "this means that the awkward mindgame when unhooking has been eliminated." However, this mindgame is what makes rescuing survivors exciting. Allowing a survivor to be easily unhooked alone would reduce the game's excitement and make it more monotonous. If Hook Grabs were to be removed, there…
-
Grabbing change discussion
WHY do you think canceling of grabbing near the hook is a good idea? I believe that a normal killer will not camp anyway if he has a choice. I usually find myself camping when the gate is powered up. There are more chances to secure if I stay with the hooked one than if I have to follow the healthy one, who is already near…
-
Final thoughts on sadako
Played a bit more, heard some more opinions and here’s what I’ve got to add. positives: global condemned was a great idea in making her power more threatening, spreading condemed by hooking a tape holding survivor is also an amazing idea to further incentivize hooking negatives: tapes are far too strong now, they stop her…
-
lack of new tiles on coldwind
6.1.0 introduced 1 completely new tile and several tiles from another maps to macmillan realm. 6.3.0 introduced 2-3 new tiles to autohaven. this 7.1.0 update was focused on coldwind realm and introduced 1 small little filler on all maps and some new pallets to abbatoir and cowshed. i wish we got 4 lane walls and various…
-
Sadako and her way forward 2
This is my part two to the Onryo change that is currently happening on the PTB. For part 1 and my Review of the changes, pleaso go to this post. Its a wall of text but it is important to understand of why the changes in the PTB are bad and should not go to live.…
-
My overall feedback on this patch
Hi everyone, this is the final day to test the ptb, so I decided to make a complete feedback of everything that had in this update The Onryõ Was it just me who felt they nerfed her? Like, they completly nerfed the condemned build, wich is okay since was a boring strategy for both sides, but instead, they changed her entire…
-
Oversight with Made for This and Buckle Up?
Endurance is disabled when performing a conspicuous action, which includes healing a teammate. But when healing a teammate from the dying state, you immediately transition into healing them from the injured state. So what ends up happening when using MFT or PTB Buckle Up to pick someone up off the ground, you can heal them…
-
The Onryo is now going to be even rarer with these nerfs
She has zero chase power, so why her only power of teleportation has a cooldown just makes her power all the more weak. Not to mention how easy it is to put away tapes, and it builds no condemn at all while holding them, makes her power useless. These changes are awful for onryo. she was weak before and now she is useless…
-
A suggestion for making Yoichi's Fishing Net unique and useful
The rework to Yoichi's Fishing Net inflicts the Blindness effect at 4 stacks of Condemned. As many others have noted (see here, here, and here), this is useless because Blindness is a terribly useless debuff and tying it situationally to 4+ stacks of Condemned is even more useless. Others have proposed giving it a stronger…
-
Suggested Onryo changes from the PTB to carry over into the live build
It is apparent that the developers have put a lot of work into reworking Onryo and I want to first say that I appreciate their efforts. It is clear they wanted to make Onryo a more engaging and enjoyable killer for all. They took a risk and tried to rework much of her power, something that is a big change and difficult to…
-
Onryo should be able to see disabled TVs as basekit
Something that I've found unbearable to deal with is the lack of knowledge whenever someone disables a TV. If it gets disabled and if you don't memorize every location of every TV you won't get any value from knowing where they are given that the spawns are random on each map. For a killer like Sadako, you should be able…
-
I am very worried about Onryo rework
First of all i want to thank devs for trying to make Sadako stronger but there are some HUGE problems with rework that make all buffs in it almost irrelevant and there are some changes that are not good enough to make her strong. Devs really tried to make The Onryo stronger but they were too afraid that it would make her…
-
Onryo Rework Feedback
Alright the Onryo rework had a lot of good and a lot of bad, so here's my feedback as someone who loves playing Onryo. These changes serve to give Onryo more skill expression rather than passive pressure and improve her chase power a little. Currently the best play is to just mindlessly project every 15 seconds and…
-
Feedback on the Sadako rework - What I like and dislike
I apologize in advance for typos, weird punctuation and commas. English is not my native language. As an Onryo main, seeing Sadako receive some attention and love is great and was a pleasant surprise. However, her changes have quite a few of issues which I would like to address. There are some things I like and some things…
-
My thoughts on the Sadako changes
Hi, my name is Taiga, and I am a Sadako main. I've been keeping my eye on DBD for a long time, watching videos, reading lore, watching streams but never actually playing the game. That was untill the Sadako release. I've fell in love with her very fast and I've been having a blast while playing with her, despite her beeing…