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MORE should REALLY be done for Legion!
The upcoming updates are significant, because they will FINALLY improve Legion's gameplay… at least a little. But, Legion DEFINITELY needs so much MORE! It's a fun killer, but sadly, way too weak in high MMR.. almost unplayable sometimes. I have some changes to suggest : About the Feral Frenzy : Feral Frenzy should at…
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chucky..
Will chucky get any more updates soon?
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About the light style of Eyree of Crows' realm.
PTB new upcoming changes are fantastic and im looking forward to see them on live version with their adjustments. Although, theres one detail that i wanna talk. Eyree of crows have received a new rework in terms of layout and it is good. But The light and the atmosphere is annoying and too bright. When playing dbd at night…
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Skull Merchant should get more improvements
She got 8m smaller terror radius which is nice for her stealth. Yes her rework is coming but more simple number changes to her base kit would not hurt at all. Hindered becoming 10% again and faster rotation and lower cooldown seem very easy changes that would make her feel much better to play until shes reworked. We don't…
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Perk "Fire Up" - Little Difference while breaking pallets
Hello, According to the description, this perk allows you to break pallets faster as the game drags on. 6% Stackable buff, 5 generators. So a possible 30% faster that I should be able to break pallets. I played a match with Brutal Strength alone and a match with Brutal Strength + Fire Up. And there is not really a…
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The Chucky changes need more.
Chucky undeniably needs more and there is lots that can be done that wouldn’t frustrate survivors like previous versions: 1: his hidey ho could last longer to promote a stealthy playstyle if devs are unwilling to change slice and dice 2: pick a middle ground where he isnt as fast as he was before but still faster, while…
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The surrender system needs to go
The easier it is to go next, the more people will do it. That is simply it. This encourages Survivors to give up more, meaning games will end for the killer as soon as they start winning. This makes going next way faster than running up to the killer, hoping he hooks you, and hoping you don't get the 4% while you go next…
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Variable terror radius (mainly for Billy)
I think it would be better for Billy to have a normal terror radius which then EXPANDS to 40m while he is using his power, I think this is a good middle ground for all players, allowing survivors more time to react while billy is in his power, but giving billy a chance in indoor maps or maps with lots of prop clutter which…
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Thoughts regarding the upcoming patch
Hello, all. I make this post with hopes to discuss the proposed PTB changes, specifically in regards to the Xenomorph, but this will effect other killers as well. I'm also going to talk a bit about what I'd personally want to see coming from BHVR in the near future. For a little perspective, I am what most would consider a…
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Xenomorph nerfs are too overhanded
Long story short, the flame turret buffs are way too overhanded. The heat dissipation time is WAY too long, at the very least making use of tunnels more often should greatly increase the heat dissipation which it does not, basically you just have to eat the heat damage and play as an M1 killer for extended periods. this…
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Surrender Options Feedback /possible additions
Premise: This games community is on of the most toxic I have ever seen, so anything that can reduce that is welcome in my opinion, that includes both sides. All Down Surv Surrender: A good addition. A lot of people will argue against this based on the opinion of a certain youtuber (choy), who thinks that this option will…
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Forever Entwined Should Do A Little More
The effects that Forever Entwined currently has are really nice, I basically haven't taken it off during the PTB testing I've done on killer, but on live servers it's going to be hard to justify when other perks do more directly beneficial things- even Fire Up also affects break actions, y'know? I don't want it to be fully…
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survivor bloodpoints category
Chinging category doesn't feel like good chance, in case of dropping pallets and stunning killer - maybe keep it in boldness category? Survivior will be too easy to get now and we will struggle with boldness points.
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Knockout is far too weak.
Knockout has been reworked with a new effect. At first glance, this effect may seem beneficial for killers who specialize in breaking pallets, such as Bubba. However, that is not the case. The reason is that the perk's effect is lost as soon as a pallet is broken. Survivors will not leave the pallet unless it is broken…
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Its lacking
I hate playing against xenomorph but the nerds are a bit much. Legin was already powerful he dosen't need more buffs. There's a ton of bugs that needs to be fixed. I just want the spirate to have her scare back and onto be be buffed how she was shes just to underwhelming
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Xenomorph: Complete Change Summary
Can't find a full breakdown of Xeno changes, so while some of the numbers have to be taken with a pinch of salt as I have had to amalgamate them together, this is the current state of Xeno to my understanding. New Changes Revert Xenomorph’s heat dissipation rate Revert delay before the Xenomorph’s heat starts to dissipate…
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The Xenomorph changes CANNOT go live for the health of the character
Hello. I am Slender, a Xenomorph main. And when i mean main, i mean that probably 80% of my hours, which are 1500+, are on Xenomorph alone, learning and polishing tail shot, learning turret macro, etc. If the changes listed in the PTB make it to live, it's going to kill Xenomorph both on a gameplay but also a strenght one.…
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Legion could use a little more
Changes are nice, but I feel like the base catch-up is still so low that I will still be using the same addons as before. I would've just preferred a 12s duration with +0.3 per hit, and rework those addons entirely. Fatigue also doesn't feel as great as I expected with how the full animation still plays out as before.…
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Legion Feedback
I think the changes made to legion were great, but I think he could use a bit more to feel better to play. Make Frank’s mix tape base kit. He doesn’t need the speed bonus when damaging generators or breaking walls, just the ability to pause frenzy when doing so. Allow blood pools to be seen during frenzy. I think these…
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Chucky, Xenomorph changes in PTB
Played as chucky and xeno in ptb, chucky buffs are ok but the 10 second cooldown will be better before the nerf and the speed when u start slice and dice must be started faster, dont notice any difference when using the power. Either give him 10 second cooldown to his power or add his manuel scamper back in game. Also give…
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Legion needs more
The new changes are nice and a step into the right direction, but lets remember that these changes hardly give the legion actual anti loop or help him significantly. Bodyblocking him in his power is still incredibly strong. He is still very slow (Increasing his feral frenzy base movement speed would help, like making him…
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Chucky's Scamper is still useless.
The buffs were good, but the Scamper is still useless, the survivor just needs to stay in the corner of the window or pallet and you won't be able to hit him because of the 45 degree limit. So what's the point in using this ability?
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Chucky Suggestion
I'm not a survivor player AT ALL so take this with a grain of salt. So we all know that Chucky was really overpowered on release which lead to his nerf, removing the ability to manually scamper. I personally didn't agree with this nerf, but it was probably for the best. Chucky is one of my mains and it's a shame to see him…
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Chucky changes feedback
So I have tested the Chucky buffs with the bots and I have a few words to say. There seems to be a shadow buff with Chucky where his power is finally off cooldown at the start of the match, which is great, I have no idea why it was on cooldown in the first place. Chucky's new acceleration feels pretty good! I have seen…
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Kaneki is really well balanced in terms of power in my opinion
He's slower than Legion at injuring everyone, but potentially more effective at downing if you use his power creatively. I don't think the comparison to Wesker is logical. If you compare him to Legion you see the tradeoffs he makes in his kit. He can injure people reliably, but not as quickly. He can down people more…
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Xenomorph Changes Can NOT GO Live
Hi there, and thanks for taking the time to read this. I've been a big fan of Xeno since it first released, maining her since day 1 and have worked my way up to #2 globally for tail attacks. Unbelievably disappointed to hear the news of Xeno's impending nerf for reasons no one can quite figure out. Just above 51% for kill…
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My opinions on the new perks.
The new Killer chapter was revealed to be Tokyo Ghoul, and brought us these perks: The new Hex seems very nice, too bad that totem spawns suck, otherwise it's really nice. Nevermind, it has a dumb condition you have to M1 someone 8 times to even get the perk to work. Forever Entwined is basically Fire Up but better in the…
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As a Clown main who also plays survivor the Knock zout change can't go through.
Zanshin Tactics plus Knockout plus his Flask of Bleach add on with Bottle of Chloroform add on will make matches miserable against him. We never asked for a rework on the perk but a nerf. Maybe making it more then 16m to see the person on the ground and it being lifted once someone else is downed would be better.
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New Scratch Marks Need Work
It seems like essentially making old Predator base kit which is not good for killer, scratch marks should appear on walls more frequently
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Knockout doesn't need a rework!!!
It needs to be altered. The decision to completely change its effect doesn't make sense, nor does its new effect match the perk name in any way. At this point, either change the name or make it a completely new perk. There are plenty of undetectable/oblivious/hinderence/etc perks that have time limits on their effects.…
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Knockout Change Isn't Thematic
The Knockout rework doesn't fit the theme of the perk and replacing its unique effect with hindered is boring.
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Survivor Perks Feedback
Quick and Quiet: Decreased cooldown to 25/20/15 seconds (was 30/25/20 seconds) Makes little to no difference at all. Just remove the cooldown entirely and look how it plays out. Deception: Increased the time during which you leave no scratch marks to 5 seconds (was 3) Decreased cooldown to 25/20/15 seconds (was 30/25/20…
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Anti Camp Feedback
I know you guys have stated you will fix this, but I wanted to report a match that clearly showed how bugged the meter is. I was going against a kaneki and I got hooked in basement, and he intentionally stood on the stairs/proximity of the hook to hit and down any survivors that went into the basement. With this approach…
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Feedback: New Eyrie and Dead Sands Map
EDIT: Due to forum issues, I will add screenshots later once I can add them. Feedback for both maps: The brightness of both maps is way too high and it hurts in the eyes so much. If survivors drop a mist offering, you see nothing of the map. Both maps need to be a little bit darker. This would also help more stealth…
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Slugging Surrender Makes Match Endings Lackluster and Encourages Players to Leave Before Comebacks
I like the idea of being able to surrender when players are Slugged, but I foresee it being used as a way to skip the natural conclusion of matches.. However, the way it is currently implemented, it gives players an easy and immediate way to leave a match before seeing it out to its completion: If the last 2 survivors are…
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BHVR's War on Skill Expression. (RIP ONI)
I don't understand bhvr's incessant hatred for anything mechanically skillful, regardless of its practicality. In the past i would make an angry post about how terrible of a decision it would be to remove oni's 180s, but at this point it genuinely makes me and every other veteran player extremely sad. I still love dead by…
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Feedbacks for the buff/rework killer perks.
The changes for killer perks were below my expectation. I'm happy of the aura and status effect got longer of Alien instinct, but the problem of is it only shows the furthest injured survivor. If think it could be all injured survivors, but the aura reading effect sould stay the same to compensate it. For Hysteria, the…
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Xenomorph changes do not achieve BHVR's objective and make the Killer objectively worse
The title is the TL;DR. The changes to the tail attack are understandable, if a little heavy-handed. I would personally prefer if the wind-up increase was cut by maybe 30%: having a clearer audio cue may be enough anyway for many Survivors to have a better chance at avoiding it. The cooldown decrease is much appreciated,…
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Ghoul could use some help beyond bug fixes
Ignoring the bugs that are hopefully going to be dealt with, I've been trying to play the killer whenever possible (between server issues and life, that hasn't been easy). I'm not sure what the purpose of the mouse click requirement for the grab attack is for, because other than doing the attack at all it seems to serve no…
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Red Herring needs to be changed like this instead.
The issue wasn't the cooldown, it's how situational, time wasting, and useless it is. Repairing a generator than having to go into a locker just for the loud notification is very time wasting by itself, and at the end of the day the killer doesn't even end up going to the generator most of the time, and survivors can grief…
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Houndmaster music needs to be FULLY reverted back to release radius.
I was in the Tokyo Ghoul PTB today and found out that Houndmaster's chase music got changed back to the release, but not the rest of the terror radius. How come?? I feel like the current live track is insanely quiet + devoid of everything that made the original release/PTB radius so good. Layer 1 of the LIVE theme is so…
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Knockout Rework is terrible
I have not really seen much use of the value of the 5% hinderance of Knockout, and with such short windows of activation and duration, its as if the survivors were still moving as if nothing happened. Either a hinderance number buff is needed or a duration buff, because I really see no distance loss with that perk after…
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Deathslinger buff/bug is kinda funny
He can break pallets while having people shot. It would be cool if this was incorporated into his kit, but he breaks pallets slower or something else to balance it out.
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Kaneki Perks Feedback
1- Hex: Nothing but mercy: All hex perks are risky but needless to say I'm not a fan of hex perks, I still think there are better ones and I feel like the survis will continue to prioritize GEN over removing this type of Hex. I sincerely believe it needs a small Buff. 11/13/16 2- None are free: I feel that the Perks are…
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Billy shoulldnt have 40 meter TR.
Personally i dont think he needs it but i understand why they want to. Reasons why i dont think he needs 40 meter TR: Infectious Fright, Distressing, and Coulrophobia will make his snowball/slugging stronger. Free stealth especially on indoor maps where it'll be harder for survivors to know which direction hes coming from.…
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The Ghoul Feedback
This killer is REALLY cool, I appreciate what you're doing, and the core design is pretty good. I only have a few personal notes about him that i'd like to share. [The Killer] 1. This is the most important change. The Apron addon NEEDS to be FULLY basekit. This thing is so much fun. I can't ever see myself using a…
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Please do not change Xenomorph's tunnel exit time
While plenty of people are talking about how bad the turret changes are for xeno, no one seems to care about the tunnel exit change, insisting that it's merely a "qol" change. I agree that the turret changes are bad and should be reverted 100%, but the tunnel exit time buff is also terrible and needs to be reverted. It…
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Fix Nintendo switch cross progression
some people started on Nintendo and can’t get what they payed for if they are trying to move platforms since let’s be honest playing dbd on Nintendo switch sucks and if you want to switch from the switch to pc or console you can’t. if you can’t do that or if you have plans to do it announce it because keeping quiet about…
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The Ghoul stun animation suggestion
I have no clue if this is too late to ask, but can we get this as Kaneki's stun animation?
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Xenomorph Feedback: Not As Bad As People Say, But Some Notes
DISCLAIMER: I've done a huge chunk of my testing here against bots, because of how long the PTB queue times are for killer. This probably does colour my opinion in some ways, but I'm doing my best to account for it. So then, I've spent a few matches - not that many yet, but I'll likely go for more - testing out the…