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Camping Reduction Updates
Please leave your feedback specific to the Camping Solution here. Thank you!
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Slugging Reduction Updates
Please leave your feedback specific to the Slugging Solution here. Thank you!
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Skull Merchant
Please leave your feedback specific to the Skull Merchant here. Thank you!
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Autohaven Wreckers Lighting
Please leave your feedback specific to the Autohaven Wreckers Lighting here. Thank you!
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Tunneling Reduction Updates
Please leave your feedback specific to the Tunneling Solution here. Thank you!
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Perk Changes Feedback
Please leave any Perk Changes specific feedback here!
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Beast of Prey
I'm sure by now BHVR has noticed, but this perk will heavily overperform if it's not adjusted with the bloodlust change. It should probably be changed so the Undetectable only lasts as long as the Bloodlust does.
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Double Standards
Furtive Chase- nerfed back to it’s useless state to not combo with base kit bloodlust Wicked- buffed to combo with resurgence to fully heal off of hook from basement. Both are niche fun perks but one them is on the role the devs decided is getting too much handholding so they’re gutting it. Awesome, Amazing, can’t wait to…
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The Game Needs More Tutorials; Less BaseKit Perks
Adding 10 base kit perks to either role is absolutely not an efficient method of helping new players who struggle. Better tutorials are. If both roles had more in depth tutorials and things of the sort, a lot of the games issues would be fixed. New players would have a better experience Killers would tunnel less due to…
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Final Thoughts On Perk Changes
For this thread I'm gonna focus on the perks I think need changes from their PTB iteration because their PTB iteration has new problems- I still think Conviction needs more nerfs, but that's not what this thread is about. I also think Tenacity, Off The Record, and Borrowed Time are basically fine and won't be problematic…
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For the quality and fun of 2v8 please remove Oni
Does anyone have fun against this killer? Slug, tunnel cage, 1 shot super speed?
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pinheads endurance change makes no sense
Changing the addons is great cause you would be able to insta down unhooked survivors which was dumb. Changing this addon would have been enough to stop this cause without this addon pinhead really isnt one of the best tunnelers out there. Bubba for example can insta down the unhooker and the unhooked and didnt get…
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DO NOT REMOVE SYRINGE
THERE ARE SO MANY KILLER ADD-ONS THAT ARE WAYY MORE PROBLEMATIC THAN SYRINGE IT USED TO BE AN INSTA-HEAL, IT HAS ALREADY BEEN NERFED, DONT KILL THE ONLY FUN ADD ONS SURVIVORS HAVE YOU ARE REMOVING EVERYTHING THAT HAS MADE DBD FUN IN THE NAME OF BALANCE, BUT THE GAME IS STILL UNBALANCED, SO YOU'VE REMOVED EVERYTHING THAT…
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Skull Merchant Rework
Revert her
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Soma Photo Made Obsolete
This add-on definitely needed a change, but please don’t make it useless like it is in the PTB At the very least I think it should be 3% haste for the singularity instead of hinder for the survivor so you can at least transfer it to other people (same activation conditions as ultrasonic sensor) What I would really want is…
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New Babysitter is hugely problematic
In a patch designed to reduce tunneling, we are updating a perk to give the unhooker 30 seconds of aura read on the killer. This is insanely busted. It creates a lose-lose situation for the killer where they can chase someone with a bunch of anti-tunnel buffs or they can chase someone with wallhacks on them, basically…
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The Endurance and Haste duration
30 seconds is a bit too much and should stay at 10 seconds. Elusive can stay at 30 though.
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BHVR's Achilles' heel: Just say you've lost your agency.
Honestly this PTB was disappointing to me, because while its is still strong for Survivors there are two feedbacks which BHVR receives which seems to have scared them off doing anything for Killers. You have probably seen the video, a professional dbd player complaining about the help Killer's got in the last PTB.…
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Question about Scratch Marks
Does changing the color only affect what the Killers sees or if a Survivor is running Fixated or Inner Focus can they have custom colors or would they see what the killer has selected. Also in the future can we make it where each Survivor has a different color for tracking or would that be kind of broken? Example Player 1…
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Final Thoughts On Post-Unhook Protections
After a lot of careful deliberation and a little more testing, my final thoughts about the post-unhook protections in this PTB are that they're mostly fine and only two adjustments need to be made. There's nothing wrong with the Elusive or other stealth effects, those are all much better than I expected them to be, nor is…
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If this PTB is What you Are gonna give us for Live
Then DO NOT ask us for Labor of Love vote. You will never get it with your past, current and future track record.
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BHVR please...
This PTB is terrible and since your "just testing" then do this. Listen to Otzdarva this guy is a legend who has been in your community for years and he deserves to be listened to he has made a video about this PTB explaining exactly how he would fix these problems (I believe the video is called I'm dissapointed it's on…
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Feedback: PTB Changes are unhealthy - suggestion to reduce issues in a healthy way
Hey, here are my thoughts about the PTB features to reduce tunnelling, slugging, camping: Survivor buffs after unhook The main issue I have with giving survivors 30 seconds of 10% haste and Endurance as well as 10 seconds of aura reading is that this makes them even stronger after the unhook than they are right now. Unlike…
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Arinad's feedback on the PTB
Doing Arinad a favor by posting his feedback video here. https://www.youtube.com/watch?v=7gvtm2umswU
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New killers
I think that dead by Daylight should add more killers from iconic movies like The Grabber from the Black Phone, and a map for him. I think that would be super awesome! Also, I would like to ask if the Mori's could be more realistic, bc when u bash some one, it doesnt really do anything, theyy just bleed. I love this game,…
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Styptic and Syringe Feedback after PTB
Hi! Hope everyone is doing fine. After testing the new syring and Styptic on PTB i have some considerations and suggestions: Syringe is THE BEST EFFICIENCY ADD-ON in the game. I don't understand how this can go unnoticed in the discussions about syringe. Its effects doesn't require charges so if your medkit has at least…
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Dracula's Brown Add On Nerfs Should Be Reverted/Readjusted At Best
A lot of these addons that Dracula has for his brown ones change things that are ONLY changed in these specific add ons There is no higher tiers of these addons There is no other way to change them in game by doing any specific action to speed it up in game This is why these add ons were most liked, not because they were…
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Styptic/Syringe Feedback
I honestly think the changes to Styptics and Syringes missed the mark. Styptics are genuinely useless, and Syringes only serve to extend chases further, which was what the changes aimed to avoid. My suggestions for the two would be the following. Anti-Hemorrhagic Syringe Increased the base healing time on Injured Survivors…
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The killer bonuses
In my opinion the first iteration of killer bonuses was much better, giving haste and other incentives against tunneling was the right move but in 9.3.0 PTB its awful, the haste from the bloodlust might as well not exist! It should be still regular haste that does not dissapear whenever the killer breathes and if it comes…
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Incentive vs Reward: Why BBQ Basekit Is Better Than Regression Basekit
One of the popular suggestions surrounding this PTB is to give killers a mini Pain Res for fresh hooks, or to return to the basekit Pop for fresh hooks. I vehemently disagree with this, and I want to try and break down how I see these potential changes as a whole to explain why. To me, the goal is - or at least should be -…
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Slugging as a tactic is necessary.
Listen, when I say slugging is necessary, I mean leaving someone on the ground for 30 seconds to a minute. If you have a coordinated team, it gets harder and harder to slug for meaningful pressure when the killer is trying to get hooks. In the current iteration, this slugging reduction update is simply too overtuned. The…
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This literally summarizes EVERYTHING!k
https://www.youtube.com/watch?v=NUUAY2G31Wk
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I Know How to Fix this PTB
I have a good idea on how to fix this ptb. 1.kill the medkit change, syringe change is the worst idea ever. 2. go live as is with the anti-tunnel incenstives. add a meter that tracks the amount of hooks vs. the amount of gens completed, 2-1. If you don't have 6 hooks or more by the time you lose 3 gens, than the…
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Does BHVR actually listen to us?
Dear BHVR, Did you actually listen to what we had to say and what we have to say now? Because wherever you got your information from is filled with lies! This PTB tells me that you don't listen to people AT ALL. So many YouTubers make video after video telling you ways on how to make the game better, only for you to pull…
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Bit of an angry rant over awful choices (my feedback)
Hard to believe just how tone deaf, blind and forgetful how some of the devs are with their own game. Impossible to convince me otherwise that they don't play their own game. Every stream is a disaster and the latest one with their feedback on how to change it was full of confusion and contradictions. So my feedback below…
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Every match feels the same - Game does not feel dynamic
Every game that people try to win on the PTB (I mean 'normal' gameplay….not stuff like testing stuff or Resurgence/Wicked memeing [this will get removed, I'm sure]) that I've played on both sides feels almost identical, regardless of the role I'm playing, or the perks I bring. The gameplay is very, very stale. I just don't…
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30 seconds is ABSURD
Survivor bonuses: I feel like the current state of 10 seconds of endurance in live is where things probably should be. The elsuive status effect would be a welcome addition as well, but having 30 seconds of endurance, haste, elusive, and seeing the killers aura is too strong. Take away the aura read and reduce all effects…
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Full Feedback to the PTB 9.3.0
Hello there DbD-Dev Team :) Let's get started with the Feedback from me. Let me shortly introduce myself. I am HermanTheDoctor, i play DbD since the Console release (June 2017) and i know the game since the Beta. I create Content about DbD for over 6 years and have around 9K hours. Like my name says, my expertise is in the…
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Why this patch will lead no nothing and my version of how it should be+ some ideas+ ranked system.
Alright, we not gonna go by many ways, not a lot of people likes the 9.3.0 changes, especially concerning the tunnel reduction and slug reduction. What's wrong with those ? Well, a lot of things actually: First, the tunnel reduction, it's stupidly made, and i'm actually shocked that devs, working on this game for some…
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thingy
woag first post on my like 15 minute old account (i'm not a bot i swear) anyways, my feedback on the ptb (from the patch notes alone, i'm on console give me a break) i like some of it. skull merchant buffs are nice. I also like the new babysitter and tenacity changes. but the whole bloodlust thing for unique hooks just…
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Skull Merchant
I have put a lot of time into Skull Merchant, while these buffs are nice, I still think she needs more to her kit, like, at least controlling her drones herself and flying them around for information or just to relocate, other than that, these changes are nice, if there is a way to add drone control to her kit while…
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What if instead of Bloodlust 1, we get Bloodlust 3 (and basekit BBQ)?
One of the main issues with the anti-tunnel system is killers don't have enough incentives to not tunnel. Firstly, 15s of Bloodlust 1 is basic nothing if it is not for chasing. Secnodly, killers like Ghostface, Wraith, Doctor, and Dredge who are not very strong but need to use their power very often can't benefit from this…
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Your missing the reasons for the actions and it's shows
Do not keep wicked or the syringes both are broken and unhealthy changes the anti slug is fine just wish it would reset anti tunnel is OK as well killer just need something besides the blood lust that goes away as soon as any action and interactions with killer items like the puzzle box with pinhead should be a conspicuous…
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My Recent Experience With the PTB
Heya. I generally don't go out of my way to do these kinds of things, but I really love this game and just want to provide my feedback and hopefully be seen. I posted a reply to the 9.3.0 | PTB Patch Notes discussion on Steam with some feedback, but I thought I might as well go to the source. I'll mostly be restating what…
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Dredge is weak
Dredge is very cool stylistically, but that's the only thing what he have, he feels weak, he doesn't really get any bonuses from unique hooks, and players often put him at the bottom of their tier lists, it would be nice if he got some good buffs
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Alternative suggestion for Original Pain change wrt Elusive state
For consideration, but instead of changing Original Pain, which is a neat if exploitable effect wrt tunneling off of hook, couldn't you just instead change the relationship it (and similar effects) have with the new Elusive state? ie. Make the Elusive state immune to that effect. That would seem to be a more targeted…
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Pinhead basekit changes are overkill
The add-on "Original Pain" made him one of the best tunnelers in the game, and it's a good thing it was changed (although you could have picked a different effect instead of making it the same as one other add-on). The basekit changes are unnecessary and they straight up nerf an already not exceptional killer too much, now…
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Enhancing Player Retention and Experience in Dead by Daylight
As an outside observer of the gaming community, I would like to offer some constructive insights regarding player retention strategies in Dead by Daylight (DBD). A balanced experience for both killers and survivors is vital for the continued success of the game. While the survivor community is currently larger, the…
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Tunneling reduction update:
We can all agree that being tunneled can be very annoying. The stronger the killer is the more annoying this becomes due to how well the stronger tier killers are at tunneling. However, we can also agree that some of these changes are not good for the game and favours one side. Below I will be talking about what I belive…
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Furitive Chase
Furitive just doesn't feel the same... I love the idea of the perk you guys are trying to introduce but it also ruins my favorite perk combo in the game (Furitive/Friends Til' the End). Just introduce the terror radius perk later on and keep furitive as it is in the live game.
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Hawkins Lab Changes
TS good ngl I actually like the Hawkins lab changes only because I like it. And the pallet isn't too good so it's fine. I also like the window change, it's an infinite against 4.4s or, can be an infinite with the pallet on the same floor, which is bad against range, but still can be an inf if you mess it up lol
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BHVR Buffed Syringes - This is not a Nerf
I don't know how they thought giving every single survivor the ability to use Sprint Burst in chase twice was weaker than SOME survivors healing in chase. But if you wanna see how dumb this change is, play against someone who also brings a Refined Serum. If this goes live BHVR, you just nerfed tunneling and not tunneling…
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My feedback in 9.3.0 ptb
Here is my 2 cents of the update when I played. I'm fine with survivors just having information about the hooked survivor meter and for them to see. (anti-camp) I'm mostly fine with survivors getting Elusive as long as it's disable when endgame and it is tinkered so it's not over tuned (anti-tunneling) I'm fine with the…
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20 Meters is too much
I'm gonna just say it and not write an essay about it. The changes are fine except for the distance. 16 meters is plenty and the range doesn't need increased.
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I don’t think I’m a fan of this PTB
in the past, there used to be many things I liked about the game, it used to be problem solving, ie, when hooks would respawn, and I know people won’t agree with me but the point of how I’m wording this post is not only centred around what I just said, my point is, I feel like the game is being too centred around the new…
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My personal experience
My experience in PTB 9.3 -30 seconds of all these basekits is unreasonable. -Aura reading on killer 32 meters or close is beyond handholding considering the Killer might not even be in the same floor as the survivor who just got unhooked -The UI changes is a lighter for of basekit Kindred. You should rework that perk too…