Distortion shouldn't have limited use to counter aura perks and one-hit downs
First off, I play both killer and survivor and I have things I hate and like about both. Playing survivor lately has been a pain in the ass. Killers have so many ways to find survivors that it’s not funny. Most my killer matches are so easy they’re boring and I can almost always wipe out a team before two generators are done unless they’re well-coordinated, which is rare. I don’t even use any aura perks because the game would be mind-numbing for me, as in not enjoyable, and I’m not knocking anyone that does. I’m just saying that’s how I feel. This is why I feel Distortion shouldn’t have a limit on uses.
Let’s talk first about Aura Perks/Add-ons and then about what I find even more annoying Perks/Add-ons/Abilities that put you in an Exposed State.
There are 8 aura perks (correct me if I’m wrong) that any killer can use and then several killers (8 I believe and that’s not counting 2 that don’t necessarily reveal you as much as they alert the killer that you’re in the area) have add-ons on top of that to reveal auras of survivors. That doesn’t seem like a lot but they’re potent enough by themselves.
If you combine BB&C, Nurses Calling, Infectious Fright, and Spies From the Shadows you could almost have full range allowing you to see auras over the entire map minus a very minute gap here and there. But you don’t even need that. Just put on BB&C, Nurses Calling, and Discordance and it’s a slaughter fest. You can even switch out nurses calling with Knock Out and you’re still pretty much guaranteed another chase immediately.
BB&C is one of the most brutal perks the game has. It allows speed killers like wraith (yes he can be very fast with the right add-ons), spirit, nurse (she can blink easily across a map), hillbilly, Demogorgon, Freddy (who can teleport), legion (if he uses his ability to cover ground), Michael after he gets increased speed, and even hag (if she uses the right add-on or a trap is triggered) to get across the map super fast if the survivor wasn’t lucky enough to get into a locker fast enough (you better pray they aren’t running Iron Maiden or even I’m All Ears).
Killers have an insane amount of perks and add-ons to see survivor auras and sure they can only use four at a time but that is more than enough needed to find survivors wherever they may be. There is no limitation to how many times they can see an aura using these perks if the conditions are met (which let’s be real, is almost always).
Aura Perks and Add-Ons
Michael (Scratched Mirror – reveals survivors aura within 16 meters)
Huntress (Glowing Concoction – hit victims auras are shown for 5 seconds)
Pig (Amanda’s Secret – aura’s of survivors removing headgear are revealed for 6 seconds & add-on Amanda’s Letter – while crouched all survivor auras are revealed within 12 meter range)
Ghost Face (Outdoor Security Camera – the aura’s of all survivors within your terror radius are revealed for 4 seconds whenever a marked survivor is put into a dying state)
Demogorgon (reveals auras of all injured survivors traversing the upside down)
Clown (Tattoo’s Middle Finger - reveals auras of survivors that are intoxicated for 6 seconds)
Purge (Black Incense - reveals aura’s of survivors puking for 6 seconds)
Wraith (“All Seeing” Spirit - reveals aura’s of survivors within 12 meters while wraith is invisible)
Nurses Calling – 20/24/28 meter range
Barbecue & Chilli – 4 seconds / 40 meters from hook
Bitter Murmur – 5/7/10 seconds at the end of the game
Discordance – 8/10/12 seconds gen is highlighted yellow
Knock Out – dying survivors are exposed within 32/24/16 range
Spies From the Shadows – visual cue 20/28/36 meters
Territorial Imperative – revealed for 3 seconds upon entering basement
Infectious Fright – 4/5/6 seconds if within terror radius of killer when a survivor is put into dying state
Things that don’t necessarily reveal your aura but still let the killer know where you are or that you’re nearby:
Whispers – not revealed but still the killer knows you’re within 48/40/32 meters
Stridor – not revealed but breathing and sounds of pain are 25/50/50% louder
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Moving on to… Things that put survivors into an exposed state (so results in one hit down). As if playing survivor, getting hit, and not getting put into a dying state isn’t already hard enough the Devs decided to give all killers the opportunity to simply one-hit down survivors.
Now before you give me crap and say that the hex can be destroyed and a killer doesn’t get ebony mori that often let me be clear and say… survivors aren’t playing the same killer over and over again. That means they have the chance to experience abilities, add-ons, and EMs every single time they play. Just because YOU, as the killer, haven’t used one every single time you play doesn’t mean that the survivors your playing against haven’t experienced them in the game before, or the one before that, or the one before that, etc.
There are 5 Perks that put survivors into exposed status, 4 killer special abilities (I’m including Plagues vomit putting survivors into broken status which allows her to one-hit down them), Michael has 3 add-ons that expose survivors (one for the ENTIRE game), and Clown, Huntress, and Trapper all have add-ons that expose survivors. Then every killer can use Ebony Mori whenever they have them and the other moris (which I didn’t even mention below) as well. That’s 14 (counting each mori and each killer add-on and perk) ways that survivors can be put into an Exposed State.
You may argue that not everyone plays those killers and uses the add-ons but that doesn’t change the fact. Besides, almost every match I’m in when I play survivor has killers running one of or a mix of: NOED, Haunted Ground, or Devour Hope. Even killers with the special abilities to one-hit down you (not that they can’t use them).
List of One-hit down Abilites/Perks/Add-ons
Devour Hope – exposed until hex is destroyed
Iron Maiden – exposed and aura revealed for 3 seconds
Hex: Haunted Ground – exposed 40/50/60 seconds
Hex: No One Escaped Death – Exposed (until totem is destroyed)
I’m All Ears – Exposed if 48 meters away and performing rushed action
Hillbilly can one hit down you (special ability)
Michael can one hit down you (special ability Evil Within III)
(Plus add-ons: Tombstone Piece & Judiths Tombstone - doesn’t even one hit down but allows Michael to kill a healthy survivor with Evil III Within whether they’ve been hooked or not + add-on Fragrant Tuft of Hair that gives unlimited evil within and results in all survivors being in exposed status permanently)
Clown can one hit down you (using add-on Redhead’s Pinky Finger)
Ghost Face can one hit down you and possibly others if he red rings more than one person (special ability)
Cannibal can one hit down FOUR survivors in one attack (special ability)
Plague can one hit down you if you’re in broken status (two hits with vile purge will down you and we all know it reaches incredibly far)
Huntress can one hit down you (using add-on Iridescent Head)
Trapper can one hit down you without touching you, you just have to escape from his trap and if you don’t you’re caught anyway (using add-on Honing Stone)
Every killer can use Ebony Mori which will one hit down you.
To sum things up all I want to say is:
Distortion shouldn’t have a limit on uses when killers aura revealing perks/add-ons don’t. It would be just as fair as the killer being able to see survivors the entire game. This should at least be tested out.
One-hit downs and exposed status is out of control. I think that the Devs need to look at a better way to empower killers without ruining the experience for survivors. NO ONE playing as survivor wants to be one-hit down. It’s already hard enough to escape after being hit and 9 out of 10 times you don’t anyway unless you're pro status (waits for get gud responses then reminds self that is in red ranks). It almost makes it feel pointless to play as survivor when you get multiple matches in a row with killers using one-hit down abilities/perks/add-ons.
The most frustrating thing about it is there is NO counter to being put in an exposed status if you’re already in chase. Yes, there’s the perk Dead Hard but you better pray you don’t have lag and even if you do use it you’re probably going to get downed anyway. You just delayed it. The only time I’ve seen Dead Hard work out amazingly is when it was used to get out the open exit gate.
I believe that the outrageous amount of aura perks and one-hitters (summing up everything that one-hit downs) are making the game less enjoyable for survivors (not every survivor). I think it’s why so many survivors DC. Although I know camping and tunneling someone off a hook is a huge problem as well (that the perks obviously aren’t helping with anyway).
4Ks should be rare. They’re like winning the lottery. The killer should average 2/3 kills a game, leaning more toward 2. And for you survivor-hating killers out there… survivors aren’t a unit. They’re individuals. Four separate people. Each kill is a win.
And I know killers are going to come at me hard, maybe some survivors, but I speaking from my personal experience. I was trying to do rift challenges the other day and almost every single game people were being one-hit down. Don’t get me started on the tunneling. It’s out of this world.
Okay. Hit me with your hate. I know it's coming. (prepares for tidal wave of hate - eyes closed - deep breaths)
Comments
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To each their own opinion.
Btw, 4Ks are less common than you seem to think they are, according to released statistics at least.
You said at the end you speak from personal experience, but that paragraph seemed to not be that case.
Though if you mean you personally shouldn't get 4Ks commonly, there's a multitude of ways you can challenge yourself in this game.
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Knock out, Discordance, Spies from the shadows and Infectious Fright don't reveal your aura.
Infectious makes you scream
Spies reveals Birds
Both Spies and Infectious are already countered by Calm Spirit as well.
Discordance highlights the generator (not the Survivors working on it)
Knock out has absolutely nothing to do with this post
As for exposed:
I'm all ears doesn't inflict exposed, it belongs on the aura reading list.
All exposed perks are triggered by a Survivor action and you can only be made exposed mid chase in 1 of 4 situations:
1 - Survivor cleanses haunted grounds
2 - The final generator is completed
3 - A Survivor is unhooked (triggering Devour Hope)
4 - Killer power/addon effect triggers
Other than 4 all of those are Survivor controlled, meaning the Killer can't plan for it either.
Also if you are trying to counter exposed with Dead Hard.... why? If you are using Dead Hard you are already injured, exposed changes nothing.
As for aura reading perk counters:
BBQ - Has a telegraph so you can hop in a locker
Nurses - Don't heal in the TR
Territorial - Don't pointlessly enter the basement. Or better yet, sometimes randomly enter the basement and then immediately leave to distract the Killer.
Discordance - Don't work on generators together
Spies - Crouch near Crows
That just leaves I'm all ears, Bitter Murmer and Infectious fright since you can't avoid doing gens forever, Infectious could be countered by requires information you often won't have (but if you have bond, empathy or SWF you can just avoid Survivors who are currently in a chase), I'm all ears is simple to counter outside of a chase but Killers run it for when you are in a chase anyways so no one cares.
I'm not saying we can't buff Distortion (which has absolutely nothing to do with exposed btw), but this post has a lot of claims that are factually inaccurate.
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Yes it should
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I don't believe that you actually play Killer, if you do, I don't believe you play Killer as effectively as you are claiming. Doesn't make sense.
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Distortion is total garbage. It is basically there to let you know if the killer has BBQ or not and that's about it. I can count on one hand the times I ran into mirror myers while running it or had it proc off nurses calling.
It could use a buff to 4 or 5 tokens in my opinion, because it goes way too fast if there are any aura reading abilities besides BBQ present.
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Honestly, I think it should have a slow recharge on tokens instead of infinite uses. Like you get a token every 60 seconds or something, to a cap of 3
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@Boss They don't count matches with DCs in the statistics. lol So, I'm sure that's inaccurate.
@Nuclear The first perks you mention don't reveal your aura but they reveal where you are. Discordance reveals where more than one survivor is, increasing the chances of catching someone, so it in it's own right is amazing for killers.
Whether the exposed perks are triggered by an action it doesn't change the fact that the survivor or survivors in some cases are still exposed.
And me attempting to counter with Dead Hard, thanks for disproving it doesn't, I guess? So, then there's no way to counter.
Hopping in a locker in time isn't always possible with BB&C. And with Nurses Calling you sometimes can't hear the terror radius or the killer doesn't have one so... saying not to heal is bad advice. Any survivor with brains wouldn't heal if they knew the killer was right there.
Working on gens together gets them done faster. Why wouldn't you do that unless you knew the killer was able to tell you were?
Sometimes crows are hard to see and sometimes the game glitches and they fly even if you are crouched. It would be insanely easy to catch in videos or see in streams.
But! After thinking about it I think Distortion being broken up into individual perks that counter individual perks is WAY better than it countering ALL aura perks (that would suck for killers). It would also break up survivor meta-perk builds if they wanted to avoid a certain perk like BB&C. It would also provide survivors that feel like certain perks are getting them killed an out for a while or forever if they wanted to use it all the time. So a perk to counter each aura perk would be best, not add-ons though since those aren't something you see every single game.
And I made some mistakes in my post. I am human. But I think it's easy to realize what I was getting at.
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The slow recharge would be better than what it is now. That way Distortion isn't burned in the beginning of the game because you might not have noticed it was getting used up in time or whatever. I still like the idea I mentioned about it being broken up into multiple perks that block only one aura reading perk. It would make it so survivors could change up their builds and if a certain perk was annoying them they could block it for a while without canceling out every single other aura reading perk.
I'm editing to clarify: Distortion would be broken up into multiple perks, each blocking only one aura perk. If that makes sense.
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Distortion is a perk that proc on an aura reveal, so perks that reveal your location but not your aura aren't related to it's effect and listing them doesn't really mean anything.
Calm Spirit is the one that covers screams and crows.
The point with Survivors being the trigger is that it means they can always avoid the trigger until a specific moment of your choice, such as cleansing all the totems before doing the last gen to counter NOED or a similar tactic for Devour Hope. Not cleansing a totem while no Hex is active prevents Haunted Grounds from activating ect ect ect.
It's not that you can 100% counter everything, and that's fine because if you could there would be almost no point to the perks in the first place, but you aren't as helpless as you are implying in the OP.
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Why would they?
When you talk about you getting a 4K, do you include DCs?
You didn't kill them after all, they suicided instantly.
If all DC, do you feel like you did that?
I sure don't, and neither do they.
Do NOT include DC matches in those statistics!
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@NuclearBurrito The reason I listed the other perks that have nothing to do with Distortion is to point out how many opportunities that killers have to see survivors and WHY Distortion needs a rework.
I forgot about Calm Spirit. But yeah, there should be more perks like that. I said it already in my posts above, but multiple perks that block a single aura reading perk.
I know there are some counters to Hex perks (like destroying the totem) but sometimes the totems are impossible to find (which they should be hard to find 50/50) and then other times the killer is guarding them or hooks a survivor next to them.
I never implied anyone was helpless. I was pointing out all the reasons I think Distortion should be reworked. The aura reading perks/add-ons, but also the one-hit down abilities/add-ons/moris wouldn't be so bad to endure if you weren't able to be seen/found in so many different ways.
Edit: And hell, maybe it would help with putting a dent in the number of DCs. xD
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Distortion should be start with 3 tokens, reveal aura will take a token to maximum 10sec of aura reveal.
Except you can refill Distortion 1 token for every 60sec in Killer terror. Maximum stored with 3 tokens
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Any half decent survivor is going to do that anyways. If you are above rank 10 it's a reasonable assumption to assume literally every killer has BBQ.
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OP has confused Knockout with Deerstalker.
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BBQ is what you are going to use distortion for 90-95% of the time. Anything else distortion tells you is superfluous. It's not like it will protect you very long from wallhack myers or wallhack pig.
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there's a reason people keep coming back to DbD and it's not trudging around the map like an idiot looking for survivors
stealth is boring to face
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Sole survivor is probably one of the worst perks in the entire game. The fact is that distortion doesn't really stop any aura reading beyond BBQ, and is thus worthless.
Any other aura reading it blocks is so spammable it doesn't matter, or it doesn't block all of the auras (nurses calling showing the person being healed while also using up your tokens).
Completely garbage perk compared to what you could have in it's place. The fact that people are opposed to it being buffed is laughable. Just get into a locker when your teammates are getting hooked and you can forget about this garbage perk.
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No survivor is going to DC if they are winning (unless internet/power goes). If someone DCs against me its because they were already dead to begin with. A DC is much closer to a kill than an escape and it should be noted as such - not ignored completely.
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That's like me saying I can attribute having escaped a chase because I had dead hard equipped.
It can work, but for every time it works, there were 100 times it didn't. It is a weak perk.
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How often do you go against aura reading killers? ~95% of the time all they are using is BBQ. And if you are using distortion just to check if they have BBQ? It's a waste. You can tell if there is BBQ just by how fast your team is going down.
If it's a wallhack killer then your distortion will run out of all 3 tokens before the first few gens are done, so it's useless. if they have nurses it's useless because you should not be healing near the killer to begin with, and it won't conceal you anyways.
I can't find a use for this perk when there are so many other incredibly powerful, non-situational perks to use in its place. Getting into a locker isn't hard. I would take quick and quiet 10/10 times over distortion.
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I’m all for buffing distortion especially with how fast the tokens can go with all of those aura readings killers have without limit
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It doesn't work against deerstalker. And unless you are facing a stealth killer there is no reason to heal inside of nurses calling's radius.
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Distortion simply couldn't be infinite, because it'd ignore all aura reading all the time and you'd basically be invisible. That said, I do think it should have some sort of way to get more tokens or something because I don't think Distortion is a good perk at all.
Perhaps it could recharge fully for every generator you completed, or something. It'd work great with an immersed build then.
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I think Distortion should help you on moving freely when there is Aura reading coming, but not unlimited. Not being a perk that let you know if a Killer having a certain Aura reading perk.
Bitter murmur: after you done a gen, and after all gen done (happen maximum 4-5 times)
BBQ: after a team mate got hooked (happen maximum 9 times)
Nurse call: healing then hear Terror coming
3 Tokens do no help. Unlimited would be op though. Able to refill will do.
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You'll never take me alive!
*loops police for 5 gens*
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Even if it were infinite, it still would not stop the best killer tracking perk (whispers). It needs a buff in some way to make it more viable to take over the current meta perks.
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While that's true, I don't see whispers terribly often. Usually killers just rely on BBQ to find their survivors and then run 2-3 gen slowing perks, because that's what does the work for them. Dying Light + Ruin + Pop is a really popular build.
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That is true, but also because BBQ gives double bloodpoints. I vastly prefer discordance, whispers, or thrilling tremors to BBQ, but still find myself using BBQ for the double BP because DBD is a huge grind.
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Yes, hooking a survivor is a very hard condition to meet.
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Lockers exist to avoid BBQ
If you're running spine chill and it activates don't heal if you're not running that just don't heal in the terror radius. That's how you handle nurses
Discordance if you think the killer has this perk then the answer is very simple don't work on a gen with another Survivor.
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Yeah, being able to get 64k BP just for doing what you already do is pretty nice, compared to WGLF where you have to go out of your way to play differently just to attain that extra BP, and even then in most cases with the math, only two survivors would be able to get 4 stacks, outside of protection hits, which are buggy, and that's IF everyone is hooked twice each.
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I mean you're right, there are ways to track you outside of aura reading. Perhaps they should add the stipulation "You or anything you are interacting with" in addition to my proposed change.
Then it'd pretty much just be Spies from the Shadows that counters it. I still don't think it should be infinite. Completion of a Generator to refill your tokens though sounds like a good buff imo.
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Would be perfect if Distortion had 5 tokens ,tbh.
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I mean there are plenty of situations where a killer's power or perk renders the opposing sides' loadout 100% of the time. Franklin's Demise vs White Ward, for example, and killers already have an offering that is far better, whereas survivor's best offerings ARE white wards, aside from map ones(and killers still have Black Ward on top of that).
That said, Bitter Murmur wouldn't be countered by it if you had 0 tokens, because it'd likely proc before you gained your tokens back, if that's what you're getting at.
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Absolutely not, since it's way more situational than you write down here.
The reason why has already been stated.
Just because a DC can pretty much be a kill (like DCing on the Killer's shoulder on your 3rd Hook), doesn't mean you should start checking off DCs as kills.
Not in statistics at least.
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Well congratulations.
You're either an extremely good killer, which is possible I give benefit of the doubt, or you don't really play higher ranks/spirit time.
Anyways, distortion has a restriction because the ability to hide yourself that way is ridiculously strong. Killers do not trigger insta downs by their own will, except for Billy, LF, GF, Myers of course. Their power has that built in and so does the upcoming Oni. Killers do also trigger aura reveals. The only perks distortion price is like BBQ. That's it, and some add ons. I can't see the issue.
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"Playing survivor lately has been a pain in the ass. Killers have so many ways to find survivors that it’s not funny."
I have the opposite issue. As a survivor I can basically do whatever I want and basically decide if I want to engage the Killer or not.
As a Killer I have to deal with groups who are 5-8 ranks higher than I am, going as high as Red ranks, and I'm not even a good Killer.
Also Scratched Mirror Myers is countered HARD by Spine Chill.
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You a madman if you think I'm reading all that
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Completely agree, a lot of perks need a looking over in my opinion, too many unchecked killer perks/add ons that trivialize the game, the game already favors killers, its kinda the point, but its stupid if the survivors don't have a chance, no fun to crush them if they don't have a little bit of hope
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Literally noob thread.
4k should be like winning the lottery?
Okay do you know it is more likely to get struck by lightning than winning the lottery? Sorry I am tired of noobs complaining about bbq, which has so many counters, even perkless counters in the game.
Git gud.
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Okay first there is a LOT of wrong information in this post:
- I'm All Ears does NOT inflict Exposed. It is an aura perk though, so I don't understand why you didn't include it there.
- Knock Out also does NOT inflict Exposed. It also is NOT an aura perk, it is an aura blocking perk.
- You forgot to mention Deerstalker in the aura perks. My guess is you mixed this up with Knock Out?
- Of the aura reading add-ons, the only viable ones are Black Incense and All Seeing Spirit.
- Scratched Mirror is a gimmick that only works on 1 map (Lery's, maybe also Hawkins not sure) and severely nerfs Myers's ability to chase since he is a 105 killer that can't get Bloodlust. If you have Spine Chill and know how to loop on Lery's you can basically run from him forever.
- Amanda's Letter is also somewhat of a gimmick, since it removes RBT's which kind of hurts her pressure game a lot. The range is rather pitiful and since she has to be crouched to use it she will be slow moving around the map. Unless she offers Lery's, Game, or Hawkins she will probably have a hard time both getting around quickly and doing it without being seen.
- All the other aura add-ons you mention suck massively.
- Hag and Doc aura add-ons (which you didn't mention) are decent but out classed by better add-ons.
- Spies From The Shadows is a bad perk. First because most maps lack crows, and second because you can just track the crows yourself. It's only going to be viable on Lery's, because that map is filled with crows and you can't see them fly off from a distance.
- Discordance is not necessarily an aura perk, since you don't see the survivors. If survivors know you have it, they can bait you to check a gen and waste time. Also if they want to hard counter it they will split up and do gens, which is a really bad thing; OR they will get you to chase them far away from a certain gen that 2 survivors are working on. You either waste time returning to the gen and lose the chase, or you continue the chase and the gen pops anyway. Sometimes it's a lose-lose situation, and you end up over committing to gen protection and never take chases.
- Corrupt Purge is NOT a one shot ability. It might seem that way if you are Broken, but the reality is the moment you hear her take Corrupt Purge you should cleanse. If you don't that's your own fault.
- Ebony Mori does not give you a one shot ability. Not sure why you say this either.
- Trapper doesn't have a one shot. You step into a trap, that makes you injured. If he is nearby he can come and hit you into dying. So technically 2 hits. And Honing Stone only takes effect if you free yourself from the trap. If someone else does it, you will just be injured.
So yea, just based on this alone it's clear to me you don't quite understand what you are talking about. You say you play both sides, and that you find killer so easy but survivor so hard. That tells me you can't be high rank, because that's not at all the normal high rank experience.
As someone that DOES play at red ranks for both sides, I can tell you that every aura perk/add-on and every Exposed/one shot power can be countered or outplayed. I personally find it super easy to beat pretty much every aura perk, especially BBQ. Like it's so incredibly easy to dodge BBQ I don't even care if the killer sees me anymore. I just let them see me, and then hide. It's not hard. If you really want to hide, use a locker or be within 40m. Or hide behind a gen, that still works sometimes. Nurse's is easily beat by just not healing within the killer's TR. If it's a stealth killer I could see how it may be difficult, which is why you put yourself in a position to see them coming. Stand on the hill, or in an area where it would be IMPOSSIBLE to sneak up on you and heal. Problem solved. Spine Chill also helps a lot for this too, as you can now heal anywhere and if Spine Chill lights up, well that means the killer sees your aura with Nurse's. I already mentioned how to beat Discordance. Oh and in regards to anything that reveals location... Calm Spirit HARD counters all of these. Rancor, Iron Maiden, Infectious Fright, Spies. So if you find yourself up against these perks often (particularly Infectious because it is very strong) just run Calm Spirit. No limits and it is a surprisingly good perk with interesting bonuses (eg. you can track killer movement via crows, since you don't disturb them any crows going off around you are either the killer or another survivor).
Now for Exposed stuff, the only ones that are a REAL threat to you as survivor are Devour Hope and NOED, both of which are totem perks you can take out of the game. Haunted Grounds is easy to beat, just hide until it goes away (though if you are the unlucky one to be in a chase when it pops... oh well, do your best to run as long as you can). Iron Maiden lasts 15 seconds. I use this perk all the time on Huntress for fast reloads, I can literally count on 1 hand how many times I've got someone with the Exposed effect. It's primary purpose is to give you some extra tracking, counter locker jukes on BBQ, or strengthen your basement game (or in Huntress's case, reload faster). The only thing I would agree with you is kind of unfair is Myer's infinite EW3, but even then there are downsides to that add-on and ways around it. Pinky Finger can also be tough to play against, but most of the time the Clown will over commit to trying to hit you with a bottle which you can use to your advantage.
Honestly, you entire post just sounds to me like you need to get better at the game. I hate saying that because "git gud" is such a toxic thing to say, but that's what I see here. None of this stuff (besides infinite EW3, Pinky Finger, Infectious) are even in the slightest bit overpowered. Therefore, Distortion doesn't need to be made stronger. It's a solid perk as it is, but at the same time it's not necessary if you know how to counter play this stuff anyway. It's more useful in IDENTIFYING aura reads than it is at countering them. Wraith walks up and lose a token? All Seeing Spirit. Healing and lose a token? Nurse's Calling. Fast vault a window and lose a token? I'm All Ears. Trigger a Hag trap and lose a token? Willow add-ons. If you are using Distortion to actually hide from auras, sorry to say you are doing it wrong.
Just practice more and read about these perks/add-ons/powers so you have a better idea how they work. I bet you will find they aren't that big of a deal.
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So, I have found that 3 tokens of distortion to be enough to use I to its full potential.
Keeping track of the tokens is key. It's not really meant to help his you, it's more meant to give you more information on how the killer is playing. A person is hooked and the perk goes off? The killer is using BnC, so you know it's necessary to hide when someone is picked up. Goes off when you finish a gen? You know the killer has BM to try to run the other direction rather than keep goin in a straight line.
Knowing what perks/add-ons the killer is can be hugely helpful in being able to beat the killer. True it's not gonna help you as much if they have a couple of aura reading add ons and perks, but you still have the info. Also what you're suggesting would make OoO super OP with this combo.
If anything I would just keep the three tokens then when the tokens at out, have it on a really long cool down be able to regain one token at a time. But again, I don't think that's necessary. Being able to just block all aura reading all the time is far too powerful of an ability.
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Not gonna lie that's what ALMOST made me DC once. I played a game at a swamp map and at the start of the game ALL FOUR SURVIVORS decided to hide for AT LEAST 5 minutes. I checked all generators and tons of lockers a million times and none of the gens got even touched. I literally started thinking about the wear and tear of my controller joysticks. THAT'S how often I checked all generators haha.
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Learn to read, didn't say it should be the norm anywhere.
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If Distortion had unlimited uses (or lots more tokens) then the new meta would be Object of obsession and distortion as you could always see the killer while they could not see you.
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I suggested that in a chat for a developer and they didn't like that idea. I think it'd make distortion useful but it's not gonna happen.
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TL;DR so I'm going ti reply to the title of this thread. Distortion is EXTREMELY powerful. I do think you should have a way of getting tokens back though. Like every time you escape a killer who has bloodlust you get a token back.
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