This game isn't survivor sided and hasn't been for 3 years
I come on these forums unsurprised at what I see all the time. I swear that large majority of all posts are all the same thing: killers whining about SWF, gen speeds, survivor meta perks, etc. Also claims that the devs are survivor sided and that they don't care about the killer player base.
So, I figured I'd try to compile my evidence against such claims.
1. The pallet vacuum removal
2. The Exhaustion nerf
3. The DS Rework/Nerf
4. The Mettle of Man nerf, probably the most hard hitting nerf to the survivor meta in the game, ever.
5. The Balanced Landing nerf
6. The mere existence of the Spirit
7. The mere existence of Iridescent heads and how they still havent been nerfed in years.
8. The mere existence of literally wall hack add-ons such as Myer's Mirrors.
9. The nerfs to Medkits, toolboxes, and insta heals. Admittedly yes, instas were OP and toolboxes played a large part in gen rushing. But now, both are worthless.
10. The mere existence of the endgame collapse.
11. The mere existence of second chance perks like NOED.
12. The fact that bugs/glitches/exploits that benefit killers (i.e. Legion walking backwards after a survivor while their Deep Wound ticked down) don't get patched for months while ones that benefit survivors (i.e. when Wake Up buffed ALL speeds) get patched in a day.
13. The fact that the match runs off the killers connection. If there is even a SLIGHT drop in connection quality, the survivors feel it. I literally faced a Legion playing on a Wifi Hotspot some time ago. The worst lag I ever experienced. He said he didn't lag at all.
14. The fact that killers can get away scott free with holding the game hostage because they're scared of getting Decisive Striked/want their 4k/etc.
15. The double standard regarding DCing. Why is okay for a killer to DC from the map they don't like, and yet it's frowned upon when survivors DC bc, say, they don't want to face a particular killer?
16. The fact that camping and tunneling is considered strategic and yet, for example, jumping into a locker to force your DS isnt.
Comments
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Ok, so now that you've made your list, let's check these off one by one.
- This wasn't a nerf, this was a correction to the nonsense that killers were getting stunned when out of pallet stun range, it made respecting pallets literally no different from just challenging all of them.
- The exhaustion nerf was also necessary, being able to continuously abuse exhaustion perks while continuing to run around was ridiculous, and let's not pretend survivors often easily recharge their exhaustion while sitting on generators anyway.
- The DS rework was again, a correction, the perk should not be completely free, but function as anti-tunneling. Even in its current iteration it is still 60 seconds of immunity from being picked up.
- Mettle of Man's problem was it was a free damage state with no way of indicating to the killer whether it was active or even that the survivor was running it, at least now if I see multiple attempts for a protection hit I can get an idea. Honestly this perk should have never even happened.
- What are you even talking about here? Balanced Landing is still a 40 second cooldown and now even muffles grunts from falling by 100% at tier 3. It's still absolutely destructive on Haddonfield and is also very good on the new saloon map?
- Spirit is countered by good juking and an understanding of her mechanics. Just because she's not a standard looping killer doesn't mean she is impossible to play against, and she's been nerfed, CONSTANTLY, notice you left that part out.
- I'll give you iridescent heads as being OP, I'll even throw in Ebony Mori's. Now that those are out of the way how about YOUR KEYS MISTER.
- Um, you are aware that mirror myers moves at a majorly reduced speed right? And is easily counterable by just having someone follow him around? If you die to mirror myers it's because your team is potatoes, not to mention it's easily countered by sprint burst and spine chill.
- You even admit insta-heals are OP, and gen rushing has not been fixed. Toolboxes now also make sabotaging way more viable and super annoying for killers, so where was your big "nerf" again?
- Endgame collapse had to be put in to prevent survivors from taking games hostage by refusing to leave, this was brought on by survivor behavior, no one to blame but yourselves.
- Really? The mere existence of second chance perks? So we're just going to ignore Adrenaline, DS, BT, and Unbreakable? Spare me.
- The point was they both DID get patched. My guess would be the Legion exploit was more complicated coding wise so it took longer, this isn't killer sided, fixing exploits is just something that gets done.
- Um, hello? Dedicated servers have been a thing for months now? Next.
- We CAN'T hold a game hostage because of bleed out you idiot, that's the point, if we leave you all on the ground the game will end when everyone bleeds out, likewise before EGC, if survivors just hid the whole time they could keep the game hostage INDEFINITELY.
- Now you're just assuming community sentiment, killers get haranged for quitting games too, and DC penalties affect both. The better question should be why a survivor can decide to die on first hook, screwing killers over out of possible hooks needed for pips, just cause they don't like facing a certain killer?
- Camping and tunneling are both punished and can be easily countered. DS counter tunneling hard and camping is countered by just rushing gens and ending the game while the killer stands with one survivor like a doofus. The emblem system also punishes this behavior severely.
Now that we're done with your list, I've got a couple to counter.
- The Ruin change, biggest one that cause the gen rush meta we are now living through, destroyed cleansing totems as a secondary objective and turned every game into a sweaty tryhardfest for any killer. Particularly devastating to trap based killers. All to appease "newer survivors".
- Deliberate removal of all synergy in generator regression perks. New Ruin can't work with Thrilling Tremors, New Ruin can't work with Pop, goes on and on.
I won't pretend survivors haven't seen nerfs occasionally but to pretend this game isn't survivor-sided is just delusional.
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1. This was unfair and abused, especially back when pallets could spawn within 10m of each other.
2. Yeh this was a nerf, but showing the current meta, a needed one.
3. Again, looking at the meta, a needed nerf.
4. Was hit too hard personally, but was one of the strongest perks in the game prior.
5. Nerfed due to an infinite loop that all killers except clown or doc could stop.
6. A killer that takes alot of practice to learn, similar to Nurse, however is easier (although not as good).
7. Yeh these need a nerf, anyone else who argues clearly hasn't seen a decent Huntress use them.
8. Mirror Myers causes him to be very slow, and has no lunge what so ever, you should be able to loop him forever once you get into a chase.
9. Everything you've said here is right.
10. Made just so survivors wouldn't take hostage of the game and camp in corners of the map.
11. Noed is the only killer second chance perk, maybe spirit fury, but that takes atleast a bit of work to get.
12. Legions bug was patched within the same PTB, also could argue that the DS doc bug was fixed within a week while noises for killers have been bugged for months.
13. You play Xbox then???
14. If you're talking about slugging then that's not holding the game hostage.
15. I hate killers that DC unless they've got a reason. Same with my team.
16. I believe this is because camping and tunneling isn't abusing anything, weather it's a perk or power, while running into a locker gives the killer two choices. Leave or eat the DS.
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Devs have evidently made changes to nerf survivors since the start of the game.
Any killer “nerfs” have been for the health of the game. Spirit having collision and Prayer Beads changed was a necessity.
Meanwhile, other killers have gotten much needed reworks (Freddy) and buffs to the point where they’re just downright annoying (Doctor).
Playing killer is as easy as ever, even with the Ruin rework. Killing 2-3 survivors, even when it’s SWF, is not difficult at all.
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background
First of all, the majority of Dead by Daylight players are survivor players. If you come on these Forums, you'll most likely see the big divide between Killer and Survivor players on core issues of this game.
Since Survivor players constitute a majority, it would make sense to balance the game around them, especially since killer players have drastically different opinions. Making both sides happy is virtually impossible.
evidence
beta version
- If you watch beta gameplays of DBD, you'll notice how OP some Window vaults were. There were infinites on virtually every Map. You could loop the Killer forever if you wanted to. If you don't believe me, just watch this video: https://www.youtube.com/watch?v=Ej1rl2nd_9E
- Killers used to vaults Windows much more slowly, and Survivors could only fast vault. On top of that, the Entity did not block the Window after it had been vaulted three times.
perks and add-ons
Sabotaging Hooks
- Saboed Hooks didn't use to respawn and would stay broken forever. This meant that the Killer would lose one Hook instantly if a Survivor sabotaged it and they could do nothing about it.
- It used to be a lot faster as well.
Brand New Parts
- If you used them, the Generator would be instantly repaired with absolutely no room for counterpley whatsoever.
Assets and God Loops
- The Combine Harvester and the Sacrificial Tree used to be quasi-infinites, and they were present on every Coldwind Farm Map.
Decisive Strike
- If anyone thinks DS wasn't broken at all before its rework, then this person probably never played or watched Killer gameplay.
- It basically rewards the Survivor with a second chance for hitting a Skill Check with no room for counterplay whatsoever. Dribbling was the only thing you could do.
Balanced Landing
- There is a reason it was nerfed: Haddonfield. As a Killer, if the Survivor knew how to abuse the Myers' House infinite, you could not chase them or else you'd stay there forever.
- The Window Blocker doesn't solve this problem since there are some 5 Windows in the house.
We'll Make It and Self Care combo
- Comboing We'll Make it and Self Care would make it so that you could self-care in 2 seconds, less than the cool-down of an M1 attack. This essentially allowed the Survivor to hold the game hostage. Don't believe me, go to 2:23 in this video: https://www.youtube.com/watch?v=wV-0pZVfXHI.
Flashlights
- First and foremost, it was possible to flashlight save someone while the Killer was hooking them.
- Insta-Blind Add-ons also made it so that you could blind the Killer the millisecond after you turned on your flashlight.
pallets
Double Pallets and Loop Length
- Many of the loops you see on today's Map used to have 2 Pallets and used to have a lot longer sides.
- Jungles Gyms had 2 Pallets each, T-Walls used to have a Pallet.
- Every individual tile used to spawn 2 Pallets with very long sides, essentially forcing the Killer to break them.
Pallet Vacuum
- It was removed for a reason: Hitboxes were buggy since the game launched, and Windows also had a similar vacuum. This essentially prevented Survivors from getting hit by just dropping a Pallet.
Gen Speed
- Brand New Parts
- Little ways to apply map pressure before the introduction of Hex: Ruin.
Ruin Nerf
- Now, Killers can't do anything to stop Gens from being repaired on certain Maps.
- Ruin was nerfed partially because new players couldn't hit Ruin Skill Checks.
disconnecting
- Survivors can dodge the penalty by killing themselves on Hook.
- Killers need to deal with the penalty if they want to leave the game.
connection
- Dedicated Servers make it so that the game doesn't rely on the Killer's connection, so this argument isn't valid anymore.
- Ping is a case-by-case basis issue.
killer-specific
- Freddy
- Spirit doesn't have much of a counterplay. So were insta-heals, DS pre-rework, I can go on.
Game-breaking bugs
- Survivors were able to trap the Killer forever if they fell down a hole.
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Playing killer is easier than ever, which is why killer numbers have dwindled to the point where rank 10's are matched up against rank 1's.
Gr8 b8 m8 I r8 8/8.
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Maybe you’re just a bad killer? I average 3-4 kills every game. Only when I get a combination of a killer I’m not used to playing and a bad maps with loads of pallets do I have more than 2 escape on me.
(Ignoring key games)
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Yeah Top Kek there bud, you so got me.
I like how now you backpedal with "bad maps with loads of pallets" and "ignoring key games". Sure.
Didn't even address my point, if the killer population was even a 1/4th of the survivors you wouldn't have rank 10's playing against rank 1's. This happens due to many killers not wanting to put up with 1-2 generators popping after the first chase anymore, and games just aren't fun when you have to tryhard all the time. For some crazy reason I enjoy it but I go into every killer game knowing I'm going to have to try my sweaty balls off otherwise I'm gonna get demolished and I like that personally, but I sure as hell am not delusional enough to pretend this wasn't a lot easier before the Ruin nerf, particularly for any trap killers.
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PREACH! The only thing you forgot to mention is the fact that Freddy exists and he's insanely OP and the devs are fine with it and refuse to nerf him despite the fact they've shown statistics where he has a nearly 4k average.
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Quit the childish responses and calling me “bud”. I’m here for a discussion.
Corrupt Intervention is almost a necessity on trap killers, unfortunately. But once you’re set up it’s super difficult for survivors to make it out alive.
I don’t have to sweat each game. Even most SWF teams are potatoes. People have to get over the mentality that you need to have like 3 hooks before a gen pops. The game isn’t designed for killers to win the early game.
To your point about Rank 10 Killers going against red ranks: This is happening because killer players that wound up in red ranks can’t handle better survivors decide to quit/derank instead of trying to improve.
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the game started off very heavily survivor sided and it still is quite heavily survivor sided. Ideally survivors should be about 1/4 the power of the killer at their top, this is obviously not the case as survivors can run killers almost indefinitely, and this is compounded by the fact that 4 heads are better than one and the killer cannot chase all 4 survivors at once.
Stating buffs and nerfs is absolutely irrelevant. What is relevant is the amount of power killers have vs survivors, and the favor is objectively towards survivor. The devs have explicitly stated that the gameplay is tailored to low level players. At low levels, killers are extremely strong and survivors extremely weak.
This is not an opinion at all, it is an actual fact. The best survivors will win 99 times out of 100 against the best killers. There is absolutely nothing a killer can do against a hit squad of good survivors. The only 'balance' this game has is that since survivor is so easy to play and rank up, you get a massive amount of survivors with an inflated rank combined with good survivors of also the same rank and the killer can exploit the weaknesses of the 1-3 weak survivors to kill the good survivor.
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The game was survivor sided for 3 years. Only recently did it become more balanced for both sides.
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Everyone that REALLY bought the game when it was released like me, knows very well that what you are saying it's not true. The game is and was survivor sided from the start. And the fact that for example that windows didn't block after 3 jumps before doesn't mean that is a killer side change at all.
In fact doing 3 jumps in a windows it is still too much, and having to equip bamboozle its a must with most killer because of this. If you don't have this perk you can be easily looped with double windows and plenty of jungle gyms that still exist in the game.
And with almost every patch and survivor, they release more second chance perks that gives survivor more power. Saying that the game isn't survivor sided is nuts. But i guess there is people of every kind in the world.
Also for getting killers buffs and we need them asap with the weakest killers they take years to do something, while if it is a matter of survivors they do it almost instant.
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Oh I'm sorry was this you?
"Maybe you’re just a bad killer?"
Sorry I just thought a stupid childish question warranted a childish response.
And for a guy claiming to be here for a "discussion" you pretty much do nothing but spout anecdotal nonsense.
Corrupt intervention is a poor replacement for ruin, being only 120 seconds many survivors will just hide and wait it out because if the killer doesn't get any hits or downs in those first two mins then the perk has become effectively useless and done nothing except artificially boost the killer's gatekeeper score.
Also if going against a trap based killers, survivors immediately know the three generators that were blocked with corrupt are exactly where the killer WON'T have setup traps at, meaning survivors will get those three generators likely for free, and only then start breaching the trap perimeter for the last two, at which point they are at a severe advantage.
Now onto your crowing about how good you are.
Because you claim hyperbolic nonsense like "I don't have to sweat each game" doesn't mean anything. And sorry but I'm not buying you get SWF teams that are potatoes unless you're actually playing at green and yellow ranks. At red ranks I do have to sweat each game because I will almost assuredly run into optimal survivors, and often optimal teams. Maybe pass some of those potatoes you found, I could use a couple chill games.
And no, my point about rank 10 killers was not only are they going against rank 1's and other red ranks, they are getting destroyed by them, often. If these were former rank 1's, they wouldn't be getting destroyed by red rank survivors. And by this logic, if a killer already made it to red rank, didn't they already prove they could handle "better survivors" already and would have no need to rank down?
Sorry, at this point you sound like a false flag survivor main who thinks just saying "lol killer so ez" is actually winning an argument, it's not.
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Literally the post above this one when scrolling in the forums is how a guy maintains rank one without ever doing any gens...
Lol
Everything you wrote is fundamentally wrong if you have a basic understanding of base game mechanics you'll know its survivor sided.
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I played SWF last night for the first time in 3+ years. We played against killers ranging from 6-20 and destroyed almost all of them. We had two great players and two good players in our party most of the night and it wasn't fair or even close most of the time and the lower rank (6) meant nothing except more unhooking bloodpoints. Except for one time, we always escaped and we never were toxic to the killer.
This is why the game is not balanced and why it will never be balanced. Communication between survivors is a huge advantage and you can't perk that out unless it's known upfront. You can't expect killers to be fair or balanced either in the anticipation that there are solo players in the match, which is how I normally play.
For years BHVR and everyone on the various social media platforms have been coming up with ways to fix the game and to-date, nothing has worked and nothing will work until you separate the modes with Solos/Duos/Quads.
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Mate? your opinion is as silly as a god Trumps Agenda.
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ugh this is gonna be one of those "who can post the longer list of nerfs for side X" threats -.-
sigh
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Seeing as atleast 3 people already did the long answers i will exclude myself from this...
But fyi i would say that recently it's... kinda in the middle? Maybe kinda going for survivor side but yeah.
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I remember the two lists on the steam forum, the rather small survivor one and the incredibly long killer list that followed the same rules as the first one.
All those survivors who couldnt read that disclaimer on the killer list tho.
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- Valid argument.
- Valid argument.
- Valid argument.
- It got nerfed in no time, so what long lasting survivor meta you mean?
- Valid argument.
- The mere existence of "Dead Hard". There are strong things at both sides and Spirit got nerfed, not like DH.
- The mere existence of purple flashlights. They last way too long. See what i did there.
- 105% without lunge op kekw.
- Valid argument.
- Survivors got no reason to stay when all the gens are completed, except for saves and bullying. Saves got a build-in mechanic in the egc. Do you support bullying? I don't think so.
- DS, BT, Adrenaline...(survivors still got way more)
- Hook tech, SB exploit...
- I notice dedicated buggers on both sides.
- There's a difference between being slugged for one minute and being slugged for four minutes.
- DCing is not okay. Idc if killers or survivors dc.
- I think hitting people on the hook, tbagging, clicky and extreme slugging is toxic. But everyone got other standards.
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Anyone who played since the beginning knows that it was far survivor sided for years and still although it's far more balanced today.
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I’m going to condense my response since you clearly think you’re right and anyone who says otherwise is wrong.
Killer is NOT as hard as you and others make it out to be. People quit playing killer because they don’t like a challenge - period. It’s evident by all the whining I see on these forums.
Yes, I agree it’s the more stressful role. You definitely need to sweat as killer more than as survivor.
However, is red ranks full of god tier survivors, SWF depip squads? Absolutely not. An average skill level killer can usually 3-4K an average survivor squad.
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Hahaha I have played DBD for 3 years in pc and Xbox, and I m sure that nowadays the game is broken for survivors , I had never seen genrush so strong 17 seconds to do a generator , came on , 2 seconds to sabotage a Hook. Pallets ow, and the old loops still live , I am main survivor and it is too easy escape that Devs need to do something to balance this game...
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you mad, lol
git gud 😁
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DS got buffed btw
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You're here for discussion when it's been clear that
As a Rank 16 killer, I shouldn't even be aware that Rank 4's exist.
Many killer mains have fled, which has players like ME, a poor lonely Rank 16 killer facing against Red Ranks.
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You must be mad if you think toolbox changes were buff for survivors in terms of faster repairing gens... Sure, you can repair 1 gen faster than before. But now you CANT repair 4 gens solo in 1:27 minutes. And before this change (even day before, i tested it) i was able to do 4 gens solo with 1 toolbox before killer even hit survivor (even if he was dumb and use like every single pallet he could), and before he get second hit one of other 2 free persons would finish last gen and i would almost instant open gate with quentin perk, and the chased one just run through that gate and killer didnt get even 1 hook in game. Now you cant do something like this, and games also lasts longer than before :P
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Lol.. except you arent an actual rank 16 killer judging by your perks. You deranked due to the monthly rank resets.
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1. The pallet vacuum removal
> The problem is in the name, killers under a pallet should be hit
2. The Exhaustion nerf
> Without exhaustion I'd be running all of those perks as survivor
3. The DS Rework/Nerf
> Wasn't that a buff???
4. The Mettle of Man nerf, probably the most hard hitting nerf to the survivor meta in the game, ever.
> A perk that made playing one side too enjoyable probably isn't fair
5. The Balanced Landing nerf
> Used that over and over and... brought into line... actually balanced!
6. The mere existence of the Spirit
> You do know you can juke her like nurse.. wait hold on nurse and spirit performed too well so...
7. The mere existence of Iridescent heads and how they still havent been nerfed in years.
> Not fun to play against like Mori, Keys or hatch
8. The mere existence of literally wall hack add-ons such as Myer's Mirrors.
> As he crawls along...
9. The nerfs to Medkits, toolboxes, and insta heals. Admittedly yes, instas were OP and toolboxes played a large part in gen rushing. But now, both are worthless.
> Instas take a few seconds now, give that to a looper with Adrenaline... Toolboxes were too strong.
10. The mere existence of the endgame collapse.
> ... Seriously?
11. The mere existence of second chance perks like NOED.
> Ok, I've obviously realised I've fallen for the bait... 2nd chance survivor swf meta perks you mean?
12. The fact that bugs/glitches/exploits that benefit killers (i.e. Legion walking backwards after a survivor while their Deep Wound ticked down) don't get patched for months while ones that benefit survivors (i.e. when Wake Up buffed ALL speeds) get patched in a day.
> Still waiting on sound issues to be fixed month after month now... Killers need sound!
13. The fact that the match runs off the killers connection. If there is even a SLIGHT drop in connection quality, the survivors feel it. I literally faced a Legion playing on a Wifi Hotspot some time ago. The worst lag I ever experienced. He said he didn't lag at all.
> You are trolling now, everything goes through DBD Amazon servers which means even gameplay (yikes!)
14. The fact that killers can get away scott free with holding the game hostage because they're scared of getting Decisive Striked/want their 4k/etc.
> Bleeding out and remove hatch mechanics... seriously are you trolling?
15. The double standard regarding DCing. Why is okay for a killer to DC from the map they don't like, and yet it's frowned upon when survivors DC bc, say, they don't want to face a particular killer?
> Killers hardly DC from experience but when a survivor does it they normally ruin everyones game.
16. The fact that camping and tunneling is considered strategic and yet, for example, jumping into a locker to force your DS isnt.
> DS is an anti tunneling perk but used as an anti momentum / 60secs of invincibility perk. Please play both sides
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DS should be infinite uses as long as you get off the hook and everyone knows it. It’s because the killer players that keep complaining. Now they want a 30 second use instead of 60. It’s always something. The player should have the option of equipping a perk that ALWAYS protects you From getting tunneled. It just keeps you in the game and allows that person to enjoy the game a bit more. Solo play is at its worst and when people work together and are too efficient they nerf toolboxes. Okay... it goes both ways. Killers can knock down survivors just as fast.
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60 second DS is well deserved for a one time use. Just saying. How is it fair that Ebony Mori’s aren’t a one time use? Or that rather than hooking and tunneling and avoiding DS it doesn’t have any further requirements that make it fair such as hooking everyone once FIRST? Playing Killer is not that bad. You’re bad.
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The core of what you are saying is correct, the game is much more balanced now than it was in 2018 and certainly more balanced than release. However, I do not agree with your overall conclusion. Here is why:
At the highest level of play, Survivors hold the power to dictate the game. If you take 4 Survivors who make no mistakes, and play perfectly, then take a Killer who also plays perfectly, the Killer will usually lose. Why is that? Well, most Killers lack map pressure and the ability to get downs quickly. In the first 3 minutes of the match, the Survivors usually complete 3/5 of their objective, while the Killer generally completes anywhere from 1/12-3/12 of theirs.
Basically, the game is still unbalanced due to the time constraints put on Killers and Survivors ability to extend chases, but it is WAY better than it used to be.
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Survivors will probably DC more often because the match more often than not just seems unfair. Lag affects both sides but I believe it hurts survivors more because every hit matters. Because once you go down and get hooked you might not ever get off of it.
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Still doesn't excuse the fact that I shouldn't be going against any Red Rank survivors, nor purple ranks.
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Just doing generators, is this funny for you?
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Freddy can and will lose against a good swf if they try. Harder for solos to beat him,but still possible. Why shouldn't a killer be strong?
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Ur talking about it as if every killer just facecamps lmfao,good one buddy. Also grabs haven't worked at all since the arrival of dedi servers either,so there's that. I got robbed many times cause of it.
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Lets go over these:
- Yeah, it is a nerf, but vacuums were really really stupid.
- Again, i'd say stacking the exhaustion perks was pretty broken as it rendered certain parts of the map flat out infinite (many infinite still exist btw)
- I'd argue it was a buff. Before i only had to deal with it on 1 person, and enduring could counter it. Juggling also countered it.
- Wasn't this patched pretty close after release? Wouldn't call this a nerf, more of a correction of something they overlooked.
- Sure, its a nerf, but not a huge one.
- Spirit has been nerfed pretty heavily, so crying about this one is even funnier as she is nowhere near as powerful as she once was.
- Yeah, you can use them, and you might get the 4k. But enjoy barely black pipping and getting 12k BPs. Killers are punished for using these.
- These are gimmick builds and you know it. They only work on like 2 maps.
- Insta-heals were dumb, you even admit it. Toolbox sabo got massively buffed, and i'd argue toolboxes weren't nerfed just modified. They can now repair much faster but for less total amount. Makes it possible to clutch out a last gen with a toolbox very quickly.
- This isn't a buff or a nerf to killers, it literally exists to force the game to end at some point. Hatch standoffs weren't fun for either side and survivors need to figure out how to leave without making the killer watch them teabag.
- How about the mere existence of survivor second chance perks? Killers have one second chance perk, survivors have like what, 8? How about DS/UB/DH/Adrenaline that reward bad players?
- This one is really funny to me, because you listed 1 thing, which isn't really a bug or an exploit but is a feature, and probably just an oversight. Legion has now been nerfed into the ground. But let's talk about all of the bugs that have been in the game for killers huh? How about sounds being bugged for literally over 6 months. Or how about the first lunge of the game being randomly short for no reason? Or how about grab animations bugging out because of dedicated servers? Or hag "double teleporing." Or the fact that nurse is a buggy mess whose blinks don't work half the time. Or clown bottles fizzing out randomly because you slightly clipped something, even though it shows them going over the wall. Or how about pop/surge being bugged together. I could go on and on, but we only have so much time.
- With dedicated servers, this isn't a thing.
- Its not "holding the game hostage" if i am waiting out DS for 60 seconds. You guys are the ones who always say if you get hit by DS you are tunneling, so i'm making sure not to "tunnel" But seriously, holding the game hostage is when you prevent the game from ending. Now that endgame collapse is a thing there are very rare circumstances where this is possible for killer. Only thing that really exists is if you body block all of the survivors into a single place and prevent them from repairing gens. At this point, all forms of holding the game hostage are done by survivors. How about we talk about when there are 2 left and they both spend 10 minutes hiding and not doing anything because they both want the hatch.
- I don't think anyone likes DCing, but i'd argue that since there are maybe 4 killer sided maps and almost every other map is survivor sided might be why attitudes are different. Regardless i think DCing is dumb.
- Camping and tunneling are considered tactics because they literally lose you the game. It takes 2 full minutes for a survivor to die on hook. During that time, the 3 remaining survivors can do all 5 gens (especially since the first chase typically loses 2-3 gens). Also jumping into a locker with DS isn't the problem, its being immune for a full 60 seconds where you can just do a gen and can't be stopped, especially if a locker is present. Tunneling, because DS is a thing, and because leaving 3 other survivors alone to do gens usually results in a loss as well. But at the end of the day, i would be fine if they "fixed" camping and tunneling, as long as they fix genrush too. When i find the first survivor, chase and down them, and the 3 gens pop. i just finished 8% of my objective, and survivors finished 60% of theirs. Camping and tunneling is sometimes the only way to deal with that situation (only because survivors get cocky and altruistic, if they just did gens they'd win every time anyway)
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Killers can be strong. I'm fine with spirit, Hillbilly, and Oni for example. But there's a difference between Strong and OP. Freddy is 100% OP. He does everything. First is his crazy lunge that basically guarantees he hits you through pallets making for an easy first down. If he can't for some reason he 90% of the time has his snares that'll catch you. Once he gets his first down all he has to do is BBQ over to the gen someone is working on and pop it. Afterwords he pursues the survivor that he saw the aura of and he already has his next down. Often this is before the person he just hooked is unhooked. Wash, rinse, repeat. And if that's not crazy enough survivors are pushed into the dream world at a crazy fast rate making his only counter useless. Then we've got the Oblivious in dreamworld rendering perks like Borrowed Time useless so Freddy has free reign to camp/tunnel. I'm at the point with Freddy where I just wanna d/c when I go up against him but I can't because of the d/c penalty. It sucks.
Freddy needs a hard nerf.
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Annnnnnnnnnnnnnd the killer echo room commences.
OP states facts, queue anecdotal subject talking points for the killer player base.
Survivors have been nerfed MORE than killers have since release.
Even if you want to whine over the details.
It's a statement of fact.
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Don't let the killer echo room get you down, this place hasn't had perspective for awhile.
Least its better than the DBD reddit where people would downvote good points and upvote 'poor killer' posts Ad nauseam with no insight to offer.
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I think you are delusional. not going to point out all the things that make this game survivor sided because even a monkey would realise how ######### this game is for killers.
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OMG YOU MUST BE SUCH A GOD AT THIS GAME THEN
PLEASE ENLIGHTEN US "BAD KILLERS", BY PROVIDING US WITH A LIVESTREAM OF YOU PLAYING THE GAME SO WE CAN ALL LEARN FROM YOU, THE MIGHTY REY_512!
In the meantime as we watch you, we might as well count how many games you really "win"
I would love for you to teach us how to play the game well, so I can no longer be just "a bad killer" in a "totally balanced, non survivor sided game".
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How don't people realize his lunge is the same as any other m1 killer lmfao. There is no difference. Only thing that makes it look like that is his height and his weapon. When a freddy uses snares you either leave a loop or throw the pallet down. Either wastes enough time. He can pop a gen all he wants,but if you don't greed against a snare freddy he can't really get people as fast as he needs to be able to pressure gens enough. Be awake before going for a save,all I can say about the bt argument.
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Actually he's facts are on point.
History OF THE GAME:
Since release, killer has been buffed, survivor nerfed. This is important to understand and through examples you’ll see why that has happened. It shows you why the game has had the trajectory it has and why we are now in our current quagmire.
It all started with the introduction of swf and the 2 escapes, 2 kills devs unit of metric. You don’t have to like the metric but it’s whats given the survivors all their nerfs and all the killers current buffs.
The devs failed to understand that people would want to play with friends in an online game (serious), what we got was ‘lobby wars’. Where survivors would join different lobbies looking for their friends and leave if they couldn’t find them. It was horrible trying to find games. Hence why we got swf, that completely unbalanced the game by creating coordinated survivors that could communicate. The devs have been nerfing survivor ever since and completely crippled solo survivor play.
Killers now are up around 70% kills due to the trajectory of the game and the devs metric system, unless you feel their metric system is bad, in which case they can undo all the changes I've just mentioned....
It also important to mention marketing and advertising. There’s nothing special about survivors, they are just reskins with some new perks that all play the same. THATS IT. EACH killer has its own unique play style and as you see from their advertising, its always new killers they promote. Survivors get a mention, but its never really the selling point.
DBD reddit, back in the day was all about poking fun at survivors and giving you the impression that every second game is SWF and heavily biased against killers. Which was a lie. OP SWF games are maybe one in 30 games with most swf games being friends who are just wanting to have fun and usually end up wiping. But there was no push back, the killer echo room there would down vote anything survivor sided.
That coupled with the points I mentioned previously meant that a lot of survivor mains left the game. Which is kind of obvious, I mean you understand the devs unit of metric sure, but you just watch nerf, after nerf, after nerf as it all gets taken away. Why would you stay for that? Its kind of miserable.
What has this created? In short. Entitlement. Killer mains know if they whine, they get what they want.
THIS is the environment the devs have created and what you see on the forums.
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I have to agree with him.. This game isn't survivor sided at all. Not that it needs to be, but it's way too much in favor of the killer now especially with the toolbox and item nerfs. I can't even repair like 25% of 1 gen with the best toolbox now.
Rip genrushing. One of the only viable counters against face campers
Killers are way too op. Some of them flat out need nerfs..ahem mmthedoctorahem
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Translation: I'm just going to say your wrong, and because I said I'm not going to point out why you're wrong, you just have to accept my logic as fact.
Top kek bud.
A survivor with no enhancements can do a generator in 1 minute 20 seconds.
Oh right, you're the bait guy, Doctor OP, kappa.
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Your opinions are now false and irrelevant. You exposed yourself as a simpleton as soon as you said "kappa". Sorry but you lost this battle. Better luck next time.
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All those nerfs and the game is still insanely survivor sided because the devs won't do the nerfs you really deserve. Longer gen times, removal of 2nd chance perks.
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Why do people post things like this and never ever respond to the counter arguments? Is it because they can't? i don't understand.
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