@BHVR Please tell me when you fix the offerings you are fixing the rarities too!
Seriously :(
This is my bloodweb on each new one, with 1-3 gateaus..
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Thing is, why should rarities need fixing? Last year the Gateaus were really rare for Survivors, only 1 of them in like 3 or 4 Bloodwebs. This time they are more common, but the Items are rare.
But this should not be that much of an issue - IF the Gateaus are fixed, more people will be using them, meaning players will get more BPs, aka more Bloodwebs can be done aka more Items.
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I mean, I want more of the items. Like holy ######### I haven't gotten one on jake all day
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I've been through at least 20 webs on my main survivor, and I've gotten exactly one anniversary flashlight and one anniversary medkit.
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I've went through over 100 bloodwebs and have about 5 of each.
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I mean, the last time event offerings weren't rare was during the first halloween event, since Lunar Year they decided to make event offerings very rare, hence I don't think they'll ever change the rarity.
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I still dont get how such a dumb mistake could get past the tests, at this point I am starting to think they are doing this all on purpose.
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This whole 4.0.0 patch is atrocious
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I would just dismiss this as silly normally but it's been days now and such a simple bug is still hanging on. Idk you might be onto something.
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Please correct me if I'm wrong but should most of the blame for all these bugs be put on the QA team? Like arent they supposed to be the ones who test all this stuff and let the programmers know about these issues before they make it out into the actual game so they can be fixed?
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This is such a simple one that you wouldn't normally look out for after it's been done successfully and without issue before. You're right, it should lay on their shoulders the burden of blame but you have to admit this is something that would've flown under the radar (and did) when they're looking for much bigger issues in the rest of the game haha.
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True, but even just in general, so many big bugs and common bugs make it through it makes you wonder either just how many there are initially before QA team even gets their hands on the new code that they miss so many or how well they can actually do their job as a competent QA team when so many bugs make it through so consistently.
I obviosuly don't know exactly how BHVR works internally as a company and maybe QA have brought these bugs to the attention of other relevent departments who have chosen not to address them immediately and push forward the patch anyway but its not very professional either way
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