The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Q&A feedback: The problems with Horvath's endgame solution

Troylus
Troylus Member Posts: 40
edited August 2018 in General Discussions

Horvath's proposed solution may make the endgame better and more interesting, but it will encourage survivors to camp the hatch if it continues to appear before the next to last survivor is sacrificed (like it does now). It could strongly hurt single player survivor games as the last couple of survivors will be even more interested in finding the hatch than in progressing the game via generators.

HOWEVER, make it so that the hatch doesn't spawn until the 60 seconds is up (now giving the lone survivor 3 potential escape routes: hatch or either opened gate) and this idea is stronger. It does seem like it will favor the survivor somewhat however as escaping via one of three routes - two of which are lit up and obvious - seems ridiculously easy in most cases.

Also, opening up the gates for free seems kinda lame to me. If the survivor wants those exits, seems like he or she should have to power up the gens to get them. I mean, what if the killer was rocking it and the survivors only got 2 gens before the killer sacc'ed off 3 survivors? That last survivor gets multiple escape routes as a reward for the killer's superior play?

Doesn't this just encourage single-player survivors to hide and wait near an exit gate because they know the exit gates are going to open for them eventually anyway after all the other survivors are dead?

So, I think Horvath's solution will ultimately hurt solo player survivor games - probably slowing them down as soon as the killer starts to get an advantage as the remaining survivors will just go into stealth mode and blow off doing any more generators.

Never fear! I earlier proposed a SIMPLER hatch solution that has a similar (superior?) impact on the endgame:

Upon finding it, allow the killer to close the hatch in exchange for seeing the aura of the last survivor for a short period of time. After that period, spawn a new opened hatch somewhere in the level. No hatch standoff gameplay - just let the survivor out if they get to an opened hatch first.

Rinse and repeat until the survivor escapes via the ever-spawning hatches or the killer gets him or her.

The endgame is now very active as both killer and survivor are desperately hunting for the hatch as finding it first is an instant win for the survivor and finding it first is a huge advantage for the killer.