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Small Game rework idea

I love this perk, but I feel its missing something. I propose it give you a number in the perk box based on how many traps/totems you come across when it activates. It can be misleading when trying to mark down totems, this way the player will understand that there are multiple things to look for when walking around.

Comments

  • Luigifan64
    Luigifan64 Member Posts: 1,124

    I kinda wish they went back to the old Small Game where you could see auras of traps, but I know they probably wouldn't do that. Your idea is good though, a way to tell if it's the same totem/trap or a different object is something that needs to happen.

  • grisstyl
    grisstyl Member Posts: 110

    This is a nice idea.

  • jiyeonlee
    jiyeonlee Member Posts: 211

    it will be always one, it activate when one object in the radius

  • redsopine1
    redsopine1 Member Posts: 1,437
    If this is for small reworks then take out the bleeding unless slugged I mean most survs run all the time anyway even when bleeding so y not remove that when running (I mean it can be fun to wind up a killer by fixing a gen while bleeding so they know especially if your the only one at the time you looped them and fixed it bur its only good indoors really outside its lost