The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Finer Button-Mapping Granularity
notstarboard
Member Posts: 3,903
As survivor, I can't tell you how many times I've accidentally jumped into nearby locker while trying to vault a window or accidentally wasted my Saboteur while trying to heal someone right under a hook. As killer, I'm sure all of us have accidentally vaulted a window or opened a locker when trying to pick up a downed survivor.
Would anyone else like to see finer granularity in button mappings to allow players to avoid situations where multiple valid actions are mapped to the same key?
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