The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Finer Button-Mapping Granularity

As survivor, I can't tell you how many times I've accidentally jumped into nearby locker while trying to vault a window or accidentally wasted my Saboteur while trying to heal someone right under a hook. As killer, I'm sure all of us have accidentally vaulted a window or opened a locker when trying to pick up a downed survivor.

Would anyone else like to see finer granularity in button mappings to allow players to avoid situations where multiple valid actions are mapped to the same key?