We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Don't Nerf Spirit! Nerf Stridor Instead!

2»

Comments

  • Lunairtic
    Lunairtic Member Posts: 78

    I main Spirit and I never use Stridor! Whispers is much much more useful. Besides you can track their blood.

  • Falkner09
    Falkner09 Member Posts: 375

    oh sure, let's buff the perk that makes you completely immune to a major consequence of being hit with no limitations.

    If anything, iron will needs to be nerfed so there's a time limit on not making sound, like that Yui perk that prevents bleeding for 2 minutes only. as if we can actually see blood with these graphics lol.

  • Justaway
    Justaway Member Posts: 6

    Thats my point though. If „some mindgame potential“ as you say (which is a stretch by the way since a good survivor is not gonna get hit at those) is good enough then so is Spirits phase, because the survivor also has „some mindgame potential“ against her when she phases.

    Autohaven which is a survivor favourite precisely because of those short loops is the perfect example of why spirit is so popular. If a normal Killer plays on that map all he can is run in a circle as the survivor mirrors his movement since he is visible the entire time, until the pallet is dropped break it move to the next unmindgamemable pallet.

    alot of killers view that as silly, because they don‘t have any options at loops like those and the survivor isn‘t displaying any skill either. Its very similar to god loops in that sense, but on a much smaller scale. Spirit gives a killers a chance to enjoy playing even at loops like that.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    I hope you realise I'm not talking about the survivor experience only. Playing Spirit is just as boring as playing against her because there is absolutely no challenge or anything to learn with her. If you're happy with the way Spirit is you're happy with not really caring about what a survivor does, or being challenged in the one aspect of the game that's actually fun which is the interactions between killer and survivor. Hag and Deathslinger are the same. These three are so unbalanced in the 1v1 that it's so damn boring playing as them because you know you're going to win every chase no matter what the survivor does.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Spirit is never getting reworked and likely will never even be touched again, you guys need to just learn how to play against her lol. I really hate saying this because it sounds rude but: gitgud, seriously she isn't that hard to beat.

  • LordGlint
    LordGlint Member Posts: 8,682

    You ask why should 1 perk completely counter another...yet you want iron-will to completely counter stridor. As it stands, stridor DOESN'T completely counter iron-will. The iron-will user is still quieter than normal, so theyre still getting benefit from their perk.

    Beyond the interaction between these 2 perks though, theres actually PLENTY of examples of perks countering each other. Calm spirit counters infectious fright for example. Soul survivor and distortion counters every aura reading perk. Inner strength counters anti-healing perks like coulrophobia and sloppy butcher.

  • Justaway
    Justaway Member Posts: 6

    I hope you realise I'm not talking about the Killer experience only. Playing as survivor on Autohaven is just as boring as playing as killer because there is absolutely no challenge or anything to learn. If you're happy with the way unmindgamemable loops are you're happy with not really caring about what a killer does, or being challenged in the one aspect of the game that's actually fun which is the interactions between killer and survivor. Unmindgamemable loops on other Maps are the same. They are so unbalanced in the 1v1 that it's so damn boring playing at them because you know you're going to win every chase no matter what the Killer does.

    See, I can do it too.

  • JesterClown
    JesterClown Member Posts: 225
  • Justaway
    Justaway Member Posts: 6

    I hope you realise I'm not talking about the Killer experience only. Playing as survivor on Autohaven is just as boring as playing as killer because there is absolutely no challenge or anything to learn. If you're happy with the way unmindgamemable loops are you're happy with not really caring about what a killer does, or being challenged in the one aspect of the game that's actually fun which is the interactions between killer and survivor. Unmindgamemable loops on other Maps are the same. They are so unbalanced in the 1v1 that it's so damn boring playing at them because you know you're going to win every chase no matter what the Killer does.

    See I can do it too.

  • Pipefish
    Pipefish Member Posts: 331
  • LintyScorpion
    LintyScorpion Member Posts: 165

    "Why should one perk completely counter another?"

    They say after they suggest a perk to completely counter another.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Spirit is challenging for me to use. Why! Because your sacrificing one of your senses to track a survivor (I don't play Spirit with Stridor) and with how broken sounds can be that's even a greater challenge!

    If you're happy with the way Spirit is you're happy with not really caring about what a survivor does, or being challenged in the one aspect of the game that's actually fun which is the interactions between killer and survivor.

    How is it fun having to use the same tactic that 90% of the killer roaster has to use to deal with looping? What's so challenging about using the same tactic that you've been doing for 1k+ hours just so that survivor's can have the same advantage in a loop? There you go focusing on the 1v1 mindset and not the 1v4

    Your right! I don't care about what survivor's do. Why? Most survivor's know the things that annoy killer's but they insist on doing. Why? Because it's fun for 'THEM' and they don't consider killer's at all. This is why when I play survivor I don't run or do things that annoy the killer

  • Tricks
    Tricks Member Posts: 957

    Nobody touches my Nurses Stridor

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410
    edited August 2020

    Spirit can run aura perks but can't see auras while phasing.

    Wouldn't the easiest solution just be to disable Stridor for Spirit while she is phasing? The change wouldn't affect other killers negatively, and if there's suddenly a huge drop in its usage then maybe in the future BHVR will rework the perk to be better all-around. But it seems silly to change a perk entirely when the one thing people are complaining about is a very specific usage case.

    I'm not saying this should be done; I'm just saying this is a more reasonable request than outright nerfing a pretty lackluster perk.

  • Vaishee
    Vaishee Member Posts: 20

    I completely agree, I have long wanted to write about this. Why not make an Iron Will a perk which triggering by non-shift walking, or crouching. Scratch marks don't work properly it this game, let's be honest. Really tired of 2-4 Iron wills in every trial by Nurse. It's amazing to play agains full SWF with 4 IW, 4 DS (DH, UB, BT etc) and one plunderer who looted the key (to not let me pick Franklin in lobby) - only option is facecamp lol. And most part of spirit players uses Stridor - so that perk isn't a counter against them. The chase is immediately lost after the Nurse's fatig sometims and no way to find someone except use Bloodhound every game. But who will use WI counterperks on footers which needs a additional perks to catch.

  • Splinterverse
    Splinterverse Member Posts: 445

    For all the naysayers, here's the bottom line and you need to get it straight in your heads . . .

    If as a survivor you have to run a specific perk to counter a killer (Iron Will) and then that killer can counter your counter with a perk of her own (Stridor), that is a problem. No killer should require a perk to counter and that is especially true when the perk you use to counter her can be countered as well. Stridor either needs to not work on Iron Will or the Spirit + Stridor combo needs to be banned. Period.

  • Fnatic47
    Fnatic47 Member Posts: 396
    edited August 2020

    Iron Will is op by the way, but depends how people use it... And iron Will is the counter against stridor by the way and it works well.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Stridor just needs fixed/nerfed so there's no sound with Iron Will.

  • EntitledMyersMain
    EntitledMyersMain Member Posts: 832

    i think stridor should just be disabled during phasewalk. It's overall a very bad perk and doesn't deserve a nerf, especially since a nerf in this game is the equivalent of multiple shots to the chest via a Glock 18

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    Iron Will is the counter to making injured noises as a survivor. Stridor is the counter to Iron Will.

    (Stridor makes injured survivors 50% louder-it's additive, not a multiplier. Normal survivors have an injured volume of 100%; against a killer running Stridor, they have a volume of 150%. Iron Will survivors have an injured volume of 0%; against a killer running Stridor, they have a volume of 50%.)

  • 6yXJI0
    6yXJI0 Member Posts: 589

    Or make spirit hear grunts 50% less in her phasing.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Stridor is a staple perk for arguably the best killer in the game. It's not some weak helpless thing you can victimize.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    Or maybe killers aren't completely helpless and all the crying killer mains are wrong instead of the actual statistics and experts? Could be...

  • 6yXJI0
    6yXJI0 Member Posts: 589

    We have iron will aaand then stridor counters it.

    Its all started with how stridor counters iron will, so im kinda right. I don't want one perk to counter another. Its not iron will that counters stridor, its other way around

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    I think Stridor and Iron Will are fine, Spirit is the real issue.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318

    You'll also be the first spirit that you can actually escape from in chase, congrats!

  • 6yXJI0
    6yXJI0 Member Posts: 589

    Yes. But i don't think they will do anything to spirit in near time.

  • Waffleyumboy
    Waffleyumboy Member Posts: 7,318
  • 6yXJI0
    6yXJI0 Member Posts: 589
    edited August 2020

    We can make it more like a Iron Will rebalance. It doesn't matter. If i don't want to make a sound when injured, i take Iron Will and expect to be silent like a dead man.

    Stridor should amplify sounds, not break them.

    Its just annoying to hear yourself moaning when you have Iron Will.

  • Reinami
    Reinami Member Posts: 5,636

    Because it's the only way to make sure you don't get countered by a single perk. No killer should get completely countered by 1 perk.

  • IMilkNobody
    IMilkNobody Member Posts: 114

    stridor on spirit is ass

  • IMilkNobody
    IMilkNobody Member Posts: 114

    if you have a good game sense already you wont need stridor it will mess you up not being able to tell how far or close a survivor is and it is a waste of a perk slot

  • Uistreel
    Uistreel Member Posts: 634

    The same way as if you don't run it, you'll get used to it and will learn how close they are with stridor. It will 100% remove her biggest counter every single game. It will be significantly harder, almost impossible to lose a spirit with stridor. It is much easier to find survivors with it equipped. You will be much stronger in a chase with it. Etc

  • CalamityJane
    CalamityJane Member Posts: 487

    Outside of Spirit the only time Stridor is even used is to counter Iron Will which is always a meta/semi-meta perk. Nerfing Stridor to accomodate Iron Will is just deleting Stridor as a perk.

    If anything they should just make injured noises be reduced by 50% for the Spirit while in phase, so that way Iron Will + Phase + Stridor = 0 noise, but she would still hear grunting when not phasing.

  • IMilkNobody
    IMilkNobody Member Posts: 114

    i can track survivor with iron pretty easily with no stridor do you choose to get good or rely on a perk

  • ObscurityDragon
    ObscurityDragon Member Posts: 710

    No, people want to nerf spirit because you cant tell when she phases, forcing you into a gamble where most of the time she wins. She can litteraly wait for you to run in her, or look at you go away and catch up in a mere 2 seconds, ans thats whats boring, shes the same to loop as any other killer when her power is on CD

  • azame
    azame Member Posts: 2,870

    There is nothing skill based when your opponent doesnt have a fair chance yo outplay you.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I'll just adjust my equalizer and volume settings...

  • Uistreel
    Uistreel Member Posts: 634

    How well you personally perform in terms of tracking is completely irrelevant to the strength of a perk. That's like saying 'I can down people pretty well with nurse, therefore all chase perks are ass and a waste of a perk slot on her'

  • Damarus
    Damarus Member Posts: 600
    edited August 2020

    The problem with Spirit is not Stridor, it is how she works. It is skill, more precisely, the lack of it. You hardly ever need to mind game or predict as a Spirit. Her map pressure is ok, but the whole guesswork that her power brings is not ok. Every single killer should have a way to counter them WITHOUT perks. You can avoid and disarm Trapper's Bear Traps even as a level 1, perkless survivor. You can crouch and avoid activating Hag traps, even as a level 1, perkless survivor. This thing should be true for every killer. At the moment, it is not true for Spirit, not like it should be for Freddy, who can pallet spam too much, not for LF, who should have 2 charges, not 3. But especially with Spirit. She is the least difficult killer in the entire game, specifically because of guesswork. You're hardly ever outplaying anyone, as a Spirit. It's survivors outplaying themselves, because they have to guess. Of course, killer mains love that and abuse her, but that is not healthy, nor should it stay as it is. Her power should be reworked, or be given a much longer cooldown maybe together with the inability to use it while in chase. She would still retain her map pressure and be able to surprise people, but her guesswork would be gone.

    Post edited by Damarus on
  • Enlyne
    Enlyne Member Posts: 429
    edited August 2020

    Survivors have nothing to do as of how they're designed.

    If a character lacks any sort of counterplay in any game, it loses any purpose of playing against such character, don't you think?

    If a survivor relies on luck rather than proper skill/map knowledge and efficiency, I'd say spirit is a problem and her whole purpose has broken the core concept of the game, hence why she needs to be reworked.

    What you're saying is pretty much the equivalent of running in a straight line against a chainsaw killer, counterplay exists for the sole purpose of not feeling unfair to any of both sides.

    Edit: Typo.

  • Lily0
    Lily0 Member Posts: 128

    A survivor perk should not counter a killer perk lol, and its not like stridor is a good perk so nerfing it makes no sense. Idk what your logic is

  • Customapple0
    Customapple0 Member Posts: 629

    Personally I’d make it where groans are non-directional while phasing as Spirit.