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Hit box validation and ticks don't seem to help when you have medium to high ping

Ok, I've been observing games and feel like since hit box validation and the additional "ticks" seem to benefit low ping survivors and the killer (who is almost always very low ping).

It is frustrating for me because I like to play with my friend in another time zone. Whichever one of us has the bad ping has their dead hard timings put slightly off, or a pallet drop where you get hit but the killer gets stunned and you know you got the timing right.

It is frustrating that if you have yellow that occasionally goes red ping, then hit box validation is your enemy.

Comments

  • Lentoro
    Lentoro Member Posts: 213

    What's wrong with prioritizing players with lower ping? Isn't this how it is in other PvP games?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,285

    " (who is almost always very low ping)."

    No, not at all. Killers playing with high Ping (or even VPNs) are the reason, why Hit Validation will be implemented (currently disabled because of some problems with Killers like Huntress). If the Killer has a high Ping, it benefits them. If the Survivor has a high Ping, they usually have a disadvantage.

    And personally, you should not play with players from far away. If you get red Ping, it means it is over 250 (I think), which is huge. You should not expect that the game is running smoothly at this point.

    They decided to give one side the priority, this is the Killers side. But Hit Validation should filter out the most stupid Hits because of Killers with high Ping, so it is overall a good thing IMO. In the end, it is up to you if you decide if either you or your friend have a high Ping, but the Survivors who are put against a high Ping-Killer cannot decide.

  • themirrortwin
    themirrortwin Member Posts: 280

    That is a fair point. However, how frequent are high ping killer games? I've maybe had in all of my killer games. But maybe they are more common in other parts of the community.


    Honestly, I don't understand why we have to deal with yellow and red ping. There are so many games (as the other commentor mentioned) where ping is a non-issue. Many first person shooters do not have an issue with this at all. I feel like high ping is a DBD problem I had hoped would have been solved with dedicated servers but that we still have a long way to go.

    Additionally, I will play with my friend if I want to (screw your "should"). Maybe instead blizzard "should" improve their server system so that their player base gets better service. My friend and I do not experience this problem in any of the other games we play together, including Overwatch, Vallorant, League, and others to name a few. Behavior needs to improve this one way or the other.