The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Survivor Jukes on consoles

There is a major problem in Dead By Daylight with survivors being able to use a variety of methods, jukes, to cheat the killer out of a hit. I've been playing Dead by Daylight for over 2 years on the ps4 (not the pro) and on the switch since the day it came out and I still struggle to hit survivors who abuse these mechanics, on the switch the problem is so bad that playing killer with cross-play turned on is completely unplayable (survivor is fine though).

The low frame rate of the game on these consoles means that in order to hit survivors doing a 360 you have to successfully predict their movements rather than being able to actually react, it turns trying to hit a survivor into a game of chance. Other jukes take advantage of the aim dressing to force a killers swing to go in a different direction than intended, I regularly have my camera turned by the game while attacking when I am NOT turning my camera at all.

I have three suggestions to improve the feel of the game for killers, in general but especially for consoles.

First, disable aim dressing. We have all heard your reasoning for having aim dressing to make hits look more natural and to help survivors feel like the hit is legitimate, honestly if you watch almost any streamer play survivor they complain about almost every hit and don't think that any of them should have actually hit, aim dressing is obviously not doing it's job, if you are so confident that aim dressing is not negatively effecting hits than disable it and see. Along with this disabling aim dressing might help improve the frame rates since there is one less process taking place.

Second, add an option for an actual auto aim on the basic attack (not the lunge, just a basic swing). A basic attack should hit any survivor in a circle around you that is within range, if there are multiple survivors within range it should hit the one closest to the center of the screen. This is not a fighting game or fps, the emphasis has always been on the chase, if a killer has managed to get close enough to a survivor to land a basic attack then they have "won" the chase.

Third, increase bloodlust to 10/20/30 seconds instead of 15/30/45. In 95% of my games as killer I don't even reach bloodlust 1, the first time I ever got to bloodlust 3 was because I specifically wanted to test how long it took to reach it. The other requirements on bloodlust, not losing chase or breaking pallets, ensure that a killer will never get to bloodlust 3 while playing seriously and even getting to bloodlust 1 is something that doesn't happen in a lot of games. A chase will not get to 45 seconds without a pallet getting broken or chase being lost unless the killer is intentionally trying to get there, especially since you can often be chasing a survivor for several seconds before you're actually close enough for the game to register a chase. If lowering the time for bloodlust is out of the question than maybe adjusting the mechanic so breaking pallets or losing chase doesn't get rid of all of your progression towards bloodlust, or extending the range which a chase can register. Also tier 1 Michael not having bloodlust is completely unfair and uncalled for.