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I don't think I understand how to play Blight

Dehitay
Dehitay Member Posts: 1,726

Is it just me or is his power hard countered by looping which is pretty much the worst weakness for a killer to have? If there's a straight line you have to run into something and slam which is a dead giveaway to the survivor that it's time to run around something or go into dodge mode if there's nothing nearby. If it's a loop, I don't even know how you get a hit as you have to slam into things outside the loop in order to go around it which just makes the loop even wider for you negating any speed advantage.

All I've been doing with Blight so far is using his power to navigate the map quicker and then downing survivors like a basic M1 killer. Is there some trick to using his power or is he just always as weak as he seems no matter how much experience you gain with him?

Comments

  • TheWarNung
    TheWarNung Member Posts: 794

    The basic strategy with Blight is to play loops normally. Then once the pallet is dropped and the survivor runs to the next loop use your power to catch up and hit them while they're in the open.

    Keep practicing with his power. You'd be amazed at some of the dirty hits you can get.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Basic Blighting: Use your power for mobility. It is the best mobility power in the game. When you find a survivor, loop them normally. When they drop the pallet, break it and use Rush to catch up. Most of the time you will have enough speed to prevent them from reaching another pallet, and with practice you will be able to hit them in the open with your Lethal Rush and/or zone them away from the nearby loop. When using Lethal Rush, remember to pre-turn before you initiate the attack.

    Advanced Blighting: You can play windows. Shack and LT walls are your strong areas: In shack, slam the doorframe and Rush them down. It is tricky but effective. LT walls: "missplay" them. Let them go for an infinite, but slam and Rush them down. Long-wall jungle gyms are decent, short-wall gyms are acceptable. 4-walls are almsot entirely dependant on having other nearby tiles, but you can still get them in occasion by slamming the end of a wall and Rushing them down.

    Junk tiles and path pallets are borderline unplayable if the survivor knows what they are doing, but there's usually something you can bounce off of to get less experienced players, and if they try looping the long side of a path pallet or long wall/short wall you can quickly slam the pallet and Rush them down.

  • Dehitay
    Dehitay Member Posts: 1,726

    Shack I can kind of understand if you force them to loop to the window from the inside. The setup is ok for rushing into something and then at them, but that will be incredibly obvious if they know how to dodge.

    But how do you use LT walls? The outside out them would be entirely dependent on what's around. The inside of them would require massively telegraphing what you're going to do after using a significant amount of time to position which would be even easier than shack to dodge.

    Is there some kind of trick to catching them inside of a vaulting animation that's counter intuitive until you do it?

  • MadLordJack
    MadLordJack Member Posts: 8,814

    That's the thing: his power actually isn't that easy to dodge. Unless they have something to run behind, it's more on you to miss than it is on them to avoid you. People rarely change tactic, so if they dodge your power once, that's going to be how they always do it. They fake left and go right? Just go right when the fake left. They 360? That doesn't actually work, you have about 60° of leeway and a pretty big hitbox to boot.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Ive noticed the hit box is pretty damn big too. Sometimes I’m hitting survivors that aren’t even in my field of view anymore.