What are some simple Quality of life changes that you think could be added to DBD?
Three things that I think that would be nice to add to Dead by Daylight would be a search bar for perks, items, addons, and offerings. Different loadouts for each individual killer and survivor and the ability to see the perks.
All of these changes should be helpful and not too big
- A search bar would be nice to have so you don't spend an eternity looking for a perk.
- Different loadouts for all killers and survivors. This would be really nice to have and isn't that hard to put into the game, it would make the transition into the next game smoother. I could have a build ready for a killer instead of choosing all of my perks and addons repeatedly.
- The ability to see other survivors perks would be great for solo queue because you could look at what perks the other survivors have and see if anyone else have certain perks. Should I bring kindred, or hope someone else has it? That would put an end to that dilemma.
What are some things, even the smallest of things you think could change in the game for the better? Smallest of things being something as simple as a percentage number by your item to show how much you have left of an item to use.
Newest ideas:
- The endurance status effect should be more noticeable. Maybe play a humming sound so that baby dweet's will know that they can actually take a hit for the person that saved him with BT or use a styptic on them. It would be a nice change. Just make it more noticeable for the newer players. A visual effect with a glow around people's screens would be cool.
- 10/15/20 -
Add a colorblind mode, there are people who can't play the game as easily as others who don't suffer from colorblindness.IMPLEMENTED - 10/19/20 - Yellow mori should be base kit, but changed a bit. It fits with the lore saying "you did well, the last one's yours". But only have this work if all other survivors were sacrificed (or killed using power such as the pig and the executioner). It would also give you all the points you would have gotten if you killed that last survivor through sacrificing them. It would be a cool finish to the match.
- 11/2/20 - A recording system for games to make it easier to report people, and an update to the reporting system. Also, a timer in one of the corners of people's screen would be nice, this would help when reporting players who stall out the game for a good fifteen minutes.
- 1/3/20 -
Give Wraith 150% mms or something around that number when cloaked at base. Maybe even give him true invisibility when further than 24 meters.IMPLEMENTED - 11/17/2020 -
A character's player icon in the bottom left should have a darker red tint when hooked once and twice to let everyone know what hook stage you are on.IMPLEMENTED - 11/19/2020 - Add a small new gesture (3 on your keyboard). This will allow you to give a specific item to a certain person, such as a med kit. This would just be a super small change that makes it so that you don't have to drop an item, risking the chance of it being stolen by someone. Would also be nice if it traded items with people without them having to drop them on the ground.
- 2/13/20 -
Give Blight a POV higher than a baby's ankles.IMPLEMENTED - 11/22/20 - Allow survivors to use a styptic agent or syringe even when the med kit is depleted. Maybe add an option for m2 while the empty med kit has a syringe or styptic agent still in it.
- 1/1/21 -
Allow survivors to get skillchecks on their second hook stage instead of spamming a button.IMPLEMENTED - ***You can help by expanding this list
Comments
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All those sound good to me
Id also maybe show if any perks are speeding up a coop action. Like if your being healed it should say like botany, and desperate measures x4. Also same for gens if its being sped up by spinechill and im also on that gen i should know or if theyre have resiliance too
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Spine chill kind of does this (kinda), but I think I know what you mean. The question is how should they show what perks are affecting an action speed? At the bottom right it does show what perks are helping you at the moment such as kindred and leader.
I think this is a good idea, making the current buffs you have as a survivor more apparent on what is helping you at the moment I mean. For example, if you are healing yourself with a medkit, there should be a little percentage right next to where it says "Heal self". This percentage should be positive, negative, or neutral. It would look like this right above the progress bar: "Heal self" (+15%) or "heal self" (-25%). If neutral, show nothing. It should also add and reduce the percentage depending on what buffs or debuffs affects the action you are currently doing. Maybe the perks could have a little glowing affect when in use too. So if you are performing an action that can be sped up, the perk that is helping you do it faster could glow when in use such as botany knowledge. Same for being slowed (you can see some debuffs at the bottom right).
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UI indicators for actions like healing, being chased, doing a gen, # of totems etc.
everything SWF can communicate to bridge the gap with solos
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I feel like this would give people too much information. The totems would allow killers to know what the survivors are up to. The chasing indicator would also be a bit too powerful besides, it kind of exists when there is an obsession. Not trying to be rude, just offering constructive criticism.
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A new UI would be nice, it would make the game refreshing.
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Be able to load and save build perks
The name of the survivor next to the name of the player in the ending screen
A code to support your favourite DBD content creator as in Rocket or Fornite.
Know how many points I have in objectives, etc... in the ESC pause ingame menu.
Be able of set the volume for different kind of music-sounds: volume of the chase music, volume of gen repair sounds, etc...
In the gameplay screen, use the face of the survivor instead of a standar face to know who is each survivor.
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All of these things are instantly communicated by SWF, devs should not try to fruitlessly balance the game by nerfing SWF but instead close the gap between it and Solos who lack the knowledge that comms will always have.
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When the Plague has her Corrupt Purge, she no longer hears the chant. Instead her right hand has the red particle effect.
Reason: The chanting she does when she has her power makes things like footsteps and whimpering incredibly hard to hear. The chant is only there for the killer, as survivors see the red particles, so just use that as the indicator for the killer too. Integrate the chanting into new chase music for her.
The auras of Trapper's traps show up as white or yellow for him, rather than red.
Reason: It's really easy to miss those little red auras, especially across the map.
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The ability to clear a loadout at the push of a button
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I see. So for Plague, fix the sound when she has corrupt purge along with different colored auras for things like the trappers traps. I agree with both changes, especially trappy boi's.
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Another quality of life change, have a page where it shows the stats of every killer and survivor addons. I think everyone can agree on this one on and would not require too much from BHVR.
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Only one I disagree with is adjusting volumes - that kind of ruins the point of some music and sounds being loud and distracting so you can't hear anything else going on, especially chase music and generator repair sounds, they're meant to be loud and distracting so your attention and alertness are drawn to it instead of focusing on everything else. (Killer side: chase music meant to make it harder to hear nearby Survivors or a mindgaming/looping Survivor you may have temporarily lost track of; Survivor side: generator repair sounds meant to make it a little harder to pay attention to heart beat or other action sounds).
For me, some QoL changes I think the game really needs is:
Survivors -
Being able to see perks being run by other players (Mobile does this already if I am not mistaken; wouldn't be difficult to change the UI screen for consoles/PC to show the perks/offering above player names;
# of remaining Totems indicator next to # of Generators (alternative, no indicator but a global sound alert when last totem has been shattered so if you haven't heard it you know at least 1 totem remains).
Some sort of UI indicator when you have a septic agent or syringe active on you from a medkit heal.
Killers -
Being able to see Dull totems as yellow-auras so you can add them to your patrol routes along with your gens (with a delayed removal like, aura remains for 5 seconds after destruction before fading away - so Killers can't just immediately run to a disappearing totem to catch Survivors since they'll likely have moved on in those few seconds if they're wise);
Being able to see the icon of what Hex (or a small floating number of some sort) is assigned to what totem so you can prioritize defense. Not too powerful to let Killers adjust their patrol routes to include important Hexes over less-important ones.
When a Survivor is hooked, a faint orange radius indicating how far out from the hook is the border to when you stop losing points by being "too close". Would allow killers to still monitor the hook for any unhook attempts (because it is silly to tell killers they have to run far away and allow an unhook to be "fair" but that's another issue and not QoL), but also allow them to know if they are too close to the hook and losing emblem points so they can adjust their monitor distance.
Universal -
Shaking/wobbling icon similar to current Obsession notification when a Survivor is caught in a chase (I don't feel like it would be too powerful to know who is being chased, and helpful to remind killers what player they are chasing (if there are multiples of the same Survivor, or for personal vendettas (they brought a key or flashlight 😈)));
Soft green pulsing icons when a Survivor is currently being healed (so you know if they're just running around injured or trying to find a heal or whatever, but not know if it is self-care or someone else healing them. I don't think it would be too strong for a killer to know when Survivors are patching up either);
Menu Screen -
Selectable background music (even if you can't select the 'theme' of the menu screens because marketing). Some of the killer-themes are just more enjoyable to listen to.
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Voice Chat for survivors.
Optional crosshairs for killers.
Both are allowed, but neither are a part of the base game.
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Thought of another one:
The ability to see player Ranks (as a Survivor, seeing other Survivor) in-lobby instead of just post-death. I think it would be beneficial in the sense that so many players hold Ranks in such high regard - that they will have a better understanding of how that player may play.
Double-edged sword though because I know the community - they would avoid lobbies with lower ranked players because they'd assume they don't know how to play the game if they aren't high-ranked; when in actuality, they could just care zilch about their pips or understand that ranks aren't a good indication of skill and they know how to play but don't go out of their way to pip/rank up.
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Well, voice chat on occasional SWF groups is already very strong. Imagine going into every game at all ranks, even lower ranks as a killer. The survivors would always have some form of communication which would be too powerful. Crosshairs for the ranged killers Deathslinger and Huntress would take away some of the skill needed to play them. Not being rude, just offering constructive critisism.
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Yeah, this community isn't exactly the one that is friendly towards inexperience players lol.
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I've always been a proponent of in-game voice chat -- but universal.
The in-game chat takes priority over external chat programs/features (unlike most games that prioritize like say PS4 Party Chat over in-game chat). Within such and such distance, players can hear what is being said by X player - Survivors can hear Killer; Killer can hear Survivor.
Problem A - Leads to toxic chat in-game.
Problem B - Extremely powerful in the right hands; extremely detrimental in the wrong hands (a chatter box that wants to have convo with friends while playing)
Problem C - Removes the ability to play the game and just chat with your friends.
Problem it would fix - The imbalance in how powerful communication is and how strong and annoying it makes going against SWF groups.
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And the thing is, most of the time they aren't inexperienced - they just don't believe in playing the way the Dev's emblem system currently rewards.
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What you are referring to is voice-proximity chat. It is a really cool concept but obviously, if that kind of thing existed imagine all of the nasty things players could say to one another. I personally, would have a blast listening to what toxic survivors say and wouldn't care about what they say to me. But there are people out there who this could actually really hurt, younger people who are like 11 playing the game or mentally unstable people. For the mentally unstable people it would take a toll on them over time and push them over the edge. Really sad honestly, it would be so cool in this game, but a few bad apples spoil the bunch I guess, and there are A LOT of them.
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Small timer (minute and second of a match) on the top of the screen.
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Sounds good to me, but maybe make it really small. Not small enough to be unreadable but small enough to be out of the way.
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make notifications for actions for the killer more unique in sound and appearance. they all sound and look the same no matter what it is. sometimes I get confused as to what's really going on .
Also a lobby hint as to the killer survivors are about to face. As someone who plays both sides killers get to see who they're going to be dealing with and what they're brining in.
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- A small hook count icon below the survivors in the HUD so you can tell at a glance what stage they’re on.
- A “randomize” button on the killer screen that gives you a random killer with a random loadout. Or alternatively a set of randomize buttons, one on the character selection menu to select a random character, one on the perk tab to select random perks, one on the add-on tab to select add-ons and one on the offering tab for those.
- The game should automatically archive behind the scenes game replay data and after game chat logs for any complaint submitted using the ingame complaint system. It would ensure that all tickets have the necessary video for review as applicable, making it much more reliable for customer service and much easier for the player submitting the complaint.
- If you have a daily mission and/or rift mission allow for a small mission tracker HUD on the right side somewhere. If you need to get 4 hits coming out of stealth with Wraith, for instance, it would be nice to have a little reminder and counter during the game.
- Hot tips when you hover the mouse over a word like “Considerably” in a perk or add-on description that tell you the actual numerical effect. (Similar to how the official wiki works but for ingame use.)
- A solo practice mode where you can free roam a map to explore it.
- Something like a faint aura or effect around a survivor who is your Obsession when you start chasing them (a bit easier to spot than the tiny wiggling Obsession tendrils around their icon in the lower left.
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The top of my list is colourblind options.
Thats it.
Not only are there no colourblind options in case people use it to gain an advantage (devs words), but the new map reworks are darker and have more grass and ground clutter than ever, which makes it a miserable experience being colourblind and losing survivors scratch marks every time I hit them once; they just disappear.
Please for the love of God add colourblind support or at least adjust the scratches for everyone so they aren’t invisible to us and we can play normally like everyone else; either brightness or colour.
Id even take my accessibility options as a perk; I’m desperate here!
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Bruh. How do colorblind options give people an unfair advantage. Yeah, I think this should still be in the game unless there is an actual reason and a good one why this is not in the game already lol. Somebody please tell me if that is the case.
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Maybe not a count icon, but a symbol or certain color over their survivor state icon. Like a slight tint of read for one hook, and maybe really dark red for two hooks (dead hook). A small thing that goes with this could be that when survivors are injured and are on dead hook, they could make more desperate grunt noises.
A randomize button is not bad and could make for some wacky builds, but I think there are better things that should be implemented in the game first
This is a great idea and would prevent some toxicity, but I think this would be a lot of work because recording the data for every game that is played sounds like a lot of work. Someone explain to me how this would happen if they know please. Also BHVR would take their time before considering adding something like this. I still think that it would be a great addition to the game.
Yes that would be nice, I would recommend putting it in the esc menu so that it is out of the way.
Yes, this should be in the game. I for one, think that there should instead be a page for each killer that you could click on and would tell you every possible statistic about the killers' power and addons. Same thing for perks and survivors' addons.
A solo practice mode sounds nice, maybe allow friends to help you practice by joining in mid-game if allowed.
When chasing an obsession, there is already a noise and signal to let you know that you are chasing them. I think the tendrils moving when the obsession is being chased is enough for everyone.
So yeah, these sound like good ideas to add.
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This would be great for waiting out DS.
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I just count down from sixty.
Course people often disconnect if you wait out the decisive anyway.
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Free Perk Unlock Tokens. These are earned every 25 levels up till Devotion 1. These will allow you to unlock any perk you want from any character in exchange for the token.
This will help new players unlock some perks through playtime. Think of this as a prestige token in Call Of Duty but you can only get a max of 4 of them. Gives new players something to work towards without seeming a bit too much of a grind.
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Basic settings such as brightness, colorblind, and FOV. :)
”But it can be abused to make tracking easier!!!!!”
Or... there can be more players who can actually see the game now and not feel motion sickness, dizziness, etc. Just loop and do gens and you’ll be fine and won’t need to hide in the tall grass, Claudette.
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No, don’t back down and take a $8 perk grind. Basic accessibility options should be in the game already and it’s kinda insulting that it isn’t.
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Yeah, I am not sure how it would make it easier for normal people to track, and if so would it matter? Scratch marks and blood already last long enough for a sentient person to take advantage of. I see no reason for not adding in a colorblind mode as there is nothing to abuse IMO.
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Yeah, IMO I don't think it can really be abused at all in fact by non-colorblind people.
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I mean this is an idea, however I believe that it would be better for the game to have all perks at tier 3 from the start due to how many perks there are in the game right now.
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Yeah, I mean you could but most of the time your mind will wander or you will count wrong. It could also be an indicator that survivors were stalling the game if it is over a certain time.
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It's a good suggestion but doesn't really stop the initial grind of the game. Players still need to reach tier 40 to unlock the 3 teachables so there's still a big grind for new players.
I suggested all perks be tier 3 a week or two ago in a different post. There is just 1 problem I didn't think of before I suggested this. There are only 14 survivor and 12 killer free perks. This means on a level 1 player they'll have every available perk unlocked at earliest level 14 for survivor and 12 for killer. Then they need to reach 40 to unlock the teachables.
My idea focused more on getting a perk without having to buy a chapter and grind to it. An example is Kate's Windows Of Opportunity. I know that is her only good perk and is extremely useful for new players. It would be nice to allow them to unlock it without having to buy the full chapter.
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Yeah I guess it isn't the best solution. Now that I think of it, it does only really benefit people who have already played the game for a long time.
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It really only helps players who have over 500+ hours since they are the ones trying to get every perk on every character. I do think they should do it anyway because trying to teach a new player the perks, then the differences in tiers is a bit too much.
They would probably need to lower the teachable unlocks and also add a few more free perks to make it better. Could make for a good contest. Design a good free perk.
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A contest for a good free perk would be nice.
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I've wanted them to do it for a while. I'm not the best designer so I find it a bit annoying nearly every contest they do I can't really get involved in.
Feel like in particular creating some good free perks for killer would be appreciated.
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I'd say that UI indicators are the thing I want most. Being able to see who's being chased by the killer and what your teammates are doing would be a great way to decrease the gap between solo queue and SWF.
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I would be careful with adding things that let everyone know certain things in solo queue. There definitely needs to be something added so that solo queue isn't as bad, but nothing to push it over the edge. If you do something like make kindred base kit, sure that would help solo queue survivors, but for the killers it would also make them feel like they are up against a SWF group most games.
There is already a lack of killers because it is just not fun for a lot of people due to stress. If an indicator was added for solo queue that showed someone in a chase, that would kind of be overwhelming for killers right? If all killers were strong and viable then I would be more lenient on adding the indicator described or kindred as base kit, but right now we should be careful on what to add.
And of course, this is if the devs ever buff the weaker killers, or even add some of these ideas.
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I mean, you would assume that someone is getting chased if you've been sitting on a gen for 3 minutes, so how would they need to be so careful about adding stuff like that? I get that it can be bad if solos get extremely close to SWF level, but I bet they never will. How would it be overwhelming for killers if survivors knew which survivor is getting chased? I bet it wouldn't change anything.
I have proposed an idea before on a thread where I said that the devs can release a PTB build for the players to test if things like this would be too OP or something. I think experiments would be a great way of testing things like this, cause right now we are just predicting what would be powerful and what will not.
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Yeah a test would be good to find out for sure.
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I think we should update the list, don't you?
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Sure thing.
- POV slider for killers and Shadowborn rework (as well as the other Wraith perks)
- obviously general perks balance changes across the board (though this doesn't exactly fit into "QOL" firmly)
- Ghostie's NIght Shroud cooldown reduced to 20 secs or so // fix revealing from survivor side (increase the area to reveal him slightly maybe)
- Increase base Undetectable effect on Demo's portals to 10-15 secs // reduce or remove global warning when Demo traverses the UD
- base kit Combat Straps for Pig // add Pig roar after she begins Ambush // traps trigger automatically when all generators are powered // one additional RBT base kit (?)
- auto unlock Bloodweb option, which will automatically attempt to select all perks on the bloodweb and add-ons, offerings, etc in order of rarity, highest to lowest
- increased cursor speed on console
- further increased Bloodweb unlock speed
- show currently active Archives challenges at the beginning of each trial as well as in the pause menu during trials
- test outfit mixing in the shop
- unbind all outfit sets (will significantly increase sales on outfits)
- "training mode" custom games, allow players to start custom games alone, which can spawn a bot or not
- killer test drives or previews, allow players to test unobtained characters in custom games or show clips of their gameplay in their character info
- reduce bloodpoint grind (common = 1000, uncommon = 2000, rare = 3000, very rare = 4000, ultra rare = 5000)
- rework useless brown bloodpoint offerings
- bloodpoint refunds on prestige, any unused items, add-ons, and offerings in the player inventory when unlocking a prestige on a character will refund the bloodpoints
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I think killer fov should be a tad less cramped..at least make it to where flashlight blinds can't come from outside the fov kind of size, it'll make the game feel much better, as for survivor, hmm..perhaps something to help with communication, maybe more icons on the portraits to give general info on team activities
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Also, forgot about basic display settings such as brightness, glare, gamma, resolution, etc.
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