I already LOVED Forced Penance, but now the extra 20 seconds makes it AMAZING!
Forced Penance is totally the underdog killer perk of this year. I love it. I was ALWAYS getting significant use out of it when survivors were grouped together, or body blocking me.
Now that extra 20 seconds is HUGE when it’s applied multiple times across a match. Yes, survivors will just do gens. But honestly for some killers you WANT to find survivors on gens STILL in the injured state. Frequently denying survivors the opportunity to heal is a BIG deal for killers that want/need to keep chases as short as possible.
My favourite killer perk in the past few DLC’s
Comments
-
I rarely see it used in matches tbh, I did wonder if with the change to WGLF that we might see more of this being used.
1 -
This perk definitely feels much better, before i never really got use out of it. From the time I hit the guy, I have to finish hooking the guyvim carrying and then look for the broken guy. Now it feels a lot better and I have a bit more freedom to use it
1 -
I think/suspect many don’t see the bigger impact of what Forced Penance does, and how it significantly shortens future chases. And even if the broken survivors aren’t found, they then need to waste additional time to heal if they feel the killer is enough of a threat that they shouldn’t remain injured.
0 -
I’d never intentionally go out of my way to specifically search out Broken survivors. It’s just nice to know that I COULD find them on a gen for an easy down, or even if the broken status elapsed, still find them injured because they still hadn’t found an opportunity to heal yet.
0 -
True @TheClownIsKing those extra 20s of being broken is also a pretty long time in an actual match, the chances of finding someone is higher and then they are only one hit - I think a lot of people don't realise quite how powerful that is. A survivor who is injured is going to be less cocky about staying on a Gen if the killer is coming etc, because there's a lot more risk involved...so it definitely adds to the map pressure.
1 -
As divisive as camping can be, nonetheless it makes endgame hook camping much MUCH easier. Survivors attempting to body block a freshly rescued survivor, but someone else still ends up downed and hooked. The others can’t simply run somewhere safe to heal first and return for another crack at a rescue. They’re going to be much more hesitant in the same way NOED can change altruistic behaviour.
0 -
Being a Legion player, peoples natural response to me is to spread out so i will never see much value out of the perk.
If i had it on other killers i would definitivally keep it in mind for builds. Choosing not to heal as survivor is one thing. Being unable to heal even when it would be the best course of action in a situation is another
0 -
Nope, a team that is really good likely wouldn't heal anyway to use clutch perks like Dead Hard, ect and to then chain it with a second chance perk.
A decent team will just do gens and loop you.
This would only work vs a team of incompetent survs.
5 -
Exactly.
Nobody is crazy enough to stay injured if the remaining gens are in pallet dead zones for example. If they can heal or be healed, they will. Denying survivors that for 80 seconds here and there can lead to very quick downs.
0 -
Lol, I know how to bait a dead hard thanks.
I’m kinda tired of the whole “tHeY mUsT bE pOtAtO sUrViVoRs” vitriol just because I’ve found ways to make the non-meta perks work for me.
0 -
Tbh I'd completely forgotten what that perk even does, and the last time I got hit by it I never even realised that I was broken lmao.
1 -
Well you always get those arguments because they are true.
Firstly, if a surv knows what they are doing they won't run out in the open and start screaming then press dead hard early, no. Thats something someone who doesn't know what they are doing does. Instead, its supposed to be used to connect to pallets and windows. When used properly you can't "bait" out a dead hard because you aren't going to be in range to hit them and if you try you would either wiff, or eat a pallet.
Secondly, sure there are perks that will work and give you plays you could not of done otherwise, however this is universal and applies to every perk.
Its a SWF with flashlights trying to be toxic? Aw should of brought Lightborn.
Its two survivors blocking hook so now I dropped a survivor? Aw should of brought Mad Grit.
Ect this goes on and on, that's why sure sometimes this perk will help however ultimately you are just wasting a perk slot in the long run.
2 -
There is a difference between getting value out of a "bad" perk and winning with "bad" perks. You can win with "bad" perks by playing well or having not so strong opponents, but that doesn't mean that the perks were the reason why you won.
If you want to tell me, that someone does not do gens cause of the broken status effect and waits, then i have to ask you, if you've ever considered that this player may be someone who is only crouching and doing a totem every 4mins, i.e. not helpfull at all for the team?
Also you have to get the protection hit first to get valueof the perk and if you want to tell me now that you can get that strategically every time, then i have to totally agree with @DerpyPlayz, that you might not play against at least half decent survivors.
6 -
Since they're broken and can't heal I figure it synergizes with the new Thanatophobia. Have you tried the combo?
0 -
Use Mad Grit and Forced Penance with Thana....you love to see it
1 -
A lot of perks "work", it's just the meta perks work better. eg as survivor I love running aftercare and alert. Alert is secretly completely busted and I love it, but these 2 perks aren't as strong as running DS+Unbreakable. Still though, I'd take a match against anyone who wants to run unique builds over the usual DS+UB or Ruin+Undying any day of the week.
1 -
I’d like to run this perk but I just don’t get enough survivors that body block hits for it to be worthwhile for me. Maybe if I patrolled hooks a lot, or during end game, but I don’t really want to build around those scenarios tbh.
I’m glad it’s working for you though and it was a deserved buff. It’s always nice to see people trying off-meta builds.
0 -
I just do gens if it happens, which forces the gen rush
0 -
It sounds like a nice perk on theory, but it's one of those perks that's just no good against decent survivors. And not because they're broken - it's the lack of protection hits in the first place.
Although it I take so many protection hits for my team that I'm kind of glad most people aren't as altruistic as me, or maybe the perk would be a lot more common.
0 -
On paper it sounds great but most maps don’t really have gens in total deadzones right? Even if you get a free down because someone was working on a gen in a deadzone doesn’t mean that forced penance is suddenly a really good perk. Unfortunately I think forced penance is gonna remain in the ‘ok but not good enough to compete with better perks’ pile of perks. I’m glad you’re having fun with it but unless your entire build is based around forcing protection hits, I don’t really understand how you’re consistently activating forced penance. If you don’t mind me asking, do you tend to play in a territorial manner around hooks? Otherwise I don’t understand where all these protection hits are coming from. Maybe it’s just because wglf has recently received a buff so people are trying it out thereby leading to more protection hits then usual? I’m not saying forced penance is bad btw, just that I think you might be exaggerating it’s strength a little bit. I for one do love the perk changes this mid chapter for the most part. Trail of torment is quickly becoming one of my favourites lol.
1 -
once a survivors knows your running it it does nothing unless your running a build for it which already bad in its self. you would literally get more use out of sloppy butcher since it wastes more time and gets activated WAY more frequently, i constantly have matches where survivors don't body block so in a lot of matches this would literally just be a wasted perk slot.
1 -
Lol I remember being told that I just gave bad survivors when I said you can use pyramid heads ability outside of animation lock
0 -
Good survivors won't heal anyways, in fact, since you're not encouraging them to heal, they are going to get the gens done very fast.
This perk is only good on stealth killers, even then, the requirement to activate it is way too niche.
1 -
The best part about this perk is that it doesn't have the basic attack requierement.
0 -
People broken means people not healing and doing gens... I don't like these kind of perks or addons...
1 -
Yes. I’ve been doing Coulrophobia, Sloppy, FP, Thana.
And of course, more slugging...
This is insanity.
Are most of you trying to claim the competent red ranks abandon altruism altogether?!
So when any of you face what you claim to be decent teams they don’t attempt:
- flashlight saves?
- pallet saves?
- sabo the hook?
- Body block other injured teammates, or those they’re trying to heal, or those on death hook?
Because that’s the implication here: that presumably survivors of higher skill stop helping each other. At all.
Which of course sounds crazy, doesn’t it...
Also as for lack of protection hits, I do understand this train of thought. It wasn’t until I was using Forced Penance that it was highlighted to me just how often some hits counts as protection hits. I.e. it procs WAY more often than most think it would. The only (rare) game it hasn’t is when survivors don’t help each other at all. They also die quicker when they behave this way. Does that sound like competent survivors?
As for them running backs to gens because “what else can they do?” it doesn’t matter. Or I should say it doesn’t matter to me. Gens are more than the survivors objective. They’re a juncture point for more reliably finding survivors when a killer needs to enter a fresh chase. And for M1 killers if I’m to find anyone on gens, the preference is that they’re still injured rather than requiring 2 hits. Short chases matter just as much as gen stall matters.
In my personal experience being able to find, track, and successfully end chases quickly on all 3 accounts works just as effectively at stalling repair progress as the more meta methods.
0 -
No mister strawman, since you are setting up a premise I am not agreeing with I stopped reading your comment.
Answer each of our comments as one, and actually say something that is a valid counter point then "Pft you all are claiming everyone is god therefore you suck losers", because all i'm hearing is a whinny killer not understanding why a objective matter is not subjective.
1 -
Thank you. :)
0 -
The majority of games I used it I never got it to proc, and the times it did I didn't feel like I was getting enough value to justify having it. Decided to not bother using it anymore. This was before the buff so maybe now I would get slightly more value from it but I don't believe its suddenly worth running now.
I remember going against it a couple times, and every time I saw it appear I knew to avoid taking a protection hit. This is my biggest problem with the perk, once it procs once, you can make sure it never procs again. I suppose there is value in deterring survivors from body blocking, but again I didn't feel the value was there.
0 -
I'd say the main point we're refering to is that what exactly is the benefit of having a survivor broken for a few seconds? Or why would a survivor suffering from broken not do gens? How can you confidently say that this perk is a reason for that?
Also i have to disagree. Most of the good survivors don't heal if not necessary and just pressure gens. You can't be everywhere as killer and especially, if you play a M1 Killer, what do you want to do if they start running when they see you? A survivor gets so much distance by just holding W. What do you think is the reason some people say Self care is the best killer perk? Because healing takes time you could have spent on gens.
Also a good survivor wont let you end a chase that easily. If you tell me now, that these type of players aren't the majority, then my first point kicks in, that your skill or the missplays from your opponents were the reason why you won the game and not the perk.
0 -
I feel like this perk only has value against dumb survivors or in very niche situations where someone has already been sacrificed. The reason being that hooks are almost always close together until people start dying, and the killer can strategically sacrifice to avoid successful body blocking scenarios.
0 -
It's a good perk if you want to encourage survivors to spread out and focus on gens. Which is exactly what you shouldn't be encouraging. You get where I'm going with this.
0