http://dbd.game/killswitch
What's with the constant slugging at 5 gens?
I've been having a lot of games lately where the killer slugs a lot even if a single gen hasn't been done yet. In fact I had doctor doing and I kept getting my teammates up (thank god for WGLF) but when I picked one up in his face (this was after two gens got done and he was still slugging a lot) he then hooks me and constantly hits me over and over while my teammates get the other gens done
Can someone tell what with the constant slugging, especially at 5 gens remaining no less?
Comments
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Pressure. An easy way to keep survivors occupied with stuff aside from generators is to slug them. It's typically more effective if you get into another chase immediately as now 3 survivors minimum are distracted.
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I mean, it only takes a second for five gens to become three, or even two. If the killer has an easy chase lined up, why not just take the double map pressure?
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After 4 and a half years killers are done playing nice to survivors. If you want to win, you will have to work for it.
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The reason is simple:
All killers are weak at the start of a match (at base) as that's when potentially 4 survivors can work on 4 different generators. That's 4 out of 5 generators.
Obviously the killer will find a survivor before all 4 generators pop. However downing the first survivor is not necessarily going to generate sufficient pressure (at base [without slowdown perks]) as that's still 3 survivors that can potentially repair their 3 generators depending on how long it took to find, catch and hook the first survivor (also it still takes several seconds to run to the gens after hooking the first survivor).
As a result it just makes sense to go right into the second chase if you manage to down someone quickly at the start of the match while spotting someone else (for instance) because survivor 1 is down, survivor 2 is being chased and survivor 3 or 4 has to pick up survivor 1 (unless survivor 1 has Unbreakable, Soul Guard or No Mither).
As a result slugging at the start of a match may result in efficient pressure allowing the killer to get many chases, many hits, many bloodpoints, many hooks (unless said killer just tries to slug and 1-hook the whole team) etc.
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