We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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How Behavior thinks

-We will release a new killer, we will use the PTB to make sure it works well.


-The new killer is very bugged, we did nothing in the PTB to solve the problems, what can we do now?.


-Let's make a new skin for Evan MacMillan (The Trapper).


-Pretty good job so far 😎

Comments

  • Mooks
    Mooks Member Posts: 14,854

    lol

    as if they just made that trapper skin from scratch after the chapter release.

  • GhostMaceNotCrusty
    GhostMaceNotCrusty Member Posts: 716

    My fav part of that skin is just his bag with the little creatures eyes peeking out

  • Emeal
    Emeal Member Posts: 5,394

    @LordTohes You do not understand how the Industry Works, not only are you assumptions not even related to the teams responsible.

    Content has to flow to Platforms for verification, which takes longer than than a few days. This is why hotfixes are better.

    imo Killer is not very bugged, but that is personal experience to me.

    Hot fix is coming and thanks to PTB its coming faster than 3 weeks from release.

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    You could post that a million times here in the forum and people would still try to bring that up

  • TheButcher
    TheButcher Member Posts: 871
    edited December 2020

    Writers, artwork team, and visual designers = Omg these people are amazing.

    Dev team, and balancing/testing = Omg why are you still employed.

    Managing Staff = Are still playing Civ5

    Marketing = Scrooge Mcduck. Literally the only person they hired.

    Pretty much sums up BHVR, from what we've been seeing.

  • Volfawott
    Volfawott Member Posts: 3,893

    Alright let me run through the major talking points because this topic keeps coming up to the point where you can't even call beating a dead horse anymore.


    The art team isn't responsible for gameplay bugs or balance problems.

    That's like walking into a law firm and expecting the janitor to be able to take your murder case because they work in the same building.


    These cosmetics were data mined from the ptb meaning they were already finished and on the back burner long before you guys even got your hands on the ptb.

    We didn't even know what the twins were by the time the cosmetics were already finished.


    I'm not saying there aren't problems I'm just saying the argument of lol why you guys doing cosmetics doesn't work.