No Mither change suggestion
Hey! I wanted to propose a concept for a no mither change since I feel like it's kind of lack-luster right now. It's really only picked to purposely handicap yourself and I think it'd be cooler to have better situational usage
No Mither:
- You can not recover beyond half-way while in the dying state.
- Once per trial, if you are half-way recovered you may press the extra action button to instantly get up from the dying state as well as receive a sprint burst (becoming exhausted for 40/50/60 seconds). Upon using this effect, you become broken for the rest of the trial.
- While you have the broken status effect you leave no trails of blood and your grunts of pain are reduced by 50%
Remember, this is a rough concept that I just decided to come up with. I want to cap the recovery at 50% so you can't just stack it with unbreakable and get up once on your own, and then get up again using the no mither utility. It also handicaps you being slugged because your team mates have to account for the other 50% recovery bar if they want to pick you up.
Any thoughts/suggestions?
Comments
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For starters, No Mither should have 0% noise from being injured built in. You should recover faster. Not Unbreakable's speed but somewhere in between. I've used it in the past with tenacity and DS so even if they pick me up right away I can buy some time. I don't know that it will ever be a viable perk even with the increase in slugging lately.
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IMO, keep no mither as is but with the following changes:
- you start the match healthy, but cannot be healed beyond injured by any means for the remainder of the match.
- do not display the broken status HUD.
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No Mither would be fine if it didn't tell the killer you had it immediately and if you started the match healthy, IMO. I'm not sure how you would indicate it to other players that they can't heal you if it had the icon hidden, though. Making it visible only to other survivors could be one way, but seems a bit arbitrary.
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