We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How to make "The Twins" much more fun to play as and against.

  • When controlling Charlotte, press the ability button while Victor is sitting idle at any location in the trial to swap places with him. This ability has a channel time of 3 seconds and cannot be cancelled. This ability can only be used once every 20 seconds and has a global audio cue. This change would allow The Twins to apply meaningful pressure without being slowed down by just performing basic hooking actions.


  • Victor's vertical pitch is no longer restricted while charging a Pounce attack, allowing him to properly angle it's travel arc. This increases The Twins' skill ceiling and makes them much more fun to play.


  • Victor's collision box floor height is reduced during a Pounce attack. This will make the ability more consistent from the first-person perspective.


  • Victor can now walk on top of any debris he wishes without dying. This will prevent survivors from just running around thick debris (like bundles of tires) to make it impossible for Victor to land a Pounce attack.


  • Victor needs to land on the upper half of the survivor's collision box to successfully ride them or put them into the dying state. This will prevent Victor players from just getting as close as possible to survivors and then initiating a Pounce attack making it nearly unavoidable.