The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

the one reason the new ds is bad (healing) and the one reason new object is bad (stealth killers)

Maelstrom10
Maelstrom10 Member Posts: 1,922
edited February 2021 in Feedback and Suggestions

Now i agree, playing both sides very frequently, that both these perks deserve whats coming to them.

---------------------------------------

DS change : Dev's have clarified, and it only deactivates on you healing, not other's healing you. Yay! good nerf!

---------------------------------------

Objects aura reading every 30s for the obsession is the only thing wrong with that change. the rest of it? perfect, show the killer to me when im being shown to the killer, thats actually an amazing change, even though it doesn't counter all uses of aura reading, its still a strong perk.

But having a downside for only one player. thats bad. imagine 2v1 / 1v1 scenarios with new object. in the case that your in a 2 v 1 the killer can focus on finding your friend, slugging them, and finding you. in a 1v1, if the hatch is closed by the killer, the survivor effectively has no chance. doors take 20s to open, and more then 10-20s usually to get to. sure there could be baiting and switching with it, but unless your incredibly incredibly lucky and smart its basically just a garunteed kill for the killer at that point. its unhealthy.

sole survivor would help counter/mitigate this, but only to a limited extent. And at that point your running two perks that don't progress the game, or help you survive in an active chase in order to potentially see the killers aura occasionally, and hide your own in the endgame. Becomes a question of, should i run these two perks, or two perks that might actually help me survive into the endgame, rather then worrying about what happens when i get there.

But every 30, periodic free aura reading against a stealth killer, where you have no idea where there at? imagine against a ghostface. Thats basically starting the trial with MoM's debuff applied to you periodically. No way to switch it off. it just tanks its ability to be used, because on the off chance you do get a stealth killer your just outright drilled out of the game.

----------------------------

These changes are good for the game don't get me wrong, and i want them very badly so both sides can be healthier (alongside other changes coming in the future)

But please think about how the "healing" portion of ds's nerf is added, and something different then 30s periodic free aura reading on obsession survivors. objects new change isin't powerful enough to net that kind of a possible debuff. (Could instead be, whilst healing, have your aura revealed within x distance, which also would reveal the killer to you, permanently making it risky, but giving you awareness similtaneously)

EDIT: clarified 30s of aura reading to mean, aura reading every 30s. i confused a few people by wording it oddly. Also clarified some more reasoning why new OoO isn't that good. Redacted the ds section as well, as it has been clarified by the Devs

Post edited by Maelstrom10 on

Comments

  • Lycidas
    Lycidas Member Posts: 1,170

    I think that in order to deactivate DS you need to be fully healed

    And the proposed OoO is very good IMO, it adds risks for experienced survivors who abused it. A workaround against stealth killers? As soon as you know it's a stealth killer, get in a locker every 30 seconds, or bring something that lowers the chances of being the obsession (like for the people or the wedding ring on a key)

    A ######### workaround yes, but hey, you chose to bring OoO 🤷🏻‍♂️

  • OmegaXII
    OmegaXII Member Posts: 2,216

    At least it’s becoming fairer for non-stealth killers. It was a total one-sided towards survivors especially against Freddy, trapped and hag.

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I think that the case but the wording needs to be much clearer on it though which is good because they have shown us this early.

    So we can point out the unclear wording and hopefully get it fixed before it goes live.

  • SocialDistomancy
    SocialDistomancy Member Posts: 1,319

    spine chill is still the one to worry about for stealth killers since the proposed new object only activates once a minute on average iirc, while spine chill is constant but doesn't give directional queues like the aura would briefly. I suppose combined they might be a powerful combo sometimes, but, they also burn two perk slots out and limit the rest of their options.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278
    edited February 2021
  • Lycidas
    Lycidas Member Posts: 1,170

    They might have a similar use, but Distortion is a "stealth" perk, while OoO is a more "aggressive" one

    Very different gameplays, I'd never use OoO because I don't like letting the killer know where I am, but I for sure used Distortion a fair amount

  • The_Krapper
    The_Krapper Member Posts: 3,259
    edited February 2021

    All you have to do is hold the run button and they won't get a heal prompt

    Edit: McLean posted on twitter that another teammate healing you doesn't affect it, only your own actions

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    It's not 30secs, its 3 secs that occurs every 30 secs

    And a dev confirmed only you performing the healing action robs DS (so no healing others or self caring, medkit or otherwise)

  • Mr_K
    Mr_K Member Posts: 9,228

    OoO changes are not set in stone. Its just something they are thinking about.

  • ausanimal
    ausanimal Member Posts: 542

    couldn't off said it better the people i have talked to about the change the healing part is the one that comes up the most and people are not sure on it will work and it's the one thing they need to word a lot better, to me to make it fair for both sides it just needs to be fully healed by you or someone else it will take 2 hits to down you unless they are able to down you in 1 hit be it a killer,perk,addon.

  • Moundshroud
    Moundshroud Member Posts: 4,458

    Don't let them? The moment you are unhooked you should be moving off. Don't blame the Perk rework for the actions of a bad teammate. That is an easy fix which will complete with time. Good Players try to heal you when you stand still and clearly want it. That is a non-issue because it clears itself up.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    The changes are great you can't abuse DS and object of obsession no longer negates the whole purpose of playing a stealth killer

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    1. The Devs said the "healing" part is when YOU heal someone. Being healed doesn't deactivate DS. I hope this includes a self heal with medkit or Self Care until you finished so you don't depend on other Survivors as much.

    2. Object is supposed to give you 4s aura reading every 30s, not 30s of aura reading. And Undetectable would still protect you against it as it does now. No fears.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    But its only risky for obsessions - 1/4th the team, and the risk is being tunneled. No perk neccessiarly needs to be high risk/reward, and the reward (seeing the killers aura when they can see your's) i don't think a majority of the time, will be high enough that it deserves such a downside tbh.

    I don't mind there being a downside to the perk, but honestly, that portion of the perk being only for one player on the team, and doing such a weird thing i personally don't like.

    Yes, but you saw OoO Light up when it did so, acting in a way like spine chill. there was a give and take. I will say that old OoO was considerably more risky, but now it lighting up every 30s, won't tell you if the killer is looking at you (as a stealth killer) and any decent killer can just, look around every 30s.

    along with this in the endgame, if you have OoO and are the last survivor left, new OoO is just going to periodically reveal you, regardless of whether or not your looking at the killer. only counters are hiding in a locker to wait out egc and die, running distortion and hoping you have tokens by endgame (kinda impossible with it) or running sole survivor, which takes two whole perk slots out of your build for an effect that really isn't the strongest in the game, just to counter its debuff in the case that your the last survivor remaining, or one of the final 2.

    I hope thats the case. if it is, then im full on all for the ds nerf.

    I really hope so. because then ironically enough its gonna allow for more toxicity by survivors denying each other ds, by healing infront of the killer. along with the fact, that being healed and interupted can still mean your being tunneled if its been under 16s.

    But can you really afford to get in a locker every 30s? is it fair to have the debuff only on one player? (seems like a reverse old ds to me, where old ds would activate instantly for the obsession and for all others it required 25% wiggle or whatever)

    And what if your the last survivor alive, or even in the last two. unless you bring sole survivor, the killer is basically garunteed, to go down your friend, slug them and wait for your aura to show so that he can get the 4k, or if your the last survivor and not on hatch, your garunteed a death (since your aura will ineviteably show up and lead the killer directly to you, preventing you from opening a gate unless your incredibly lucky)

    the pro's don't outweigh the cons tbh. hell i'd just strip that portion of the perk, or make it do something else, akin to alert or darksense (say the killer injuring a survivor reveals their aura for a few seconds etc)

    Yeah with new OoO coming out, it basically nerfs distortion into the ground. sure, your aura's still being shown, but you can act accordingly, and have knowledge of the killers perks. not only do you see them, but you can mindgame them by either acting unaware, or doing something they don't expect after the aura reading ends.

    Oh thats very good news.

    There may be a timer for it, but what happens when its down to the final two players, or even just you left as the last one standing?

    2 players left, means a killer can slug your friend and wait for you to show up on aura reading indefinately holding the game hostage until the other guy bleeds out essentially. and if your the last one left and the killer gets hatch, its basically game over.

    gates take 20s to open. it can take more then 20s to run to or between gates. the timer isn't likely to be very much in your favour, and running to a locker in order to hide your aura 50s is also going to leave a trail. there is no hiding in a 1v1 or a 2v1 with this perk.

    unless you bring sole survivor. which doesn't even counter it fully (no distance tag), along with the fact that your bringing extra perks, just not to poop yourself over in a 1v1 scenario.

    aaaaand it also only applys to the obsession. if your not the obsession congragulations you don't have a debuff on you!

    i also ran OoO Occasionaly before. its not the most fun perk or one that suits my playstyle whenever i play survivor, (usually go for unhook/pebble builds and diversion builds) but the new OoO made the perk go from its current playstyle which is agressive awareness, to a more agressive anti-stealth perk, with new OoO actually promoting a more stealthy playstyle by you being aware of when your being seen.

    I know man. thats why im giving my personal views/feedback on it, not reacting.

    And situationally i sometimes haven't been able to? due to whether latency or being locked in, even occasionally not holding shift key (due to moving from stage 1 hook where im pressing nothing, or stage 2 where im personally mashing the F key instead of spacebar,) can allow a survivor to start healing you/lock you into position which has actually gotten me killed a few times due to teammates not taking hits whilst healthy. - theres also the whole well, are you being tunneled if the killer was a stealth killer, came back within 16-20s and downed you before instantly picking you up, because you thought they left?

    Even standing still and clearly wanting it could be a bad play with said thing, because you could be completely unaware the killers come back (stealth killers/teleporters, or very speedy killers) and get downed just because you thought at the time it might be safe to heal.

    either way, points moot because devs confirmed its only your heals, not others healing you.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    Object of obsession currently isn't good against stealth killers? it works like a worse/better version of spine chill, and doesn't reveal auras, if anything it reveals yourself, being a periodic bad thing. hell some of my most fun games as stealth killers these days have been against objects lol. Ds change is great tho, hate people abusing it, and i hate people abusing current object too, i just don't think this is the way

    Thats good, thats good. i've heard some mixed things, including that its only your heals that effect ds, finishing a heal doesn't matter vs it does, but im glad the general consensus is that being healed is ok.

    And i know. i didn't mean to make it seem like 30s of aura reading, that would be bonkers. im more fearing for the survivor side in this case then the killers side due to a multitude of issues 30s of aura reading on a clock would cause (2v1 / 1v1 scenarios to be incredibly killer sided, along with stealth killers having an easier time) - along with the fact that it also only effects the obsession, which i don't think is also a great idea.

    like, if the killer finds the hatch against a new object user, they can just find them, as hiding in a locker won't work due to egc. running sole survivor is a whole perk slot just for the case of being the final survivor left outside of a hatch standoff. but whats worse, is that in a 2v1 a killer can just slug the 2nd teammate, and wait until your aura shows up, effectively waiting for the survivor to bleed out.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    The current OOO is already extremely high risk, high reward.

    The new OOO is just high risk. And it is also trash.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Stealth killers don't need to worry about OOO really. Not only did it give notice to survivors, but current OOO doesn't even work on stealth killers. You can't see T1 Myers with it at all and it doesn't work on GF or Pig while they are using their powers.

    I don't understand why stealth killers are even afraid of OOO? The devs literally nerfed it so Stealth Killers aren't seen by it.

  • Maelstrom10
    Maelstrom10 Member Posts: 1,922

    im certainly not afraid of it as a stealth killer. if anything i endorse and absolutely love it when i get a squad of nea's with OoO who die within 5 mins against a ghostface since he basically has perma wallhacks on everybody.

    New OoO excluding its obsession status effect thing weirdness, is actually pretty good. gives heads up if the killer is using nurses or bbq and what direction their going. allows you to see addons like wraiths all seeing, or pig's ultra rare.

    hell it even alerts you to if you should cleanse against plague with her ultra rare or not. t1 myers would be a joke with new OoO. OoO would completely counter im all ears (except against stealth killers), or bitter murmur.

    And in a way it actually makes non-aura reading perks more useful for killers. because they can't be countered. its ironically enough a really healthy perk upgrade, that can make a lot of strong perks a lil less reliable in a healthy way, whilst making other less meta perks more valuable by extent. It's smart.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    I agree with the healing one but disagree with stealth killers

    The healing disabling DS is kinda dumb for a few reasons. It doesn't disable when another survivor heals you which happens off the hook commonly so saying that if you are doing interactions your not getting tunneled is dumb because that is what's happening here. It also disables when you use selfcare or a medkit but you can heal yourself with perks so this is again dumb why restrict it if you can easily bypass the restriction. lastly and most importantly this is mainly stopping you from helping your team, if an injured survivor saved you and healed you a lot of people won't heal them since it will disable the perk. so why let them heal you but you can't heal them without disabling the perk again it's dumb.

    as for stealth killers the new OoO basically has no downsides the one downside it has is going against stealth killers. the new OoO's only other downside is when your aura is revealed and that duration is only 3 seconds something the killer will easily miss but not you. you can also go into a locker when it will activate in case you don't want to be seen and when your not the obsession the perk literally just doesn't have any downsides. it is only fair you might go against a killer who has an advantage over you when using such a good perk.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited February 2021

    since it is on a timer i don't think it will alert you it is activating especially since that is a passive effect and not it's main effect.

    that was also a commonly complained about thing so i don't think they would keep that feature on the perk. edit: the perk lighting up.

  • LapisInfernalis
    LapisInfernalis Member Posts: 4,218

    I guess that's the trade for having all the information.