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Everyone's hating on Devour Hope

And saying it's weak, chances are you won't get to use it, blah blah. And in the same breath will ask for key nerfs because keys are OP. Devour Hope + Undying = trash yada yada. Keys OP cheat me out of a game I could have won yada yada.

Here's what you guys don't realize.

Keys =/= Moris. Keys=Devour Hope

Keys occupy the same level of power and usability as Devour Hope. Most of the time it is useless. But sometimes it works and it is glorious. BHVR has confirmed that keys are not as ridiculously OP as most people here like to believe, based on gameplay statistics, and we all know DH is great when it works but most of the time it doesn't.

Both do the same thing for each side, at roughly the same powerlevel and usability. But as always for some people DH = trash but Keys = OP

Comments

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Do bones.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Nice comment. Thoroughly explains and covers everything trying to compare the two. Devour/undying is definitely not as strong as keys purely speaking for the win condition being kills/escapes.

    I agree with OP's statement of keys =/= old moris though. That said, I do want the keys nerfed with haste.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Keys are not even slightly comparable to Devour Hope. One is an item that is extremely strong, requires very little thought, gets paired with an offerring to make it even more ridiculous, has zero realistic counterplay, and is only meh when it's on a solo with an absolute trash set of teammates. The other is an extremely unreliable perk taking up an extremely valuable perk slot that has perfectly reasonable counterplay and consequences, the primary utility of which is actually it's instadowns and not it's Mori ability (because it almost never reaches that point).

    If keys could only ever be looted whilst running all 4 plundering perks, I might agree. Might. But they're not, they don't require any sacrifice on the survivors part and offer a giant advantage that only increases the better the killer plays/the more people you are chatting with.

    And definitely don't try to use the stats the Devs claim to have, they tried to use them to not rework OoO then immediately announced an OoO rework.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    Personally I have no issues with keys. I have an issue with them being able to be purchase through the bloodweb.

    To me, being able to retrieve a key instead of simply bringing one sounds more balanced not to mention more interesting from the survivor side.

  • SMitchell8
    SMitchell8 Member Posts: 3,304

    Used it 3 times and last 2 games I got 5 stacks as GF. Suits my playstyle perfectly. Its such a gamble perk though.

  • Mr_K
    Mr_K Member Posts: 10,347
  • REL1_C
    REL1_C Member Posts: 619

    I am a survivor main and even I will be P!ssed if they nerf devour hope.

    YOU HAVE TO CLEASNE TWO TOTEMS.....

  • Tsulan
    Tsulan Member Posts: 15,093

    So... Devour OP, pls nerf?

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    A single key can save the entire remaining Survivor team. If there is more than one key in play, that requires multiple Survivors that must be wiped out in order to neutralize the threat. Keys can be transferred to another Survivor without taking a special perk to do it. Devour can be wiped out without taking a special perk to do it. Keys can only be outright removed by taking a perk that will specifically remove it from play. Keys do not take a perk slot, and allow the Survivor to run a full build without sacrificing their build to bring it. Devour requires a perk slot, so if the Killer wants to use Devour, their build must specifically include and support it. If Survivors wish to protect a key or use it after the original carrier dies, they need to go pick it up. Killers can only extend the life of Devour once with Undying, and must user a perk slot to do it, which further eats into the available perks for passive or active abilities to help them take on the Survivor team. As mentioned previously, Survivors do not have this issue with Keys, and may freely use all of their normal perks while still getting the full benefits and protections while also bringing a Key and using it to its full potential.

    Also, Devour requires the Killer to do fairly well. Keys do not. 3 Survivors with 4 gens done is still winnable for the Killer depending on the circumstance. 2 Survivors with 3 gens done is very winnable, but Keys turn that into a "win" scenario for the Survivors. Similar to old Mori, Keys cut the late game short or, potentially, completely out. Moris did the same thing. I have no issue with Moris being nerfed, though I might have been fine with a different nerf as well (such as "All Survivors must be hooked once to activate"). Moris currently offer a tactical advantage when certain circumstances are presented (hook dead zones, avoiding DS, etc), instead of cutting out the late game entirely. Keys do not do this. They simply cut out the late game unless the Killer goes ballistic to mitigate the use of the item. Depending on the Killer and the specifics of the current match, mitigating the power of a Key in play may be nearly impossible.

    It's simply not a good comparison, unless you wish to use said comparison to say that Keys are basically Survivors version of Devour with almost NONE of the cons that Devour has for Killers. You could argue that it comes with the downside of being tunneled, but Devour has that same downside insofar as Survivors targeting bones as soon as they know it's in play. The difference, however, is Devour is much easier to remove from play while Keys have many ways for Survivors to keep in play.

  • Blueberry
    Blueberry Member Posts: 14,459
    edited February 2021

    It's a perk for memes, even with Undying.

    You run it because you want to roll the dice for a small chance at some fun. You don't seriously run DH/Undying if you actually care about winning, it's a noob trap.

    Totem spawns are too terrible for it to be taken seriously. Undying was the bandaid for the bad totem spawns and now that's gutted.