http://dbd.game/killswitch
People don't understand what winning a chase means
Winning a chase means that you're distracting the Killer for a long enough amount of time that your down wasn't worth it.
If the Killer leaves you, it's not a good thing unless you already have 1-2 hook states. If a Killer won't chase you at all, it probably means they're tunneling out your teammates or have something like Rancor/STBFL.
That's one of the main reasons Dead Hard is so popular at high ranks, because it's only used when a Killer is committed to a chase. They have to have played well enough to have earned a hit to even see a Dead Hard. Killers don't have the option to ignore you after you burn your exhaustion perk like they can with Sprint Burst, Lithe, Balanced and Smash Hit.
Comments
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okay
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+1
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Yeah anything greater than 20+ seconds of chase is a survivor win.
Too many people think of a win as literally escaping the chase. That's how we end up with so many wild balance issues.
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what is the conclusion? I feel like I just read the premises
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Agree. If more than 1 minute chase is basically god like. The damage has been done and the killer will most likely lose the game.
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'if the killer leaves you it means they are tunneling.'
Or, y'know they could just not waste their time with you without tunneling?
Sometimes killers will just abandon a chase to move back closer to the gens.
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No, I win a chase if I abuse the broken tracking and casually leave the tile while the killer moonalks themselves.
Ironically, that can only be done agasint good killers.
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I think 40 seconds is the most you should ever chase a survivor if it goes longer than that you lost to them.
A good chase is about 20 seconds that is a complete win for the killer and honestly most of the time it is be the survivors fault if the chase lasted that short.
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If you never manage to snowball or get back into another chase quickly yeah a good team might win from that... might.
It is pretty unlikely most of your chases will be like that unless you play certain killers.
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Not my definition. Winning a chase is me getting away without being damaged or downed.
To many survivors think holding w or looping until downed are the only strategies, which does benefit everyone but only if the other 3 are actually cranking out gens.
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"It is pretty unlikely most of your chases will be like that unless you play certain killers."
Which is why I consider most killers weak.
The vast majority of the killer roster even when played perfectly can't down fast enough to keep up with survivor objective speed against optimal survivors.
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True. Twins, Nurse, Spirit, Blight and Pyramid Head are the only Killers that can consistently down at a speed to match generators when played well against good Survivors without any crazy add-ons.
Everyone else is a little bit weak at high level or pretty add-on reliant to be solid
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As a killer main if I find I chased a survivor for more than 30 seconds I know I'm already losing the game
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I wouldn't put PH up there at all and Twins is literally an embarrassment, I'd put them near the bottom of a tier list.
Blights pretty good, but I still don't think he's quite there. He's got the map mobility to save time but nearly nothing to help him in the actually loops which is definitely needed if they are even semi decent loopers.
I'd agree on Nurse and generally Spirit, but honestly even a "good" team can make it a tough match for Spirit. You'll be sweating with her if they know how to play well.
I suppose I'm starting to lean more into "good" teams though with this thought process and not just "optimal" on time teams which was our actual initial point. Which are quite different. I'll fully agree on Blight and Spirit if were just talking optimal only. There's some nuance here.
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Winning a chase is getting a Mettle of man stack
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So if a killer chases you for 1min then leaves it’s not a good thing?
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When i play killer and bloodlust kicks in. I'm going back to pressure gens unless i'm confident i can get a hit or pallet very shortly after. That's the only use i have for bloodlust.
As a survivor while i know that ot's technically better to last as long as possible. Juking a killer is just too satisfying. I love when i houdini them and leave them scratching their head
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Disengaging after a 20/40 seconds chase where you dropped no pallets is not winning a chase? the Killer lost all that time, your teammates got roughly ~40 seconds of gen/healing/hex cleansing and the Killer got maybe 1 hit which can be healed in 16 seconds.
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Sometimes I think I won a chase because I was distracting a killer in a corner of a map long enough that multiple gens should pop but when I'm downed not one has been completed. Then I'm hooked and can see one person chased but other two leave me on the hook until struggle because they still haven't completed a gen and I wonder what were they doing that entire time I was chased that after 60 seconds on hook a gen still isn't completed. That chase should've been a win but it's a big L because solo q.
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