perk ideas episode: Ace
once again i looked through the teachable of a survivor as most of them are outdated or underwhelming
ace has a unique identity as being the lucky guy of the game but the luck mechanic that he came with was not explored enough and is pointless now so my changes will be more practical but keep the lucky feeling without the in game luck mechanic
Ace In The Hole dose not need a change as it already has a place and identity within the game
Open handed
currently they are making it so open handed increases yours and your teams aura reading range by 16 meters at the cost of it not stacking with other instances of open handed which i think is fine but the fact that by itself it does nothing for you without an other perk or item that grants aura reading makes the effect redundant.
so here is my proposed idea
open handed
Strengthens the potential of you and your team's Aura-reading abilities and reveals your position to your team at critical moments
Increases Aura-reading ranges by 12/14/16 metres for all survivors, dose not stack with other instances of open handed.
when you're being healed or you're healing another survivor within the killers terror radius reveal your aura to all other survivors within the terror radius.
so if another survivors being chased and runs towards you when you are being healed or your healing someone else they know not to run there (unless they are trolls)
this change will give open handed a use outside of just increasing the strength of other perks
Up The Ante
right now all up the ante dose is increase the teams luck based on how many are still alive and by itself dose not do much only when stacked with other instances of up the ante or offerings dose it feel like it makes a difference but as i want to stray away from the luck mechanic i wanted to make it a perk that has a strong effect that can make plays if you as a player are lucky
this is my proposal
Up The Ante
In dire situations you know your luck will turn the tables
failing a skill check will cause a stunning flash instantly blinding any killer if observed within 8 meters of the generator
after failing a skill check this perk goes on cool down for 60/50/40 seconds
if the killer tries to stealth up on you or is trying to get a cheeky hit whilst carrying a survivor to a hook
this would effectively turn generators into a fire cracker allowing for lucky plays or just plain dumb luck without actually using the luck mechanic.
Comments
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:)
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I like up the ante but I feel like it would only be good against killers with iron grasp or mad grit who feel confident enough to try and hit the other survivor before attempting the hook, if anything it would just cause the killer to prioritize on the hook once they picked up if this were ever out into the live version, what if it gave you 3 extra vaults before the entity blocked the window or have you the old borrowed time effect where if you're unhooking a survivor it gives YOU the endurance status effect for 8 seconds , that way you could run it with BT and recreate the old borrowed time
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As someone who likes to main Ace, I really like these ideas!
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