http://dbd.game/killswitch
Killer's Aura Should Have Highest Priority
I tried out a "Seer" build that let me see the auras of almost everything...
(Object of Obsession = killer aura)
(Bond = survivor auras)
(Plunderer's Instinct = chest auras)
(Windows of Opportunity = pallet/window auras)
During the trial, the killer's aura from OoO was not visible through the pallet or window aura of WoO. I think the killer's aura should have top priority and should always disaply in front of all the other auras.
(I don't think this is a bug, which is why I didn't post it in bug reports.)
Comments
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The way auras work in the game is that you always see the aura closest to you, thats why survivors can hide behidn gens for example even though they theoretically should have priority being the more important target
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@DeadByFlashlight said:
The way auras work in the game is that you always see the aura closest to you, thats why survivors can hide behidn gens for example even though they theoretically should have priority being the more important targetMhm. Another example if you have WoO and you position yourself right (where a pallet is in your way) you cannot see the downed survivor.
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@Nos37 said:
I tried out a "Seer" build that let me see the auras of almost everything...(Object of Obsession = killer aura)
(Bond = survivor auras)
(Plunderer's Instinct = chest auras)
(Windows of Opportunity = pallet/window auras)During the trial, the killer's aura from OoO was not visible through the pallet or window aura of WoO. I think the killer's aura should have top priority and should always disaply in front of all the other auras.
(I don't think this is a bug, which is why I didn't post it in bug reports.)
mmh... I would support your idea.. IF survivor auras get the same treatment.
Just recently the gen auras got a new color to better hide a survivor behind it.
So this would be a doublestandard.1