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Clickers and toxicity of SWfs (read before complain)

KblokoBR
KblokoBR Member Posts: 209

The toxicity of the SWfs squads are no longer talked about the owns survs, they just complain about how killers get buffed, how killers are toxic, ignoring the fact that they contributes to that, clicking lanters, T baging, quitting the game, complaining about """"tunneling"""" or """"camping"""" when u dont do it at all in the game, using this just to get a reason to cry and dump they anger in others instead of try get better. Unless the fact that some of they think the killer has the obligation to entertain themselfs, trash talking when u bring expose perks to make quick chases.

While people have fun in the cost of others people's misfortune, the game never gonna get less toxic, and the devs seem to not care about it.

Comments

  • KblokoBR
    KblokoBR Member Posts: 209

    I think put a punishments to who clicks lanters to lost more durability, cooldown between crounchings, and more severe punishments to who trash talk, and i think, explain clearly the concepts of tunneling and camping, giving killers too rewards to not camp or tunnel, or punishments when they do that.

  • lassfroobynoo
    lassfroobynoo Member Posts: 56

    SWFs that act a certain way (clicking, t-bagging, etc.) will complain and insult you regardless of what happens. It's just how it goes. They're baiting you into a response because they like to piss killers off. There's nothing the devs can implement or do to make it stop. You just need to build a thicker skin and not let it bother you. what could the devs possibly implement to stop t-bagging? Remove the crouch feature? Flashlight clicking? No real way to stop that either. It's not on the devs to make you feel better when players are being toxic -- if you're playing a PvP game you have to accept that people will be #########

  • KblokoBR
    KblokoBR Member Posts: 209

    I agree to what you are saying, but i think these behaviour of people being an ######### should not be reinforced by no punishments. They should face some punish to think next time they will type, building a hard skin works for few people, punishment for more.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    Who's to say the chat filter was meant to stop toxicity? Simply censoring curse words won't solve it.

  • danielmaster87
    danielmaster87 Member Posts: 9,452

    The devs don't care about it. I've said multiple times in the past that they should at least say something. But nope, they haven't.

  • Zixology
    Zixology Member Posts: 1,062

    I'm still trying to gather how it's "toxic" for a survivor to click or t-bag or complain about something. None of those things prevent you from playing the game. Clicking & t-bagging specifically waste the survivors time and I personally welcome them doing that to me when I play killer as it makes my job easier.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    The weirdest thing is:

    given what we already see the game mechanics do it'd be very easy to introduce an aggravation meter to turn toxicity into moris... like, you mess around too much, killers get their of version of michael's tombstone. it could work AND still be balanced.

    likewise the game mechanics would allow to actively punish camping etc.

    why don'T they?

  • KblokoBR
    KblokoBR Member Posts: 209

    If the order is to anger, annoy, etc is toxic, if u don't care about its very good for you, but the most people complain about this, and thats a topic in every competitive online game.

  • Polishnope
    Polishnope Member Posts: 130

    How is teabagging or flashlight clicking toxic, the only thing that is toxic is taking a fictional game based on horror to the real world and talking shi to the others,the teabagging and flashlight clicking is imo really good strategy becuse you can in the easy way piss of not experienced killer so they can make more mistakes.I saw a lot of SWF groups that respect me when i win the game against them most of the toxicity come from the bad players that have ego higher than the mount Everest

  • KblokoBR
    KblokoBR Member Posts: 209
    edited May 2021

    You can call this a strategy and i can call camping, tunneling, slugging, all that they complain in mass too, the fact is thats strategies is not fun only, and contributes to toxicity.

  • Polishnope
    Polishnope Member Posts: 130

    Becuse camping and tunneling is the legitimate strategy thats why devs didn't removed it .If one of this things were toxic the devs would removed it ,thats why devs added profanity control becuse it was toxic to call someone " Fcking tunneling bitc"

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    You answered your own question:

    teabagging and flashlight clicking is imo really good strategy becuse you can in the easy way piss of not experienced killer so they can make more mistakes.

    AKA you want someone you know is less experienced than you feel bad so that you can 'win' and pretend you won through skill.

  • KblokoBR
    KblokoBR Member Posts: 209

    In detriment of that people mindstate and motivation etc its a strategy because he expose and underscore that his is bad and make him just "make mistakes".

  • Polishnope
    Polishnope Member Posts: 130

    What can i do thats how tactic works ,but every tactic has a counter the counter to this tactic is staying calm and not panicking and no i dont want to anyone to feel bad only becuse they were taunted in the video game i rarely even do that becuse as any tactic it has downsides .and how did you compare tactic to being good ,and yes if i teabagged a killer and then i win it is a skill it .By your logic if for example really good killer like i dunno Otzdarva or someone even better than him uses hook tunneling tactic or camping they aren't skilled ?

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742
    edited May 2021

    You know that's how colonial powers justified fighting people who had spears and arrows with rifles and cannons... aka it's a #########, selfish mindset and not a 'strategy' unless you are scum

    is trying to make someone with higher skill than you make a mistake a tactic? there actually yes.

    is it one when you know the person is weaker. no.

    this isn't rocketscience.

    but you know, this mindset is in part to blame for the lack of balance.


    But alright: Do tell me something: How often do you use that 'tactic' against weaker players and afterwards tell them how to do better (if you can use the chat)

  • Polishnope
    Polishnope Member Posts: 130

    Firstly you didn't read even half of my post .I telled there that i am not using this tactic or if i using it i do it rarely on killers that for example taunt you on the hook only becuse you looped him for few gens without doing anything that is consider "toxic" on this forum i wanna to let them taste their own medicine.Again by your logic if good killer is using tactic for example camping ,tunneling on not the best survivors they do not have skill .And no i dont tell anybody how they should play just type them ggwp and then leave unless the killer is shi talking so i can make fun of them .And firstly if you are blaming anyone for the lack of the balance maybe its time to look on yourself and then evaluate others.And if you want to ask no i aint survivor main i mostly play killer but i play survivors only in the days i want to chill off becuse i get so much stressed after playing the killer.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    didn't i just today make a thread/post about how camping tunneling and slugging are not tactics but rather the equivalent of survivors dcing if they get hit before the first gen pops?


    Alright, how about we all take a deep breath.


    Here's the thing:

    If you play, regardless which side, and you think any unfair tactic is 'justified' because the game doesn't actively punish it, do some soulsearching, people. ask yourself why winning at all costs is so important to you, and why you deem humiliating 'wins' to be the best out of all.

  • Polishnope
    Polishnope Member Posts: 130

    Explain me how is teabagging unfair,game does not punish you for doing it becuse it isn't in any way unfair or toxic as i said if teabagging would be unfair or toxic the devs would have already "nerfed" it or make it bannable as well as tunneling and camping.do some soulsearching, people you are probably the guys that humiliated baby bubba and you are talking us about soulsearching what can i do humiliating is part of the humans that we cannot change our ancestors did that we did that and we accept it.And when did i said that humiliating wins are the best ,but still it is true as i said this is the part of the humans and we could not change it.If for example in team fortress 2 you get achievment for ragequit of dominated person why does the people play this game you know why becuse people like humiliating others as i said it is part of our humans nature

  • KblokoBR
    KblokoBR Member Posts: 209
    edited May 2021

    You can call nature and don't try to change it, but things that we share from our ancestors dont define us, we have the possibilty to take notice this is wrong and change it, dont matter that the others dont do it because they give excuses like "its nature of human being" or "i feel good like this blame the rest", you have control of all your acts, and if u dont wanna change-it ok, but u can.

  • Polishnope
    Polishnope Member Posts: 130

    Even if you would tried to change it you could not, we do not have control of most of our actions this is not "our" thing it is that is build into us that we cannot change .As i said even if you would try you have to atleast have control of your 50% cells which is almost impossible becuse most of our actions are throught our survival instinct and idk how this discussion went from talking about stupid game that i lost few hours on from talking about something that is build into humans that we cannot change

  • KblokoBR
    KblokoBR Member Posts: 209

    When we talk about social interactions and humans is like this and its cool discuss, now for the things impossible to change they reside in our unconscious, we dont take nottice at first, but when they come out we realize thats toughts, they have to go to your conscious to come into action, in that moment you alter ego, the social regulator will judge if its right or not do that, and then, its up to you realize or not.

  • Polishnope
    Polishnope Member Posts: 130

    I didn't sayed that it isn't good that we talk about this things i just sayed that it is funny that this discussion started about the "toxicity" in the game and probably ended with talk about human nature

  • Polishnope
    Polishnope Member Posts: 130

    Lets back up to our main subject ,and as i agreed that the toxicity of some players are huge but most of the time i see solo Q boosted survivors that does not know how to play the game that are complaining about killer camping or tunneling even if it is their own fault .Most of the SWF groups i face on rank 1 does not trashtalk me just treats my with ggwp and then we leave the post game chat so i dont think thats the problem with SWF but rather problem with some survivors with huge ego.And not only survivors are toxic there are so many toxic killers that harass you for no reason but i know teabagging and flashlight clicking isn't fun but you need to get used to it and just do best of your work to succeed.

  • justbecause
    justbecause Member Posts: 1,521

    Clicking and tbagging does nothing for me I find it funny because I know I'll enjoy more when I hook them for third time lol

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Some survivors will click + teabag just to piss you off yes, but there's more to it than that. It's a pretty effective way to get chased, and there's lots of reasons survivors want to be chased - they're solo and expect their teammates to be bad in chase, they're in a swf and they -know- their teammates are bad in chase, and chases/killer interaction is the only fun part of survivor gameplay.

  • unluckycombo
    unluckycombo Member Posts: 582

    I'd honestly be okay with more genuine punishment for those who do actual harrassment in their trash talk, but I think it's a hard thing to moderate. (For example, would calling a teammate out for having sat in a corner all game be considered 'Trash Talk' because they didn't like what you said? Or would calling a team of hardcore Blendettes who brought you to Dead Dog/An Insideous, Face Camping Trapper boring be considered trash talk because you wanted to voice that you didn't enjoy how they play, without actively telling them to do terrible things to themselves or being too awful to them? I bring this up because I know the chat filter has already caught things that we were told wouldn't get caught, or random things in general and censor them, and I'm just worried for a situation similar to that, but also worse, and everyone has a different tolerance for trash talk.)

    I will say too, I think a system to deter people from t-bagging at the killer/clicking at them can be a detriment if it was poorly implemented. (Which, considering how buggy so many things are, is a genuine possibility.) After all, t-bagging and clicking is a bit of a form of communication between Survivors, and I know sometimes I'll do a few friendly t-bags at a killer to say 'Hi'. There's also just the fact that sometimes doing an occasional click or t-bag in order to attempt to pull aggro for a teammate is a valid strat- and is only really rude in excess.

    Idk, I wouldn't mind systems like that, but I'm also worried that they would either go too far, or just be kinda useless. It's a complicated thing though.