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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Maps need reworks. Devs don't do literally anything.

The game and The institute are horrific piles of ######### spaghetti. Begone them.

Comments

  • Oblitiry
    Oblitiry Member Posts: 487
    We should find your missing words first little one. 
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  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

  • Wolf74
    Wolf74 Member Posts: 2,950

    Are you talking from a survivors point of view, or killers?

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    Same coin.

  • Lowbei
    Lowbei Member Posts: 2,637

    The game and The institute are horrific piles of ######### spaghetti. Begone them.

    uwotm8?


  • Kilmeran
    Kilmeran Member Posts: 3,142
    edited October 2018

    @devsNEEDtoWORK said:
    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

    And you guys aren't cleansing Totems and getting rid of it . . . why?

    If you're dealing with any Hex perk the entire trial, that's a survivor-player issue of ignoring the Totems and gunning for just Gens.

  • Tanadris
    Tanadris Member Posts: 59

    @devsNEEDtoWORK said:
    Can't. Being subjected to near constant Hex:Ruin results in a lack of words.

    If only there was a perk that allowed you to find totems within a radius, and possibly another perk that granted a bonus to that radius, that would possibly be out of meta but helpful and solve your complaint.

    But there probably isnt :[

  • Seanzu
    Seanzu Member Posts: 7,525

    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

  • Tsulan
    Tsulan Member Posts: 15,093
    So ruin is suddenly a problem?
  • Eight
    Eight Member Posts: 513

    Meh.

    Gideon Meat Plant is ok. Not a fan of Lery's, but it's a good place to practice your doorway jukes. Got to find the positives where you can.

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    @SenzuDuck said:
    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

    Smaller, just what i wanted...

  • Seanzu
    Seanzu Member Posts: 7,525

    @devsNEEDtoWORK said:

    @SenzuDuck said:
    Two of the worst maps in the game have been made smaller in the next patch, they've changed several loops, they're definitely working on maps.

    Smaller, just what i wanted...

    Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.

    You want maps reworked, THAT is a map rework.

    Not to mention they've just redone a bunch of maps main buildings to make them so survivors can't loop them for long, another rework that has seemingly passed through one ear and out the other.

  • devsNEEDtoWORK
    devsNEEDtoWORK Member Posts: 15

    @SenzuDuck said:

    Grim Pantry & Pale Rose were a nightmare for killers, it made trap based killers pointless as there was so much room to avoid there stuff, and slow killers took a while to cross the map.

    Actually a huge fan of Pale Rose but hate the Pantry.

    You want maps reworked, THAT is a map rework.

    I'd prefer The Game & Lery's being deleted. But hey, if the survivors can't loop them for long that definitely fixes all of the issues that come from tiny maps. +1