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Thoughts on Nemesis addons changing zombies into other enemies?

Title says it all, what's everyone's opinions on if Nemesis' higher rarity addons turned your zombies into other infected, i.e, Licker Tongue turning them into Lickers that can be snuck past easier, but are much faster or Plant 43 Vines turning them into Ivy's that are harder to kill and more lethal, but slower.

A lower rarity could turn them into zombie dogs that can only injure/deep wound but are faster too. (And since people really want Mr. X, you could make an Iri addon replace the zombies with a single Mr. X)

Just food for thought though, what does everyone else think? Possible? Bad idea?

Comments

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,028

    Idk there allready strong enough if anything there should be add-ons to add even 1 or 2

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    That would probably cost even more in licensing.

  • TMCalypso
    TMCalypso Member Posts: 336

    I'd prefer to save additional Resident Evil AI for a possible revisit to the DLC with a new RE killer. Like...as a very quickly thought out idea....perhaps MR X paired with Lickers and one of his abilities makes a loud noise (A stomp?????) that attracts one to that area.


    Although I would love to have Mr X as an AI while using Nemesis. Make him move about as fast as nurse (or slower) and give him the same AI The Trapper has in the new tutorial and it'd work just fine. Oh, and make him being stunned last longer than player controlled killers. Would be great as an ultra rare add on.

  • Pilot
    Pilot Member Posts: 1,158

    Petition to change zombies into Tofu


  • JesseJH28
    JesseJH28 Member Posts: 483

    Imagine being stuck in a hallway between both Mr. X and Nemesis... Oof.

  • DwightFairfield
    DwightFairfield Member Posts: 1,246

    I don't know, sounds cool but would require so much extra balancing and animation and modelling work.

    I don't think they'll do it, sorry.