Two Killer Gamemode Ideas?
Will a gamemode with two killers ever be added to the game? Probably not.
But is it still fun to talk about? Hell yeah.
I've always thought that a game with two killers could work as long as a few things are changed. First, you'd need maybe 6 survivors to keep it balanced. We wouldn't want too much lag so minimizing the amount of people might be beneficial.
But how could this work on the same small maps with the same 5 gens to complete? Well, I think all survivors could get a 20% speed boost to repair, sabotage, healing, recovering, chest opening, totem cleansing, exit gate opening, mending, etc. Then, whenever somebody gets downed, the survivors get an additional 30% speed increase to all of those actions plus a 15% haste status effect for 5 seconds. I also think that survivors could recover from things like exhaustion and blindness 10% faster. All of these boosts should be able to stack with perks, too, and survivors should get extra bloodpoints if they survive a match with two killers.
The hatch should also open if two survivors remain instead of just one.
I also think survivors should have the option to hold m1 at a broken pallet to "repair" it. This action could have a bunch of skillchecks (like the jigsaw boxes) and take 15 seconds to complete. if a pallet is repaired, it would show back up as a fallen pallet which can be broken again by the killers.
I also think blue glyphs should spawn around the map every few minutes and grant survivors random status effects for 20 seconds when they interact with them. If survivors bring luck offerings, they'd have a higher chance of getting "good" status effects like endurance or a slight haste boost. But there would also be a small chance of getting "bad" status effects like hindered or exposed. The glyph should also have the ability to heal survivors who interact with it, although the chance of that should also be kinda low.
For the killers, I feel like they should be competing. Whoever gets the most amount of points out of the two of them should get an additional bonus for coming in first. Killers should also have the ability to see each others' auras when within 15 meters of each other and they should be allowed to stun each other with m1. Shared perks, like hex perks, should bind to the same totem and the obsession is shared between killers. Perks that make survivors exposed should only make them exposed to the killer who brought the perk, although this might be a bit tricky. They should also be able to see each others' belongings (like hex totems and traps).
When playing in a two killer gamemode, I feel like crossplay should be turned on by default to maximize the amount of players in the lobbies.
This idea is to basically make the games go by a lot faster in a sort of chaos mode where a whole bunch of things are happening at once and everybody can have some fun. Plus, it would give killers the option to play with a friend. :)
Anyone else have any ideas on how a 2 killer game could work?
Comments
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This game mode could only work if killers made to be like survivors.
Thats to say no killer powers only m1 killer,a killer would be nothing more than skins just like survivors are.
Maybe Myers could be allowed without addons,but the point is only m1 allowed with no power to shutdown chases
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I hope it never gets added. Thats a terrible idea
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