A Q&A about the MMR-system would be great
The posts about the system have good info, but i would like a bit more details about some things.
For example: I know that we shouldnt know to 100% how the system works, but knowing little things like the effect of "giving hatch" would be helpful. Should i not do it, if i want fair matches?
Or is there any chance we will see our rating in the future?
It would be really great, if we could get answers to this kind of questions.
Comments
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I am sure kills have value.
So I am going to abuse fact that killers have different ratings and I will have killers where I just kill everyone to get my rating as I high as possible and then killers where I will just show everyone I can kill them and then let them leave in hope for lower rating, so I can sometimes just chill and don't need to stress all the time.
I am glad reward for grades is so pathetic, so I don't have to care about it and just play however I want and sometimes lose on purpose.
I think you should have a way to see your ratings, then I would be motivated to play seriously and it would be possible to set up goals I want to achieve. But right now, I am gonna lose on purpose, because I have no reason to care about it.
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As of right now there's no specific plan for you to see your own SBMM rating - this might be something that is implemented in the future, but not right now.
With regards to game specific things that could increase/decrease your SBMM rating, we're deliberately not giving out this information as we want players to play the game as they normally would do and allow their ratings to adjust naturally.
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Never allow the players to see their own SBMM, it will just bring toxicity.
The only thing the playerbase has to know is :
- the game has a working matchmaking
- you will play with and against players of your skill level
That's all they need to know and then enjoy balanced trials. Who cares to know if they are at the top or at the bottom of the system if the trials they get are fun and fair ?
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Honestly, this feels like a weak excuse. If players want to lower their ratings, survivors will throw themselves at the killer and die, and killers will AFK or just not chase survivors. You can't stop it.
It's not like you even have to be specific about it. For example: "Are chases taken into consideration?" Yes/No. Not the specifics of the chase - length, pallets used, did the survivor camp every pallet, etc - just a simple yes or no answer. Because if the last test was anything to go by, kills/escapes were weighted far too heavily against anything else - if the system even tracks anything else.
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Toxicity will be here regardless if the rating can be seen or not. Besides, every competitive game like Dota, Overwatch and so on let you see your rating. Why should dbd be different when they're implementing sbmm?
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I care. A important part for me in playing games is to improve. And if i get always the same results, its hard to see.
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I understand that players shouldnt be affected with this information. To be honest i just dont want to reverse boost myself bc i lower my killrate with giving hatch. So i think it would be best if hatch escapes effect the killer score less, nobody likes slugging for the 4k anyway.
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3k and 4k will most likely increase your rating. 4k maybe a bit more. So there is not big of a difference in giving hatch to the last survivor.
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I hope so, but we cant say for certain. We dont know how the MMR works, but killrate is one of the factors and 50% is a good outcome. Every other factor shouldnt be influenced with my mercy decision at the end.
So in 100 matches i should get rougly 200 kills. If every outcome (0k, 1k, 2k, ..) has the same chance i got 20 4ks. With mercy its 20 kills less and i get 180 kills, so 45% killrate. No problem. So if 40 matches would be 4k, it would mean 40% winrate.
So if killrate is only one of many factors, it really shouldnt be a problem. It only could become a problem, if its combined with other factors like camping and slugging for less hooks etc. But thats really unlikely.
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