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Ruin + Undying VS Deadlock + Corrupt Intervention

Which combo do you think is stronger? IMO, the deadlock combo is more reliable, but ruin + undying has more potential slowdown. What do you guys think?

Comments

  • GannTM
    GannTM Member Posts: 10,888

    I honestly agree with what you said tbh. Both are very good choices.

  • gilgamer
    gilgamer Member Posts: 2,209

    ruin undying is probably still better but corrupt deadlock will be more consistent

  • probably depends on the killer.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Ruin + deadlock seems the better choice. Regression boost and blocking after a gen long enough for ruin to gain mandatory effect time. Personally don't bother to defend a hex with another hex, if I'm gonna risk a perk slot then I'm gonna make sure I have at least 3 others I can use the rest of the match should it be broken.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Hmm, never noticed that. Oh well, gets them off the Gen for a time and unless they wait at the Gen ruin will have some effect before they get back to it.

  • DawnMad
    DawnMad Member Posts: 1,030

    Corrupt + Deadlock probably slows the game down around as much on paper, but you have no control on generators. With Ruin + Undying you can defend closer generators and let go of the ones far away while with Deadlock you can't really do that since you can't really regress the generators.

  • CrowVortex
    CrowVortex Member Posts: 968

    I'd say Corrupt / Deadlock, Thrilling, pop and a tracking perk for a pretty standard killer build. Ruin and undying is totem spawn dependent, had games where both have been broken within 45 seconds. So i'd say use it if you want but expect it to be gone rather quick on most maps.

  • kyogul
    kyogul Member Posts: 491

    i don't see how deadlock supplements pop when talking about corrupt combinations

    If anything, Corrupt and Lethal Pursuer should be what ruin undying are compared to as they very much guarantee good starts.