The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

More interactable objects (alternative pallets?)

So, if having 26 pallets is a problem, why not make more interactable objects with different specs to actually be viable.

having only two options (vault and pallet) in such large numbers does not add depth and makes level design harder.

pallets for example, except stun also make obstacle. Having pallets that are obstacle but cannot stun (or the other way around) could make level design more interesting.

given, you should not redesign all maps at the same time, more like you can introduce it in new map.