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Counting Hooks Creates Balance

I'm just saying it again because it feels like it needs to be said.


 Hooks matter. For both killer and survivor.


For example, you WANT to pair up survivors who get hooked the least amount of times with killers who get the most hooks. Why? Because those survivors are amazing at either running or hiding, possibly both, and that killer is amazing at chasing and catching. That's how the system gets balanced out. Kills don't balance anything because some survivors suck at running/hiding, sorry but it's true, and some killers just camp and tunnel right off the hook, which takes no skill. Sorry but it's also true.


Having a system that goes off hooking would probably fix this game. The strongest survivors (best runners/hiders) would actually be paired up with the strongest killers (best chasers/catchers). Getting hooked the least in a game or getting the most hooks means you're really freaking good at the game. It's at least worth trying. It can't be any worse than it feels now.


Kills also can't be counted because it's too easy for games to be thrown. Survivors can just give up and let killers kill them or kill themselves on hook, giving the killer a free pass up the ranks, and killers can just camp/tunnel one or two people allowing the other survivors to escape, giving the remaining survivors the same free pass even if it wasn't earned. Hooks matter (getting or avoiding them). If anything kills should just add a bonus to hook points.