Tipping The Scale
We have these Legendary characters in the game , who we seen completely annihilate individuals single handedly.
If they plan to add more legends of horror,they need to be rightfully powerful.In some ways the original killers are stronger than the license character's rightfully so.I just hope future killers are balance but powerful.With mass boon totems,Leader,Resilience Brand New Part and now the OP Boiled Over,Killers hardly stand a chance in the 1 v 1.
Someone like Pinhead is supposed to be able to destroy a SWF.Compared to his movie version he's a little underwhelming.He completely tore Frank apart in the movie and Frank was basically at his full strength and not to mention he is extremely powerful in supernatural abilities if anything.He may or may not have super strenght but wiki says he does,so he should be able to decimate teams. Bhrv should give is powerful killers.
Even if you look at Nemesis can straight up kill you in Re Nemesis,when you get low on health and that doesn't translate here.I just hope it gets better.
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Are you aware that the survivors are being controlled by actual people?
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Wdym ?
I was thinking about this and shouldn't have just replied, because you just the dumbest thing I've read all day
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It's an online competitive video game, not a singleplayer power fantasy slasher. Regardless of the backstory and power level of the Killer in their canon, they need to abide by standard gameplay mechanics. It wouldn't be fun for the Survivor players to have no chance because the Killer is an immortal demon with superpowers in their home series.
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Why though? A licensed killer should be a fun homage to their home series. Sure pinhead might be a bit weak but he’s still a great representation of the character.
On the other hand a killer like nemesis is decently strong but absolutely terrible in terms of representing the character which is why a lot of people don’t like him
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If you want to have a power fantasy game, this isn't it
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This mindset need's to change you are not supposed to stand a chance against the killer, while you candefend yourself but the killer should be able to down you 65 % of the time.The shoe is on the other foot here.The survivors should be under the impression they might win ,and the killer is worried if they can win,but the survivors know they will win if they extend the killer's time.The killer should be more stronger plain and simple.Forget this damn balance nonsense because come on the added premento after people rarely bust a totem up ,what good is the perk?
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Why should killers be stronger? There is literally no lore or gameplay reason that killer should be objectively the stronger role
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Did my last two post not explain any thing to you.I would just be repeating myself in a different way. This game is an homage to horror movies right? Original characters included so if one killer can take down groups of people over the course of a film why isn't that translated here? They killer should not be at a disadvantage only if they themselves are making the mistakes.
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If the game was tipped towards the powerful versions of the killers you point out then there wouldn't be much of a game left.
A game such as this needs to give everyone a chance at success, so having a killer with powers to decimate any team with ease would make the whole premise completely pointless.
Survivors aren't expected to get an easy ride and neither are killers.
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That's the problem right there survivors refuse to adapt,instead the rely on second chance perks and opportunistic aura readers, which there's to much information giving to survivors. Guess what the killer's running something to slow the game down only.All of the killer's perk slots are filled up with something to slow the gamedown smh.
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Your misconception comes from the fact that you think "killing" is the main job of the "Killers". This is indeed a bit false advertising here unless you read the fine print: The kill comes at the end. The trial is there to inflict suffering upon people and feed the entity.
Pinhead is not here to "kill" people. He is here to make them suffer. You can even argue that he is holding back so that the survivors suffer more. Hanging people on a meathook, driving chains into them over and over and giving them a slimmer of hope only to then kill them just to start it all over again...this is the reason pinhead is here. The "sacrifice" to the entity is not the kill but the suffering along the way.
However suffering that feeds the entity need hope to balance it. This is why pallets and windows exist and this is why sometimes survivors need to escape. If they do not they get empty and dull too fast and can no longer feed the entity.
So much for the lore...
Now for the gameplay: Pinhead is perfectly fine. His chainhunt is a great tool to slowdown survivors, his own chains are pretty strong if the RNG does not gut you and they even block Dead Hard. His theme is rocking, his animations are on point and with his voicelines I am getting quit a good feeling.
I can not understand your issue, I enjoy my Pinhead.
You want the Killer to become a NPC just the other way around like some survivor mains do. Nether thought this was possible by the way...
This hits it...a fun homage to Hellraiser is all I want from Pinhead. That I got and I love it.
The fact that you have to use Sprit Fury / Enduring to get a better Nemesis feeling is just insulting as the fact that he can not hit you over cars and lacks that "unstoppable force" feeling.
And let us not talk about how Freddy right now is lacking just as Pig...
Honestly the way, I like how Myers plays. I always get the feeling when I bring him and I also get the feeling of approaching doom when I face him. As weak as he is, he somehow gets it across for me.
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Gotta love power-trip fueled posts.
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There's something special about Myers gameplay, He's I guess what you can call a strong but balanced killer.
I didn't think about Pinhead like that.That is a well executed point.
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It's true some people don't like change and most people feel a little uncomfortable at the idea, but that's not based on taking a side; it's about peoples individual characteristics. Mains, 50/50s and anyone in between don't become resistant because of the side they take but the person they are.
Anyway, I prefer a tough killer to face as a survivor, and I prefer tough survivors as a killer. Learning to overcome makes people better players. To make a killer as powerful in game as in their lore would result in a dull, tedious game from both sides for me.
I prefer skill over perks anyway. A perk on carries peole so far, and a unskillful player with good perks is not as effective as a skilled player with weak perks. It's just about being brave enough to challenge yourself.
Anyway, the killer buff you're refering to will never happen. There will be no "everyone dies in 10 seconds" event.
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