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Jigsaw Map = Map with training wheels for survivors.

It doesn't matter how good of a killer you are, survivors can just drop pallets and win. Most pallets can't be mindgamed and you need to break most of them resulting in losing too much time...

Reduce the number of safe pallets and make the skill an important factor to win on this map. Right now is all but that.

Comments

  • Laluzi
    Laluzi Member Posts: 6,063

    Loading into Gideon Pallet Factory hinges on whether you've got a killer or build that can quickly break pallets or attack through them. If yes, the survivors are extremely screwed by design. If not, you getting anything more than a hook-trade 1k hinges on the survivors being subpar or screwing up somewhere.

    The map needs more windows and less pallets. If it has to have as many pallets as it does for some incomprehensible reason, then reduce the safety and/or visibility on some of them. Every pallet upstairs has full vision on the killer and can't be mindgamed unless the survivor straight up doesn't know how to look around while chasing, so if the survivor is smart enough to take the killer around them for a couple of spins before dropping the pallet, their only option is to grin and bear it.

    Then the lower floor has less loop visibility, but a bunch of god pallets for some reason, so in half of those loops, the inability to see where the killer is doesn't even matter.

  • fulltonon
    fulltonon Member Posts: 5,762

    There is too many of those maps, thanks.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,176

    This is basically every map for survivors at high-level. no anti-loop or ability break pallets instantly = lose if survivors are good at using them. When they reduce pallet count on other maps, the reduce pallet count translates into more maze tiles which are just as safe if not more broken in many cases. For example Suffocation pit has like 6 or so maze tiles in middle and it often leads to cases like T-L into T-L or like all Jungle gyms/long wall short walls that are just as god pallet-like as Gideon's pallets. If the map doesn't have +5 maze tiles with strong windows, than they make the map as big as Mother dwelling, disturb ward, Badham etc. etc. so the killer cannot hope to ever pressure generators.

    So your either have

    1) Indoor god pallet central

    2) Outdoor mix of strong window/god pallet central

    3) Map too big.

    Every map is training wheel map so get used to it, killer mains™. Please take last sentence as a joke.

  • Reshy
    Reshy Member Posts: 402

    Just shows that the core chase mechanics of DBD ought to be looked at.