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Remove hook vacuum NOW

Teleporting 5m to hook is fairly balanced also it ignores survivor collusion

Comments

  • Orion
    Orion Member Posts: 21,675

    You teleport because you're playing Nurse - that's her power.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    Its a slide from activating into the animation, not a vacuum. It only draws you in after the killer receives the prompt to start the action. The game then forces you into the hook zone. For killers it looks like a sliding step, survivors see the game jump to catch up with the host. Doenst look good in either case.

  • Master
    Master Member Posts: 10,200

    @ConsoleNurse said:
    Teleporting 5m to hook is fairly balanced also it ignores survivor collusion

    Yes, but survivors want to keep their easy bodyblocks that they can perform without skill or map knowledge.
    It is what it is

  • redsopine01
    redsopine01 Member Posts: 1,269
    Dude know what break the damn hook with a toolbox or sabo then take the 2 man hurt to slugs to break it
  • Raptorrotas
    Raptorrotas Member Posts: 3,249
    Palletvacuum was instant, on both sides.
    The hook animation isnt a teleport.
  • ReneAensland
    ReneAensland Member Posts: 838

    Thank you for this post.

  • Wolf74
    Wolf74 Member Posts: 2,959

    "Hook vacuum" is a survivor made up myth.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    @Master said:

    @ConsoleNurse said:
    Teleporting 5m to hook is fairly balanced also it ignores survivor collusion

    Yes, but survivors want to keep their easy bodyblocks that they can perform without skill or map knowledge.
    It is what it is

    This x1000.

    Apparently it's 100% A-OK to body block the hook x3 man at the end of the match, but standing on the stairs to nail a survivor trying to escape the basement is BODY BLOCKING! BANNABLE! REPORTING!?!?!.

    The cognitive dissonance with survivors grows stronger with each passing day. The volume of twitch survivor mains who endorse this behavior compared to the complete lack of twitch killer mains gives the uneducated derelict newbie the impression that this is par for the course.

    The difference in your comparison is that if they 3 block you, you can drop 1 and deal with them, or try to get to the hook. Maybe they escape. They're not holding the game hostage. 

    If you stand on the steps to where they cant leave and refuse to down and hook them, you are holding the game hostage as they have no options other than dc or bow to your will.
  • PigNRun
    PigNRun Member Posts: 2,428

    @Carpemortum said:
    If you stand on the steps to where they cant leave and refuse to down and hook them, you are holding the game hostage as they have no options other than dc or bow to your will.

    Then bow, minion.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    PigNRun said:

    @Carpemortum said:
    If you stand on the steps to where they cant leave and refuse to down and hook them, you are holding the game hostage as they have no options other than dc or bow to your will.

    Then bow, minion.

    Assuming I always play survivor? 

    Also, cool? Get reported in game idgaf.
  • yeet
    yeet Member Posts: 1,832

    hook vacuum isn't real

  • ceridwen309
    ceridwen309 Member Posts: 502
    I believe this may be another one of those cases where understanding and definitions get askew. 

    The "vacuum" has been easily explained away. The other "possible" issue would be: (how far away does the prompt for hooking appear?)

    If that's not what they are concerned with...then....I don't think they can be helped.
  • GT_Legend2
    GT_Legend2 Member Posts: 845
    Boiled over
  • NMCKE
    NMCKE Member Posts: 8,243
    Teleporting 5m to hook is fairly balanced also it ignores survivor collusion
    Get rid of the hook vacuum and give killers directional hooks then I'm definitely fine with the hook vacuum being removed. However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Nickenzie said:

    However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.

    That's exactly what we have right now.

  • NMCKE
    NMCKE Member Posts: 8,243
    Wolf74 said:

    @Nickenzie said:

    However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.

    That's exactly what we have right now.

    Yeah, we have a hook vacuum but it's not a small miniature hook vacuum. Believe it or not, the hook vacuum range is pretty big and it's hard not to notice.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Nickenzie said:
    Wolf74 said:

    @Nickenzie said:

    However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.

    That's exactly what we have right now.

    Yeah, we have a hook vacuum but it's not a small miniature hook vacuum. Believe it or not, the hook vacuum range is pretty big and it's hard not to notice.

    Nope, the "vacuum" is just the animation brought in line. Nothing more.
    No real range in it. If you experience anything else, it is lag/latency issues.

  • NMCKE
    NMCKE Member Posts: 8,243
    Wolf74 said:

    @Nickenzie said:
    Wolf74 said:

    @Nickenzie said:

    However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.

    That's exactly what we have right now.

    Yeah, we have a hook vacuum but it's not a small miniature hook vacuum. Believe it or not, the hook vacuum range is pretty big and it's hard not to notice.

    Nope, the "vacuum" is just the animation brought in line. Nothing more.
    No real range in it. If you experience anything else, it is lag/latency issues.

    And the "hook" action range is huge, I been beside the hook and when I tap the "hook" action, I magically slide to the hook closing the distance to begin the proper animation. What you don't understand is survivors cannot wiggle during the vacuum, if the survivors could wiggle then the vacuum would be completely fine.
  • DemonDaddy
    DemonDaddy Member Posts: 4,167
    edited November 2018
    Carpemortum said: 

    @Master said:

    @ConsoleNurse said:
    Teleporting 5m to hook is fairly balanced also it ignores survivor collusion

    Yes, but survivors want to keep their easy bodyblocks that they can perform without skill or map knowledge.
    It is what it is

    This x1000.

    Apparently it's 100% A-OK to body block the hook x3 man at the end of the match, but standing on the stairs to nail a survivor trying to escape the basement is BODY BLOCKING! BANNABLE! REPORTING!?!?!.

    The cognitive dissonance with survivors grows stronger with each passing day. The volume of twitch survivor mains who endorse this behavior compared to the complete lack of twitch killer mains gives the uneducated derelict newbie the impression that this is par for the course.

    The difference in your comparison is that if they 3 block you, you can drop 1 and deal with them, or try to get to the hook. Maybe they escape. They're not holding the game hostage. 

    If you stand on the steps to where they cant leave and refuse to down and hook them, you are holding the game hostage as they have no options other than dc or bow to your will.
    Killer can't hold a game hostage, its just not possible by normal standards. Survivors either finish gens or bleed out. If you all get body blocked in a room or corner, bad play on your side but then you can report for bad conduct.
  • Raccoon
    Raccoon Member Posts: 7,720
    Nickenzie said:
    Wolf74 said:6

    @Nickenzie said:
    Wolf74 said:

    @Nickenzie said:

    However, we will need a mini vacuum since the animations will need to be lined up or else you'll get a bad animation.

    That's exactly what we have right now.

    Yeah, we have a hook vacuum but it's not a small miniature hook vacuum. Believe it or not, the hook vacuum range is pretty big and it's hard not to notice.

    Nope, the "vacuum" is just the animation brought in line. Nothing more.
    No real range in it. If you experience anything else, it is lag/latency issues.

    And the "hook" action range is huge, I been beside the hook and when I tap the "hook" action, I magically slide to the hook closing the distance to begin the proper animation. What you don't understand is survivors cannot wiggle during the vacuum, if the survivors could wiggle then the vacuum would be completely fine.
    The survivors are considered hooked the moment you interact with the prompt.

    That's why no wiggling is allowed afterwards.

    I'd be all for removing it in exchange for multi-directional hooks.

    This, however, would be a HUGE nerf to survivors.
  • Orion
    Orion Member Posts: 21,675

    @Raccoon said:
    This, however, would be a HUGE nerf to survivors.

    They didn't listen when the same thing was said of removing the aim-assist, do you really think they'll listen now? They're too arrogant to consider that other people - the people who've experienced it from both sides - might actually know better, and too prone to projection to believe that you're being honest and actually trying to help them.

  • Carpemortum
    Carpemortum Member Posts: 4,506
    edited November 2018
    Carpemortum said: 

    @Master said:

    @ConsoleNurse said:
    Teleporting 5m to hook is fairly balanced also it ignores survivor collusion

    Yes, but survivors want to keep their easy bodyblocks that they can perform without skill or map knowledge.
    It is what it is

    This x1000.

    Apparently it's 100% A-OK to body block the hook x3 man at the end of the match, but standing on the stairs to nail a survivor trying to escape the basement is BODY BLOCKING! BANNABLE! REPORTING!?!?!.

    The cognitive dissonance with survivors grows stronger with each passing day. The volume of twitch survivor mains who endorse this behavior compared to the complete lack of twitch killer mains gives the uneducated derelict newbie the impression that this is par for the course.

    The difference in your comparison is that if they 3 block you, you can drop 1 and deal with them, or try to get to the hook. Maybe they escape. They're not holding the game hostage. 

    If you stand on the steps to where they cant leave and refuse to down and hook them, you are holding the game hostage as they have no options other than dc or bow to your will.
    Killer can't hold a game hostage, its just not possible by normal standards. Survivors either finish gens or bleed out. If you all get body blocked in a room or corner, bad play on your side but then you can report for bad conduct.
    Are you dense? How is standing in the steps, refusing to let them out OR kill them,  not holding the game hostage? If they're standing there, and cant get past you, and you just sit there, refusing to attack/down then,  that is the DEFINITION of holding the game hostage.
  • Raccoon
    Raccoon Member Posts: 7,720
    edited November 2018

    Here's the definition of "Reading Comprehension:"

    Reading Comprehension is the ability to process text, understand its meaning, and to integrate with what the reader already knows.

  • wisdom
    wisdom Member Posts: 216
    Orion said:

    @Raccoon said:
    This, however, would be a HUGE nerf to survivors.

    They didn't listen when the same thing was said of removing the aim-assist, do you really think they'll listen now? They're too arrogant to consider that other people - the people who've experienced it from both sides - might actually know better, and too prone to projection to believe that you're being honest and actually trying to help them.

    They removed the nurses aim assist.

    no killer has aim assist in this game.
  • Orion
    Orion Member Posts: 21,675

    @wisdom said:
    They removed the nurses aim assist.

    no killer has aim assist in this game.

    All Killers had aim assist at release, then it was removed from all Killers except the Nurse, and finally it was removed from the Nurse. Survivors mistakenly attributed hits to said aim assist, when it actually caused more misses than hits. Killers warned Survivors that removing aim assist would not benefit them and would, in fact, be a buff to Killers. They didn't listen.

  • Poweas
    Poweas Member Posts: 5,873

    @Wolf74 said:
    "Hook vacuum" is a survivor made up myth.

    It's there for sure. I dont think it should be removed but I play a lot of killer rn so I shouldn't be trusted tbh with nerfs to killers since im slightly biased. If I look at it in the POV of someone who isn't biased at all then I couldn't care less about it.

  • Wolf74
    Wolf74 Member Posts: 2,959

    "Hook vacuum" is just an animation getting brought in line, no gameadvantage at all.
    Survivor just look for something to attack, to get another unnecessary nerf.

  • Poweas
    Poweas Member Posts: 5,873

    @Orion said:

    @wisdom said:
    They removed the nurses aim assist.

    no killer has aim assist in this game.

    All Killers had aim assist at release, then it was removed from all Killers except the Nurse, and finally it was removed from the Nurse. Survivors mistakenly attributed hits to said aim assist, when it actually caused more misses than hits. Killers warned Survivors that removing aim assist would not benefit them and would, in fact, be a buff to Killers. They didn't listen.

    When'd they remove it? If it was before December 2017 then I was a noob back then and a massive Ochido fanboy. It's funny how I've changed as a player lol.

  • Wolf74
    Wolf74 Member Posts: 2,959

    There never has been a real aim assist.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Rædiant said:

    @wisdom said:
    no killer has aim assist in this game.

    Who needs it with these hitboxes? :)

    Hitdetection is still wonky at best.
    So many swings that should have been hits, either go past the survivor or get stuck on obstacles.