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What's the argument again for Hook Counters for each Survivor on the Killer Side?

D3spair
D3spair Member Posts: 715

Like I just wish it as a QOL for as a Killer. It's kind of annoying when you have multiple survivors with the same skin and you're actively not trying to tunnel for Max BP gain.

Don't give me that "Killers will be encouraged just Tunnel last hook Survivors" like so what? Killers can tunnel or play whatsoever they like. The best Killers out there aim for 12 Hooks Matches for maximum fun and BP Gain. It is not a sound argument to deny this change because a certain portion(Sweaty High Rank Killers) will tunnel the crap of them.

Comments

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  • Basement_Bubba420
    Basement_Bubba420 Member Posts: 397

    In the six years they've been "working" on this game it has become obvious that this "dev" team doesn't think much.

    They don't think about the players when the grind has exploded to the point where it has.

    They don't think about the game when they introduce mechanics that encourage tunneling, like MMR.

    They don't think about people when it took them 5 years to add colorblind mode.

    It's all corpo speak from BHvR.

    Good PR + art/sound team. That's the only talent at this company.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Against a good SWF, Tunneling is the only way for a killer (low Tier) to get at least 1-2K. The game is extremely survivorsided and when u play against a good cooperated SWF, u get f...... by any means.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233
    edited April 2022

    Because killers arent judged the same as survivors.

    Survivors are balanced and thought of as a casual player base while killers arent, tbh i never liked the idea of adding this in as i dont get why survivors couldn't just count/remember... its not like they do much else in a trial.

    Maybe it's a compliment saying killers can count? Who knows

    Edit: some survivors still dint even look at the counter, numerous times I see people waiting for the unhook and they're dead lol

  • Rezblaze
    Rezblaze Member Posts: 843

    You don't even need to go against SWF teams.

    A good team in general can leave most M1 killers in the dust. I don't feel like I can play to have fun or ######### around anymore without feeling like I'm just throwing the match.

    Legit, had a game as trapper, where this survivor in the mid game, all they did was run to pallet to pallet, throwing them down, and running to the next one, throwing it down... No looping. No preserving pallets, just holding W.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,967
    edited April 2022

    I actually tunneled someone straight out of a match earlier tonight because of this. Three Bills, all with the same cosmetics, all bombed the hook to save each other. One of them was dead in under 3 minutes and it wasn't the least bit intentional.

    Of course if your team are all identical, I think you have forfeited any right to cry about tunneling.

    Post edited by Thusly_Boned on
  • Marik1987
    Marik1987 Member Posts: 1,700
    edited April 2022

    I dont care about the Survivor-Rulebook anymore. I camp and I tunnel, when I need to. I can feel it after 2mins how a game will go. When 3 Tinkerers are active after 1min, u know what to do. With an M1-Killer, u can deal something with beautiful mindgames... and then: Pre-Drop Pallets until u leave, cause the other 3 are rushing the gens and then: Boon Circle of Healing.

    F.... that.

  • tippy2k2
    tippy2k2 Member Posts: 5,204

    There isn't one (or at least there isn't a good one).

    The only argument I've ever heard was it would help killers tunnel more like killers have the memory of a goldfish and can't remember the survivor they just downed (maybe this is my fault though for thinking of the actual definition of tunneling, not the "that killer downed me two minutes ago and now downed me again after patrolling gens and not finding anyone, what a dirty tunneler!!!!" definition).

    If multiple BPS get used, I try my very best to hook everyone twice and let them go since survivors get way more points for surviving than I do for death hooking them. A counter would prevent those few times when I lose track and/or mix up survivors on their death hook.

  • OpenX
    OpenX Member Posts: 890

    And then against the strongest killers you need all those pallets to even have a prayer lol, you have to deal with them by predropping because you take a hit almost no matter what if they get close enough; loop or not.

    A lot of the older designed pallets are 100% worthless against the latest slew of anti-loop killers. You just go to them to make a final stand more than anything

  • beatddb
    beatddb Member Posts: 565

    because no one at bhvr plays killer past ash level so they dont actually know what is and isn't broken in the killer side

  • Mister_xD
    Mister_xD Member Posts: 7,669

    "it would encourage tunneling!"

    i think its lowkey insulting that they seem to think that we were incapable of simply remembering who was hooked how many times. I am not a goldfish, i can indeed count to 3 on 4 seperate occasions.


    the reality of the situation is that it would change literally nothing other than making this game easier for new Killer players to pick up by allowing them to make some better strategic decisions.