http://dbd.game/killswitch
Why do we have challenges that don't involve YOU doing something?
Have survivors escape the trial while you're still alive x times
Unhook a survivor who unhooked you earlier in the trial x times.
Repair 4 generators while using Dark Sense in a single trial.
Green Glyphs that other survivors can steal from you.
As a solo queue player, I can't force people do anything. I can't make them leave before I do. Hell, getting to a point where ANYONE can leave is a struggle. Why do we keep getting challenges that rely on your teammates to perform specific actions that you have no control over? There are no pings, no form of communication in a match, and no way for me to see a person's perk loadout or challenge. They're just disproportionately harder for solo players to complete. It's really frustrating that I have a challenge to have people escape before I do 6 times, and in 23 matches, I only get 2/6 because teammates refuse to leave first if I even that far in the first place. I thought they were supposed to be challenges, not hope-and-pray-llenges.
Comments
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Add stun the killer to that list.
No survivor can force the killer to walk into a pallet, eat a Descisive Strike, walk in front of a locker, or kick a gen with a Blast Mine attached. The killer has to do those things.
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The "unhook survivors who unhooked you previously" challenge is bad design as it requires you to be hooked, something you don't want to be doing. Also just overly complicated for solo players as you mentioned.
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When I have to do these challenges it's pretty much impossible without farming the person because everyone is so itchy for unhooks
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A team game where you have no form of communicating with your teammates, and then giving challenges that require communicating with your teammates. You think that makes sense? Okay.
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Some people might not want to or are simply too new to have made any yet. The point is that you should be able to play the game solo; challenges that require a level of coordination that you don't have in the base game is bad design.
Granted, stuff like Dark Senses is still possible in true solo... it just takes 50 games or a lot of sandbagging for the stars to align. Which is, again, really bad design. There's a ton of challenges that set players to compete against each other, or to waste time and resources trying to make something happen, and the only time where it isn't awful for a team game is when you have the opportunity to communicate directly.
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Not everyone plays with a SWF. Not everyone wants to play in a SWF. Tell me where in the game it tells you that you need or even SHOULD have friends to complete challenges.
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"Have survivors escape the trial while you're still alive x times"
Easy, you just make sure you hang around while others escape.
"Repair 4 generators while using Dark Sense in a single trial."
Bring a good toolbox, Prove Thyself, Built To Last, and make an effort to repair gens. It is after all supposed to be a challenge.
"Green Glyphs that other survivors can steal from you."
Literally easier than totem challenges.
"Add stun the killer to that list."
Decisive Strike, Head On, Blast Mine.
I've literally done all of these as a solo survivor. Git gud. The game isn't going to play itself for you.
The only one that's remotely tedious is: Unhook a survivor who unhooked you earlier in the trial x times.
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You're being really unhelpful. Just because you get lucky doesn't mean most people are. It's not about skill. It's about LUCK.
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It sure is.
You're not expecting to get these done in a single game are you? They're CHALLENGES.
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No, but having to try 50+ games to find a match where only one gen pops that you weren't personally there to complete is pretty absurd. Way too many things are outside of your control for that to be a fair or worthwhile challenge. Like, the only way to actually try to get that on your own is to relentlessly run the killer into your teammates, hope the killer bites, and then try to complete their gens while the killer chases them. And that's a horrible design for a challenge. I only got Dark Senses because I ended up in a lobby full of potatoes, everyone was hiding, and the killer was bad enough that I actually had room to complete 4 gens on my own. That's not normal gameplay.
Other challenges like survive while other survivors leave the trial aren't nearly as bad, but still shouldn't be challenges because they focus entirely on what other players are doing and aren't things you can influence. Not a fan of things like escaping through hatch with a key or saving survivors who've saved you because the opportunity to complete them is specific on what other players do, and it's incredibly common to get denied by your own team.
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Great, I'm glad we agree you can't just "git gud" when these challenges are entirely luck based.
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I miss the Nurse grab off Gens :/
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