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SWF untouched, SOLOQ nerfed to the ground

Piruluk
Piruluk Member Posts: 995

Spine Chill was only useful for Solo to gain information when killer coming, in SWF you just used comms to warn others.

Self Care was only useful for Solo to have reliable healing because you can't rely on teammates, in SWF that's not a problem.

Gen time increase ensuring that camping even more effective vs solo players, there is no way to punish camping anymore as solo.

Knockout buff does nothing to SWF, but very effective vs Solo players.

DS couldn't protect vs tunneling, now it does even worse job than before, killer mains laughing at the pathetic stun time. Your friend can protect you in SWF, but Solo you are easily destroyed now if killer wants you out.

Iron Will deleted so enjoy Spirit in SoloQ and forget about the stealth, once you are hit, killer know your location all the time, so no way to survive if your Solo team bad.

The message is clear: Do not play SoloQ ever again. You either play on comms in SWF or play killer only. SoloQ you will only fed killers with guaranteed 4K. Its not that you are bad,but you are forced to play blind in a game which balanced around communication and perfect teamplay. Perks that could help you without communication is no longer exist.

Stop playing as Solo, the deck is extremely heavily stacked against you.

The game only needs 1 killer for every 4 survivor. If majority arent having any fun, then game will decline