What is with all the nemesis's
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I love having this image on-hand
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iirc plurals only end in "i" when the original word ends in "us". so cactus is cacti, octopus is octopi, etc. words ending in "is" end in "es" in their plural form i believe, so nemesis becomes nemeses.
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Yea i noticed it too. I’m an RE fan but I don’t enjoy going against him- especially since he’s popular. And feeling like I’m always the unlucky one to get picked via Lethal Pursuer doesn’t help either. Damn I hate that perk.
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Wrong I like going against Nemesis I find it fun and funny to get a Nemesis to look at areas I was at because I got a zombies attention for a second before losing it and hiding while my teammates do the gens while he is looking for me lol
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Yoink!
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Listen I'm a fiction English professor. Based off of very real RE lore you are incorrect. Poor performance indeed
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Crouch walking behind rocks at the edge of the map is such a thrill in comparison, for sure.
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When I was a child and did not clean my room this is how my mother always looked.
Yeah Nemesis is popular and perhaps RE chapter coming up makes people play him again, and RE fans coming back to the game..until they leave again lol.
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This has to be the funniest post i have read to date......A survivor (entitled one at that) that thinks it is unfun being chased and having to loop killers. So what do you think should happen? Should the killer just not chase you at all would that make your game fun??? Like i can get the camping and tunelling to a point, but to now hear that a survivor complaining about anti loop being unfun wow mind blown...Why even play the game seriously if you think the fundamental part of the game is now unfun the "chase"...
Before everybody hated Legion now poor Nemesus come on he is adorable he is like a clysdale horse walking around.......Blame all those pesky wesker fans out there lol......
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Yeah, this is pure hype, but I prefer seeing three nemmies rather than a blight, then a huntress and finally a nurse. Nemesis is quite predictable actually, you can know when is he going to swing his tentacle and it is easy to mindgame him into swinging and loosing time. But unfortunately nemmies tend to be tryhards for some reason yet unknown to me, so I end up having long stressful chases to end up being camped and tunneled.
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less nemmy more demo
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I would like to see that his power at tier 2 is longer and breaking palets on tier 3.
Also why after 2 tentatlce hits it gains tier 2?!
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Did you never play hide and seek as a child?
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"TL;DR His power is a mess."
Only your third video is an actual bug and I believe that was fixed some time ago. Your first two videos are clear examples of cases where you don't seem to understand how his power works.
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They didn't say every example was a bug. The first two examples clearly show some wonky ass hitboxes. The fourth video shows his attack animation straight up not even playing, which interestingly according to you is an intentional part of his design.
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They're the ones who keep getting lucky with him, so they keep playing him. Constantly high rolling to get bad opponents, early lvl 2 mutations, and godlike zombie rng.
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